gadjr114 11 Posted October 3, 2016 C4 wouldn't destroy a tank m8 I understand this, but wasn't sure if this is intended or if it's a glitch of some kind with the armor. And if there is any way around it if it's intended? Share this post Link to post Share on other sites
sammael 366 Posted October 3, 2016 any plans about Special Operations Forces of the Armed Forces of the Russian Federation ? 2 Share this post Link to post Share on other sites
war_lord 934 Posted October 3, 2016 I understand this, but wasn't sure if this is intended or if it's a glitch of some kind with the armor. And if there is any way around it if it's intended? Pack some LAWs or Javelins (depending on how light you have to travel)? Or if you're determined to use C4, have static AA rather then a Shilka. C4 is a high explosive, tank armour is rather good at resisting HE. 1 Share this post Link to post Share on other sites
Wilco 944 Posted October 3, 2016 I really love the mud splatter on this MRZRS [/size]-it looks fantastic. Will that be on all of them, or are you doing a clean version too? Clean, muddy, and woodland style. 4 Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 3, 2016 Clean, muddy, and woodland style. Perfect :) Thanks. Share this post Link to post Share on other sites
DJankovic 401 Posted October 3, 2016 Clean, muddy, and woodland style. My question is will we be seeing this mud be placed on humvees and trucks maybe? 2 Share this post Link to post Share on other sites
sargken 286 Posted October 3, 2016 Clean, muddy, and woodland style. Is it set up like the offroads, where if you drive off road it will get the muddy texture applied? Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 3, 2016 Is it set up like the offroads, where if you drive off road it will get the muddy texture applied? Offroads get muddy when you drive offroad?The vanilla ones? I never noticed that ... 2 Share this post Link to post Share on other sites
warden_1 1070 Posted October 3, 2016 Just as a confirmation question, if i would buy a model from for instance TurboSquid, and it is under "Editorial Use Only" that means it isn't allowed to be put in a game right? (Sorry for the somewhat stupid question, but i got confused on the TurboSquid license page). As i saw this super sexy model which i was/am thinking of buying if it can be put ingame: http://www.turbosquid.com/3d-models/military-vehicle-polaris-3d-max/943323 So that is where it get's a little interesting. Technically when you make the LP you aren't using the HP provided by them so you could use it. In the case of this one I do not think it is even worth it as no one used the Dagor and A3 already has a similar copy of it made by BI. Share this post Link to post Share on other sites
General Kong 148 Posted October 3, 2016 someone has uploaded your USAF mod on steam workshop EDIT: Glad to see it taken down, no matter how much i like mods being on Steam workshop for ease of use, I would prefer if its the mod developers themselves uploading 7 Share this post Link to post Share on other sites
sargken 286 Posted October 3, 2016 Offroads get muddy when you drive offroad?The vanilla ones? I never noticed that ... Yes, they get dusty. 2 Share this post Link to post Share on other sites
Singh Aram 137 Posted October 4, 2016 If we buy the MK17 model for your team, can you make it compatible with RHS Arma3. http://www.turbosquid.com/3d-models/assault-rifle-fn-scar-h-max/741084 1 Share this post Link to post Share on other sites
warden_1 1070 Posted October 4, 2016 If we buy the MK17 model for your team, can you make it compatible with RHS Arma3. http://www.turbosquid.com/3d-models/assault-rifle-fn-scar-h-max/741084 No that would be a waste. 'hint hint' If you have anymore requests about the models and stuff please PM me so as not to clutter the forum. 7 Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 4, 2016 No that would be a waste. 'hint hint' If you have anymore requests about the models and stuff please PM me so as not to clutter the forum. That sounds promising :) Also-yes, please keep all this to PM's. Share this post Link to post Share on other sites
SpartanSix 367 Posted October 4, 2016 No that would be a waste. 'hint hint' If you have anymore requests about the models and stuff please PM me so as not to clutter the forum. ...Cunico isn't just a fashion designer B) 4 Share this post Link to post Share on other sites
Bitesrad 481 Posted October 4, 2016 I noticed the subtle green hue emitting from the NVGs reflecting on the character's face have been removed. Was this intentional or is this an arma bug? I quite liked the effect. Felt very immersive. 6 Share this post Link to post Share on other sites
lugiahua 26 Posted October 5, 2016 Any chance we would get more Bradley families?(Mortar, Commands, M109A7, MLRS, Ambulance..etc) Since it looks like where US Army is heading toward after failed FCS program. 1 Share this post Link to post Share on other sites
Guest Posted October 5, 2016 The buggies y'all are making is so appreciated by me, since I am making an airborne unit and the airborne is starting to use them to rally up faster. Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 6, 2016 Goddamnit warden, fucking tease :lol: Share this post Link to post Share on other sites
churrofighter 25 Posted October 6, 2016 What happened to the anvis-9 goggles? They don't seem to appear in the arsenal anymore :wacko: Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 6, 2016 They weren't supposed to be in the Arsenal to begin with, since they're not yet finished. Share this post Link to post Share on other sites
Bitesrad 481 Posted October 7, 2016 They were in the game at one point? Never saw them :( Share this post Link to post Share on other sites
Lecter 66 Posted October 7, 2016 I believe Mk. 4 ER/T 6.5-20x M5 and Mk.4 M5 (Desert) scopes bullet drop reticle does not correspond with the bullet point of impact at given range, i.e. the zeroing is wrong by 100m because we cant zero the scope to "0" zero meters.Example: I've set zero to 100m (you cant zero the scope for 0-meters), and aim at target, which is at 500m, in center mass (pic. 1), and we should use bullet drop markings for 500 yet the trajectory is above the target. However, the shot goes above the target. (pic. 2).In order to hit it, we must use marking which is -100 meters than range of the target i.e. marking for 400m (pic 3). So you should fix this if it's not the problem - just move these big 2, 4, etc numbers for vertical bullet drop compensation markings UP one line.Cheers! Pic: 2 Pic 3: Share this post Link to post Share on other sites
easyeb 137 Posted October 7, 2016 It's not bullet drop in meters, it is in mils. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 7, 2016 I believe Mk. 4 ER/T 6.5-20x M5 and Mk.4 M5 (Desert) scopes bullet drop reticle does not correspond with the bullet point of impact at given range, i.e. the zeroing is wrong by 100m because we cant zero the scope to "0" zero meters. Example: I've set zero to 100m (you cant zero the scope for 0-meters), and aim at target, which is at 500m, in center mass (pic. 1), and we should use bullet drop markings for 500 yet the trajectory is above the target. However, the shot goes above the target. (pic. 2). In order to hit it, we must use marking which is -100 meters than range of the target i.e. marking for 400m (pic 3). So you should fix this if it's not the problem - just move these big 2, 4, etc numbers for vertical bullet drop compensation markings UP one line. Cheers! This isn't how the Horus or any other mildot based reticle is supposed to work. Read this https://www.leupold.com/wp-content/uploads/2013/08/Horus-reticle-Man.pdf 3 Share this post Link to post Share on other sites