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About LyotchikSniper

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    ArmA series, 3d moddeling
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  1. LyotchikSniper

    007: Goldfinger mod

    MP-40 hotfix released in Steam Workshop. Changed sounds Added model LODs Added changing magazine animation Added stock folding/unfolding feature using Change fire mode key ([F] by default)
  2. LyotchikSniper

    007: Goldfinger mod

    MP-40 fix will coming soon with "folding/unfolding" feature: P.S. R.I.P The first and only James Bond I will not speculate on a Legend. But from now on, mod "007: Goldfinger" is dedicated to Sir Sean Connery, just as a tribute.
  3. LyotchikSniper

    007: Goldfinger mod

    Looks incredible! But what is this uniform on 007? Maybe I should add something like this to the mod.
  4. LyotchikSniper

    007: Goldfinger mod

    Hello to all James Bond fans! Update for this 007:Goldfinger mod available on Steam Workshop since 25.08.2020 (Sean Connery 90th Anniversary). New content: Aston Martin DB5 Full rotation driver hands and steering wheel animation (for a more expressive first-person view drive) Changing gear driver hands animation Damaged trunk animation (like semi-opened trunk) Machineguns Mercedes-Benz W120 (Only for AI now) Civilian and Police versions Fire from vehicle feature (using hatch on top of the car) Working beacons in Police version Military truck Transport, Fuel and Repair versions MP-40 machinegun High Quality model
  5. LyotchikSniper

    Russian Railways mod

    Work continues. News will come later. We plan to release a demo-version this summer
  6. LyotchikSniper

    Contact Expansion Livonia Feedback

    Possible way to fix it is changing level of platforms between rails. Like this: Real Poland have stations with the low-level platforms:
  7. LyotchikSniper

    Contact Expansion Livonia Feedback

    As developer of Railway mod (https://forums.bohemia.net/forums/topic/183408-russian-railways-mod/) I strongly ask map designers to move some railway objects! This will add realism to the map and does not require much effort. 1) Please move signals far from rail curves. Only 9 signals need to be moved. Scheme below: 2) Some platforms have non-realistic distance to the rail: Real-life train models (and also default 742 loco from arma 2) can't use this rails. For example DM62 loco model "stuck in textures" of platform: In Topolin town you have greate place to move one of the platforms: But i don't have any Ideas about Grabin platform: P.S. Thank you very much for the large railway line and excellent railway objects (especially for working rail-cross barriers)!
  8. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    I rotated because prototype has big angle between wheels axle and hull (construction) axle. And If I follow the rule on wheels but don't rotate main model - I need to break real proportins. But now after take off I animate rotation to construction angle and flight looks nice. About jumping. I meant another. When PAKFA staying with throttle at "0" position or with engines turned off it jumps sometimes or moves forward jerkily on the small distance.
  9. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    I added points, axis, damper animation and geometry from shadow lod only to geometry. Because then I trying to insert it in physx lod plane works incorrect. Now i can takeoff and taxing correctly, but plane sometimes jumps on the land, moving and other issues. When i tested BI sample plane from Samples_F all work correctly, but then i step-by-step repeat it on my plane - something wrong. I rotated model to change level of wheels, but now it look worse in flight :)
  10. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    What a pity that I don't have permission for sharing that Ul'anvsk part. Maybe later I develop my own carrier Island for vanilla USS Fredom with interriors, ladders etc. I already thought about creating Chinese CSAT faction Shenyang J-57 (licensed navy Su-57). But here is a big problem. PAKFA haven't enough place for hook on it's tailboom. I should remove one of the bays or do something else. UPD: Red Hummer Studios give me permission to use ZSh-7A helmet and Russian parachute standalone in my addon. Now Russian pilot look like this: And also I added emergency bag with AKS-74U, ammo and bandana.
  11. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Thanks. Your advice is very helpful, I forgot about adding aсtion. But I read your message and now ejecting is ready!
  12. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    a little bit of humor (and only humor): This OPFOR CSAT carrier should look like Chinese future carrier after Type002. It based on BI USS Freedom and use island from Ul'anovsk carrier: