LyotchikSniper 261 Posted September 1, 2015 http://armarussian.tumblr.com/post/127716208933/en-interview-russian-railways-mod 3 Share this post Link to post Share on other sites
thewabbit 0 Posted September 1, 2015 Now we just need someone to make a flying Back to the Future 3 train. Share this post Link to post Share on other sites
linuxmaster9 101 Posted September 3, 2015 what airplane mod is that? Share this post Link to post Share on other sites
gimpymoo 10 Posted September 4, 2015 Mind completely blown :) Share this post Link to post Share on other sites
LyotchikSniper 261 Posted October 11, 2015 Just to show that the work continues: https://www.youtube.com/watch?v=iw1_8cgRsXY 2 Share this post Link to post Share on other sites
LyotchikSniper 261 Posted November 24, 2015 I'm currently working on steam train SO17 cockpit. I traveled to St. Petersburg to take photos. Short video: https://youtu.be/FybvaiyRfhQ And now i use my materials to create a 3D model of cockpit. 6 Share this post Link to post Share on other sites
jelskipro 32 Posted November 24, 2015 Looks amazing. I love the level of detail :) Share this post Link to post Share on other sites
xxgetbuck123 945 Posted November 24, 2015 inb4 Arma 3 - Train Simulator edition Share this post Link to post Share on other sites
R0adki11 3949 Posted November 30, 2015 @LyotchikSniper the term for the driving position is the footplate :) Share this post Link to post Share on other sites
LyotchikSniper 261 Posted December 2, 2015 Working rail crossing in Chernarus. And Czech trains from ArmA II: https://youtu.be/0VIsyBdnJdI 1 Share this post Link to post Share on other sites
vintorez 250 Posted December 2, 2015 LyotchikSniper, it is fantastic MOD! I imagine this old looking locomotive in IFA3. Your MOD on best maps made ever for the ARMA. That would be ARMA hit. Share this post Link to post Share on other sites
bullet purveyor 85 Posted December 2, 2015 This looks great Lyotchik. Will damage or collisions affect the train? Will it be possible to set up sabotage missions to blow it off the rails with a satchel etc? Share this post Link to post Share on other sites
LyotchikSniper 261 Posted December 3, 2015 bullet purveyor , Our roadmap has this point. We already have algorithm of real-time removal and addition of waypoints. How does the trains interact with environment? Will it be possible to blow up or damage them? If not classified, what you done to the train and railways in your internal tests and how it behaved? Well, trains blow by themselves from time to time :)Seriously though, we already made dynamic railways damage system. This means, that if you blow up railway or bridge, script will remove closest connection point and train will derail. I already made the particle effects for train explosion, smoke etc. You will be able to destroy armed locomotives as well. But you know how vehicle collisions work in Arma — one time it is perfectly fine, second time the whole thing glicth out. 1 Share this post Link to post Share on other sites
LyotchikSniper 261 Posted December 3, 2015 BIS models from ArmA II come in handy: 3 Share this post Link to post Share on other sites
dlang 24 Posted December 5, 2015 Can't wait for release... <333 Keep up the great work Share this post Link to post Share on other sites
ralfingerlp 14 Posted December 6, 2015 Aewsome MOD and love to see where this is going. Keep up the good work :) Share this post Link to post Share on other sites
Auss 208 Posted December 17, 2015 looks fantastic well done, I noticed the old Arma 2 locomotive in one vid, would you guys be releasing this at all in the future? If so I would be adding train tracks to Australia island as that loco is very similar to the trains used here for pulling ore. Share this post Link to post Share on other sites
LyotchikSniper 261 Posted December 17, 2015 Auss Yes, we are working on this locomotives. Last video about A2 loco: p.s. I advice you don't use standart A2 rails at your map. Game have lighting bug with it. If you want, I can make fixed rails for your map. 5 Share this post Link to post Share on other sites
Auss 208 Posted December 17, 2015 You have made my day my friend, this is indeed awesome news I cant wait :) yes please for new rails, this is fantastic!!! 1 Share this post Link to post Share on other sites
mannulus 38 Posted December 17, 2015 Ultimate question though. Can it derail? Can it be destroyed? Etc. Etc. Share this post Link to post Share on other sites
Foxone 1044 Posted December 18, 2015 Really cant wait to place a railroad on my terrain i am working on, it looks so awesome. And maybe you can talk to NeoArmaggedon (the guy from Mapbuilder) to see if he can intergrate a track laying tool into Mapbuilder. Share this post Link to post Share on other sites
ysandro 2 Posted December 18, 2015 Can it derail? Can it be destroyed? Etc. Etc. Yes. Yes. No. No. :) Really cant wait to place a railroad on my terrain i am working on, it looks so awesome. And maybe you can talk to NeoArmaggedon (the guy from Mapbuilder) to see if he can intergrate a track laying tool into Mapbuilder. Roads can be made by any tool. Simulator don't care about it. The main thing - to make it look good. Right now I worry about how the game will react to the generation of thousands objects-rails by script. How long must be rails. We also plan to make tool for transferring generated rail objects to WRP. 1 Share this post Link to post Share on other sites
Auss 208 Posted December 18, 2015 i was planning to add your rails to xcam, then binarize them onto the island do you think this would break the mod? Share this post Link to post Share on other sites
oshydaka 1 Posted February 10, 2016 Just found this topic, this is so amazing ! Really nice work so far ! Few questions i have : how does it handle intersection ? Is it planned ? Or does the train can just stay on 1 "line" ? Share this post Link to post Share on other sites