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LyotchikSniper

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Everything posted by LyotchikSniper

  1. LyotchikSniper

    007: Goldfinger mod

    Description: In the end of 2014 i have proudly presented first version of mod about James Bond 007. In 2014 the movie «Goldfinger» celebrated it's 50th anniversary. It's a so called bondiada classic movie, that's why this mod shows events, that took place in it. At first I've planned a big game addon but just had no time to make it big enough. This mini-addon includes the following: Weapons: Walther PPK (original model with custom hand animations at reloading action) S&W M10 "Standart","Gold" and "Police Special"(original model by Harry Ridgeway and Millenia) MP-40 (original model of WWII SMG) Characters: Sir Sean Connery as 007 James Bond (original face with ArmA 3 suit) Police officer (original model) Goldfinger's bodyguard (ArmA 3 model) Soldier with AKM rifle (ArmA 3 model) Vehicles: James Bond car (Aston Martin DB5 with twin machinegun) Passanger car (Mercedes-Benz 'Ponton') Police car (Mercedes-Benz 'Ponton' with beacons) Military truck (Zil-157 in 3 variants by PIONEER) Screenshots Bond's Aston Martin DB5 is in progress. Some screenshots and videos of it: DOWNLOAD: YOU CAN HELP!
  2. LyotchikSniper

    007: Goldfinger mod

    MP-40 hotfix released in Steam Workshop. Changed sounds Added model LODs Added changing magazine animation Added stock folding/unfolding feature using Change fire mode key ([F] by default)
  3. LyotchikSniper

    007: Goldfinger mod

    MP-40 fix will coming soon with "folding/unfolding" feature: P.S. R.I.P The first and only James Bond I will not speculate on a Legend. But from now on, mod "007: Goldfinger" is dedicated to Sir Sean Connery, just as a tribute.
  4. LyotchikSniper

    007: Goldfinger mod

    Looks incredible! But what is this uniform on 007? Maybe I should add something like this to the mod.
  5. LyotchikSniper

    007: Goldfinger mod

    Hello to all James Bond fans! Update for this 007:Goldfinger mod available on Steam Workshop since 25.08.2020 (Sean Connery 90th Anniversary). New content: Aston Martin DB5 Full rotation driver hands and steering wheel animation (for a more expressive first-person view drive) Changing gear driver hands animation Damaged trunk animation (like semi-opened trunk) Machineguns Mercedes-Benz W120 (Only for AI now) Civilian and Police versions Fire from vehicle feature (using hatch on top of the car) Working beacons in Police version Military truck Transport, Fuel and Repair versions MP-40 machinegun High Quality model
  6. Currently, I'm working on model of PAK-FA for ArmA 3. PROCESS OF CREATION: SCREENSHOTS: LINKS: MAKE ARMA NOT WAR contest page: http://makearmanotwar.com/entry/K1sRFURB25#.VwWC2_mLRaR YouTube playlist: https://www.youtube.com/playlist?list=PLDIY-Srkl03tZ5rvpvTnYiqXOkt-b-S_1 VK.com community: https://vk.com/arma3_pakfa FEATURES: Realistic 3d model of this plane. Model was created using the recommendations of real specialists from Sukhoi . High detailed model of cocpit based on trainer cocpit photos. Realistic loadout include modern Russian aircraft weapons (KAB-250, RVV-SD, K-MD, FAB-500, Ch-38ME) Editor module for customize T-50 loadout and appearance Nozzle animations in two symmetric inclined axis like on real T-50 (changeable vector of thrust ) Afterburner animations and light reflect on runway Sophisticated maneuverability- don't like RC foam models Working navigation system supports waypoints Custom pilot animations of "getin" and "in" Working hatches and gun cover Different paint schemes Russian airport items In addition (2D Editor: " empty/objects (airport)". 3D editor: "empty/items/airport" ) PLANNED: New weapons and paint schemes Reworked pilot animations Custom HUD Pilot helmet ZSh-10 Dialog to change loadouts in game Edvanced sturtup procedure In-flight refueling More airport items DOWNLOAD: OTHER PROJECTS: Russian railway mod (RRW) "James Bond 007: Goldfinger" mod
  7. Sandro de Parma and lyotchik-sniper are pleased to present to you our work. Train-movement based on extension. Extension uses points which are contained in a file. You can edit the file, to increase the number of supported terrains. To do this you need to build a virtual rail using the dialog. Therefore mod able to work on any terrain. Now mod include a retro-trains, taking part in the WWII: Steam-loco SO17 with tender biaxial and four-axial flatcars, tankers, freights Retro-train clickable screenshots: Modern armored train (1970s) clickable screenshots: Modern trains (1970-our days) clickable screenshots:
  8. LyotchikSniper

    Russian Railways mod

    Work continues. News will come later. We plan to release a demo-version this summer
  9. LyotchikSniper

    Contact Expansion Livonia Feedback

    Possible way to fix it is changing level of platforms between rails. Like this: Real Poland have stations with the low-level platforms:
  10. LyotchikSniper

    Contact Expansion Livonia Feedback

    As developer of Railway mod (https://forums.bohemia.net/forums/topic/183408-russian-railways-mod/) I strongly ask map designers to move some railway objects! This will add realism to the map and does not require much effort. 1) Please move signals far from rail curves. Only 9 signals need to be moved. Scheme below: 2) Some platforms have non-realistic distance to the rail: Real-life train models (and also default 742 loco from arma 2) can't use this rails. For example DM62 loco model "stuck in textures" of platform: In Topolin town you have greate place to move one of the platforms: But i don't have any Ideas about Grabin platform: P.S. Thank you very much for the large railway line and excellent railway objects (especially for working rail-cross barriers)!
  11. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    I rotated because prototype has big angle between wheels axle and hull (construction) axle. And If I follow the rule on wheels but don't rotate main model - I need to break real proportins. But now after take off I animate rotation to construction angle and flight looks nice. About jumping. I meant another. When PAKFA staying with throttle at "0" position or with engines turned off it jumps sometimes or moves forward jerkily on the small distance.
  12. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    I added points, axis, damper animation and geometry from shadow lod only to geometry. Because then I trying to insert it in physx lod plane works incorrect. Now i can takeoff and taxing correctly, but plane sometimes jumps on the land, moving and other issues. When i tested BI sample plane from Samples_F all work correctly, but then i step-by-step repeat it on my plane - something wrong. I rotated model to change level of wheels, but now it look worse in flight :)
  13. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    What a pity that I don't have permission for sharing that Ul'anvsk part. Maybe later I develop my own carrier Island for vanilla USS Fredom with interriors, ladders etc. I already thought about creating Chinese CSAT faction Shenyang J-57 (licensed navy Su-57). But here is a big problem. PAKFA haven't enough place for hook on it's tailboom. I should remove one of the bays or do something else. UPD: Red Hummer Studios give me permission to use ZSh-7A helmet and Russian parachute standalone in my addon. Now Russian pilot look like this: And also I added emergency bag with AKS-74U, ammo and bandana.
  14. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Thanks. Your advice is very helpful, I forgot about adding aсtion. But I read your message and now ejecting is ready!
  15. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    a little bit of humor (and only humor): This OPFOR CSAT carrier should look like Chinese future carrier after Type002. It based on BI USS Freedom and use island from Ul'anovsk carrier:
  16. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    I finished my cosplay on arma 3 (I recommend to watch, it's really cool) Now I can continue the work. Something is already done: New Russian Air Forces camo used in Syria Its necessary to finish problems with the wheels and ejecting.
  17. LyotchikSniper

    General Discussion (dev branch)

    BIS, let your minions pay attention to this ticket, please: https://feedback.bistudio.com/T128007
  18. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Hello everybody. I'm with you again. I think soon I will begin adapting the aircraft to JETS DLC. And I'm curious to have any tutorials or samples of adapted aircraft with the ability to change weapons and other features
  19. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Hello friends. I serve in the armed forces of the Russian Federation. Now I do not have the opportunity to work on the my mod of T-50 PAK FA. But after six months I will be back and will continue to work. I am very happy to see the news about the new flight prototypes of real T-50 and about Jets DLC
  20. LyotchikSniper

    Russian Railways mod

    Yes.
  21. LyotchikSniper

    Russian Railways mod

    But with additions made in 3DEN
  22. LyotchikSniper

    Russian Railways mod

    Work in progress, but still a lot of things should be done. Also we very happy that on Tanoa we have railway. Now narrow-gauge trains are needed. P.S. Yesterday was released "Battlefild 1" screenshot (link). I created ArmA-parody with parts of ours RRW mod:
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