Redphoenix 1540 Posted September 15, 2015 The Humvee Snorkel is in a Desert Cammo when in VG when you put on woodland cammo it is still set to a desert cammo screen around the exhaust pipe. I love the new sounds for helicopters great work. Well Worth The Wait. Also, I checked the M113 and it seemed to have an M240 working correctly, so it seems to be the infantry version. Still not sure if it's an issue on my end or not, does anyone else have the problem? Can the both of you please open a bug ticket here: http://feedback.rhsmods.org/view_all_bug_page.php Share this post Link to post Share on other sites
h-singh 39 Posted September 15, 2015 Congrats and thanks RHS TEAM for new update.. Love you guys.. Share this post Link to post Share on other sites
dakaodo 52 Posted September 15, 2015 I have enjoyed many things great and small about this fantastic mod. Playing ALiVE missions is terrific. The functionality of the vehicles was a real surprise and treat months ago when I first started playing Arma 3. The BTRs are a great example -- the rotating turret ring assembly when in the gunner's unzoomed view is completely unnecessary to probably many players, but what an AWESOME touch for anyone who plays with first-person view only! Being able to seat a whole squad of guys on the exterior top deck, like you see in so many photos, the working PIP vision blocks and the functional open/close viewscreen shields (which as far as I can tell tragically does not allow you to snipe the driver/commander through open windshields w/ anti-materiel rifles or heavier calibers). The BMP gear selector lever is another such touch, though I think the non-working vision blocks are probably on the future to-do list. Again, great crew station and passenger interiors, esp the side gunner views with their very limited periscopes. Ever since I read Tom Clancy's Red Storm Rising 20 years ago in high school, I had wanted to get a firsthand taste of what it might be like to unass from a Hind or BMP. Ditto for the M1 and the same book, which has fully functional and limited traverse 7.62 and .50 cal MGs for the loader and commander (who can also leave his M2 to use his personal weapon to cover the turret's right flank!). The only thing really lacking here is the smell of diesel and Cosmoline. :D Everyone loves the weapon variety, sure. I really appreciate the visual of the jungle taped double mags on the AKs. Your RHS mod as a resource for others has also facilitated some really amazing work that was able to leverage what you already built to create other awesome content. I have 3 other solid faction mods in my Arma3sync folders that are only possible b/c of RHS. But the first thing that jumped out at me about 0.3.9 was the fact that I can now easily spot at a glance all the RHS AFRF and US vics, weapons, ammo, etc. with your mod logo. Basic but appreciated touch for a would-be mission maker beginner like me.Thank you for all your hard work, RHS team! Edit: Don't remember seeing the PTS-M or radar vehicles before. I hadn't finished exploring ALL of the RHS mod before, so maybe I just missed them. Being able to drive a truck or smaller vehicle up onto the PTS-M's ramp, then drive around with it is pretty rad. Also, I don't know if it's the base physics or Redphoenix's Refined Vehicles, but I loaded the truck a bit drunkenly to one side, and the unbalanced PTS-M appropriately lists more to that side when turning than turns to the opposite side. Or maybe it's just a placebo effect that I think I'm seeing b/c I'm so positive about this thing. :D 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 15, 2015 What about ACE Fragmentation with grenades that shouldn't produce it? First time we hear about this. Did you file a bug report? Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 15, 2015 I have enjoyed many things great and small about this fantastic mod. Playing ALiVE missions is terrific. The functionality of the vehicles was a real surprise and treat months ago when I first started playing Arma 3. The BTRs are a great example -- the rotating turret ring assembly when in the gunner's unzoomed view is completely unnecessary to probably many players, but what an AWESOME touch for anyone who plays with first-person view only! Being able to seat a whole squad of guys on the exterior top deck, like you see in so many photos, the working PIP vision blocks and the functional open/close viewscreen shields (which as far as I can tell tragically does not allow you to snipe the driver/commander through open windshields w/ anti-materiel rifles or heavier calibers). The BMP gear selector lever is another such touch, though I think the non-working vision blocks are probably on the future to-do list. Again, great crew station and passenger interiors, esp the side gunner views with their very limited periscopes. Ever since I read Tom Clancy's Red Storm Rising 20 years ago in high school, I had wanted to get a firsthand taste of what it might be like to unass from a Hind or BMP. Ditto for the M1 and the same book, which has fully functional and limited traverse 7.62 and .50 cal MGs for the loader and commander (who can also leave his M2 to use his personal weapon to cover the turret's right flank!). The only thing really lacking here is the smell of diesel and Cosmoline. :D Everyone loves the weapon variety, sure. I really appreciate the visual of the jungle taped double mags on the AKs. Your RHS mod as a resource for others has also facilitated some really amazing work that was able to leverage what you already built to create other awesome content. I have 3 other solid faction mods in my Arma3sync folders that are only possible b/c of RHS. But the first thing that jumped out at me about 0.3.9 was the fact that I can now easily spot at a glance all the RHS AFRF and US vics, weapons, ammo, etc. with your mod logo. Basic but appreciated touch for a would-be mission maker beginner like me. Thank you for all your hard work, RHS team! Edit: Don't remember seeing the PTS-M or radar vehicles before. I hadn't finished exploring ALL of the RHS mod before, so maybe I just missed them. Being able to drive a truck or smaller vehicle up onto the PTS-M's ramp, then drive around with it is pretty rad. Also, I don't know if it's the base physics or Redphoenix's Refined Vehicles, but I loaded the truck a bit drunkenly to one side, and the unbalanced PTS-M appropriately lists more to that side when turning than turns to the opposite side. Or maybe it's just a placebo effect that I think I'm seeing b/c I'm so positive about this thing. :D with respect to the PTS listing it is true. Actually both the mass AND the location of the c.o.g. affect the performance of the PTS-M. Its one of the cool little subtle effects we knew we couldn't miss. If you try to load something too heavy for the PTS-M, it will stop moving all together. Share this post Link to post Share on other sites
ruPal 143 Posted September 15, 2015 Looks like ACE3 is not compatible with 0.3.9 russian units. May somebody confirm? 1 Share this post Link to post Share on other sites
Fanatic72 181 Posted September 15, 2015 When using M113 M2 as a gunner, my view is next to the machinegun instead of being behind it. Is that on purpose, a design limitation or a bug? Share this post Link to post Share on other sites
alexx78 10 Posted September 15, 2015 I can't download the Updater and the Torrent RHS 0.3.9 ("Server does not respond"). Please somebody give a link to the mirror! Share this post Link to post Share on other sites
bakerman 247 Posted September 15, 2015 @fanatic72 Confirmed, consider the armored M2 variants WIP, however both still work fine when aiming down sights. :) Share this post Link to post Share on other sites
Gwynbleidd 28 Posted September 15, 2015 M68 is great now, thanks! Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 15, 2015 I can't download the Updater and the Torrent RHS 0.3.9 ("Server does not respond"). Please somebody give a link to the mirror! Try again, it should work. At least I was able to download the torret files. 1 Share this post Link to post Share on other sites
General Kong 148 Posted September 15, 2015 For some reason I cant even use the updaters, they come on for a split second and then shut off, not doing anything Share this post Link to post Share on other sites
mistyronin 1181 Posted September 15, 2015 Looks like ACE3 is not compatible with 0.3.9 russian units. May somebody confirm? Could you be more specific, please. What exactly it's not working? :) Share this post Link to post Share on other sites
ruPal 143 Posted September 15, 2015 Could you be more specific, please. What exactly it's not working? :) Put any Russian soldier in editor and try to open ACE3 menu. You will not see it. Probably new version 0.3.9 is incompatible with CBA XEH and that is why incompatible with ACE3, but I am not sure. Hope, you can make a hotfix. ACE3 and RHS are two must have mods. Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 15, 2015 For those who have trouble loading it from the FTP server, you can download the torrent files from my personal dropbox: https://dl.dropboxusercontent.com/u/84370332/rhs_afrf_0.3.9.torrent https://dl.dropboxusercontent.com/u/84370332/rhs_usaf_0.3.9.torrent Share this post Link to post Share on other sites
Fanatic72 181 Posted September 15, 2015 Put any Russian soldier in editor and try to open ACE3 menu. You will not see it. Probably new version 0.3.9 is incompatible with CBA XEH and that is why incompatible with ACE3, but I am not sure. Hope, you can make a hotfix. ACE3 and RHS are two must have mods. Can confirm. U cant access ACE interaction on russian infantry. The same goes for ACE self-interaction while playing as one. Share this post Link to post Share on other sites
Belbo 462 Posted September 15, 2015 Put any Russian soldier in editor and try to open ACE3 menu. You will not see it. Probably new version 0.3.9 is incompatible with CBA XEH and that is why incompatible with ACE3, but I am not sure. Hope, you can make a hotfix. ACE3 and RHS are two must have mods. Have you put the cba_enable_auto_xeh.pbo into the cba_a3\addons\-folder? Share this post Link to post Share on other sites
ruPal 143 Posted September 15, 2015 Have you put the cba_enable_auto_xeh.pbo into the cba_a3\addons\-folder? No, I don't use it because it decrease performance. That is why I hope to see native support from RHS mod. 1 Share this post Link to post Share on other sites
OMAC 254 Posted September 15, 2015 Thanks for the update, guys! :)I was hoping that US support vehicles such as repair and ammo trucks would be included, but I guess not. Or am I missing them? Share this post Link to post Share on other sites
Flecktyphus 1 Posted September 15, 2015 Great update! The PIP screens of the driver view in the M1A2 (possibly other ones too?) seem to be the wrong way around; Unless the left one is supposed to show the right side of the vehicle, which I doubt :P I tried signing up for the bug tracker but it seemingly refuses to send me the verification mail? Full res here: http://i.imgur.com/6tCddAQ.jpgUpdated using the cmd files. Looks like this both without and with mods. EDIT: Seems to only affect the M1A2SEPv1 TUSK II (D). Woodland version of the same model is fine, so are the other variants. Finally got the bug tracker email: http://feedback.rhsmods.org/view.php?id=1058 Share this post Link to post Share on other sites
evrik 844 Posted September 15, 2015 Is there an RPK model in the pack? I see the class name for an RPK and RPKm, and ammunition, plus the UI for an RPK in the inventory, however the model the unit is carrying once spawned in is a PKM. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 15, 2015 Is there an RPK model in the pack? No. Maybe in the mid-long term ;) Share this post Link to post Share on other sites
gossamersolid 155 Posted September 15, 2015 No. Maybe in the mid-long term ;) I was coming here to ask the exact same question. Good to see it's a possibility. Is the RPK series not a common weapon used in the russian forces? Share this post Link to post Share on other sites
scottb613 285 Posted September 15, 2015 For some reason I cant even use the updaters, they come on for a split second and then shut off, not doing anything Hi... Are you trying to run the ".BAT" file or the ".EXE" in the updater ??? I had the same problem when I mistakenly ran the ".EXE" file... You need to run the ".BAT"... Also - if you can get it to work - I believe the "updater" would be best method as it seems to check all the files to see what you already have and only downloads new modified content on subsequent runs - so you don't have to download the entire package every time there in an update... Regards, Scott Share this post Link to post Share on other sites
h-singh 39 Posted September 15, 2015 Can we use Ace3 Hunter IR rounds in M320 and M203 in new update?? 1 Share this post Link to post Share on other sites