Vasily.B 529 Posted May 29, 2017 So what about that fire from engine and persicopes? How to repair it? Share this post Link to post Share on other sites
Redphoenix 1540 Posted May 30, 2017 We hope you are enjoying all the goodied that Jets DLC brought (visual and functional)! We are working very hard to upgrade our mods to the new standards and configurations that were introduced in 1.70. While that is happening our artists are cooking up something special. Check out the new R-27 air-to-air missiles that Hatchet has been working on. 39 Share this post Link to post Share on other sites
Ghostworrior 35 Posted May 30, 2017 Now the remainig question is Mikojan-Gurewitsch desing bureau or Suchoi desing bureau I hope both 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted May 30, 2017 1 hour ago, Ghostworrior said: Now the remainig question is Mikojan-Gurewitsch desing bureau or Suchoi desing bureau I hope both if track back carefully in this thread your question has already been answered. 1 Share this post Link to post Share on other sites
Ghostworrior 35 Posted May 30, 2017 Mikojan-Gurewitsch desing bureau 5 Share this post Link to post Share on other sites
brammo311 10 Posted May 31, 2017 I'm having an issue with the Mi-24V HIND. The gunners 12.7mm MG turret (can't remember the name of the weapon system) has no ammo. At first, I thought it was an issue with ACE3, so I uninstalled ACE3 real quick, but alas, even then the Mi-24V has no ammo for its gunners turret. The ATGM still works for the gunner, as does the pilots rockets and other weapons, its just that 12.7mm gun that has no ammo. Is this an issue anyone else is having? Google didn't turn up anything, haven't seen it mentioned before. Share this post Link to post Share on other sites
bek 744 Posted May 31, 2017 Mi-24 missing ammo was due to an arma update changing stuff; Reyhard fixed it already so you just have to wait for the next update. 8 Share this post Link to post Share on other sites
payne2010 53 Posted June 1, 2017 RHS Team great work on this mod it gets better every update, I do have a few questions though. Is there any plan to add the M1 Abrams ABV and or the mine plow to the Abrams that are already in game (kind of like an attachable option so every tank doesn't have to have one). I think this would more options for the US armor in the game and get more people interested in armor combat, plus it would bring a different feel to armor game play if there was different variants of tanks working together to complete there mission (just a thought). Here's some pictures of what I'm talking about Anyhow great work on this mod keep up the good work! http://imgur.com/a/XLzK0 Share this post Link to post Share on other sites
Davewinkleman 30 Posted June 1, 2017 Very nice, waiting in anticipation for the next update :) Share this post Link to post Share on other sites
heavygunner 179 Posted June 2, 2017 Well, since a similar question has been asked here recently and since it seems reasonable, I want to ask if the Tunguska Anti-Air System that was shown on facebook around 2015 is only on hold or cancelled? Share this post Link to post Share on other sites
bek 744 Posted June 3, 2017 it's currently sitting in an rhs-developers-only.pbo, along with the LAV-25, Stryker, MT-LB, and 10 million USD in bitcoin. But really, the person who was working on it hasn't been around in a long time. 18 Share this post Link to post Share on other sites
Redphoenix 1540 Posted June 3, 2017 And it's highly unlikely that that person will show up again in Arma modding. 4 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 3, 2017 15 minutes ago, Redphoenix said: And it's highly unlikely that that person will show up again in Arma modding. 8 Share this post Link to post Share on other sites
Hamakaze 142 Posted June 3, 2017 I guess we wont be seeing any of them in the near future then... Share this post Link to post Share on other sites
heavygunner 179 Posted June 3, 2017 14 hours ago, bek said: it's currently sitting in an rhs-developers-only.pbo, along with the LAV-25, Stryker, MT-LB, and 10 million USD in bitcoin. But really, the person who was working on it hasn't been around in a long time. 9 hours ago, Redphoenix said: And it's highly unlikely that that person will show up again in Arma modding. Thanks :) Share this post Link to post Share on other sites
Poentis.K 125 Posted June 7, 2017 So like... Vehicles that were teases are on the shelf? :( .... SOC-R Boat, Zil-131, MTVR, Cougar MRAP? :( Share this post Link to post Share on other sites
sargken 286 Posted June 7, 2017 2 hours ago, Poentis.K said: So like... Vehicles that were teases are on the shelf? :( .... SOC-R Boat, Zil-131, MTVR, Cougar MRAP? :( Well Ull have to wait and see. That's why RHS updates are more exciting than BIS ones. Cause you never know what you will get. 6 Share this post Link to post Share on other sites
Ltf 381 Posted June 7, 2017 21 minutes ago, sargken said: That's why RHS updates are more exciting than BIS ones. Cause you never know what you will get. Nope, it's more exciting because you know you'll get some useful stuff 5 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 7, 2017 6 hours ago, Ltf said: Nope, it's more exciting because you know you'll get some useful stuff We don't need those sort of comments here. - Thanks 7 Share this post Link to post Share on other sites
JD Wang 352 Posted June 8, 2017 Quick question, I checked the wiki and couldn't find the answer but when it comes to the M1087A1P2 MedCenter vehicle, I see the shelter folds out, but is there any interactivity with that, or is it just currently for looks? Share this post Link to post Share on other sites
James Sullivan 5 Posted June 8, 2017 Hi there ! First, thanks for your awesome work ! I have a question about an equipement, it's the mortar M252. I'm using ACE3 mod with the vanilla mortar (Mk6) and the other mortar with the advanced module (the artillery computer is off on it), and I saw the awesome M252, but they uses differents targeting/fire system, the M252 use degrees, so it's impossible to use it with the ACE3 range table, so i don't know if you have some table for the mortar, but now, if somebody want to play with the mortar without the artillery computer, it's impossible. Do you have some tips / mod / script or some references to use it ? Thanks ! 2 Share this post Link to post Share on other sites
radioheadmemes 25 Posted June 9, 2017 Will you be adding M1 helmets with coverings? 1 Share this post Link to post Share on other sites
reyhard 2082 Posted June 9, 2017 On 8.06.2017 at 11:29 AM, JD Wang said: Quick question, I checked the wiki and couldn't find the answer but when it comes to the M1087A1P2 MedCenter vehicle, I see the shelter folds out, but is there any interactivity with that, or is it just currently for looks? it's just decorative and it's used in CTI for deploying HQ (mission scripted feature) 1 Share this post Link to post Share on other sites
Ghostworrior 35 Posted June 9, 2017 14 hours ago, James Sullivan said: Hi there ! First, thanks for your awesome work ! I have a question about an equipement, it's the mortar M252. I'm using ACE3 mod with the vanilla mortar (Mk6) and the other mortar with the advanced module (the artillery computer is off on it), and I saw the awesome M252, but they uses differents targeting/fire system, the M252 use degrees, so it's impossible to use it with the ACE3 range table, so i don't know if you have some table for the mortar, but now, if somebody want to play with the mortar without the artillery computer, it's impossible. Do you have some tips / mod / script or some references to use it ? Thanks ! You just can grab an callculator and do some math. 360° = 6400 mil so 1° = 17.777777778 mil but indeed it would be cool for example to load manually like the mk6 does in ace Share this post Link to post Share on other sites
bkktmkkt 24 Posted June 9, 2017 Hi RHS! You announced recently camo suits for AFRF Spoiler Will you make 6ш122? Spoiler Share this post Link to post Share on other sites