BattleChief 97 Posted April 25, 2017 @MisterOth : I would like to, and I shall, if it works I will let you know... Share this post Link to post Share on other sites
BattleChief 97 Posted April 25, 2017 OK, I am slightly scared... I was just doing a routine clearing of corpses and was about to go explore Oreokastros...and I got ambushed...I lost Frost due to a machine operated car with a HMG on the back...I don't think there is any way to destroy these? without explosives or a LMG? Share this post Link to post Share on other sites
FireWalker 329 Posted April 25, 2017 @Battlechief You should preface your questions about single player missions with something like this: RE: 28 Years mission question: Spoiler My question is this So that its a complete surprise to people who have not played it. For instance: I have not. Fire Share this post Link to post Share on other sites
BattleChief 97 Posted April 25, 2017 well, its in the Modules, I do believe, sorry for that, but its under autonomous machines Share this post Link to post Share on other sites
R0adki11 3949 Posted April 26, 2017 11 hours ago, BattleChief said: OK, I am slightly scared... Reveal hidden contents I was just doing a routine clearing of corpses and was about to go explore Oreokastros...and I got ambushed...I lost Frost due to a machine operated car with a HMG on the back...I don't think there is any way to destroy these? without explosives or a LMG? Can you please use spoilers when talking about missions, its quite a simple request. Please follow it. Share this post Link to post Share on other sites
goko- 14 Posted April 27, 2017 guys, is there a way to add "hitsounds" easy way? I tried it yesterday...im really just noob at arma scripting therefor I couldn't find a good solution to it: a loop script, gives ai (for each side opfor blufor indy civ) "killedEH" and with this way, I was able to put kill messages on the screen but FPS got really hit bad. Another thing, I made this with a dynamic text function built into game. It is like that text appear when you load into new mission, you see at corner "altis xx mission time day" etc but i accelerated it, with sound it looks cool. I wonder...end-game has great objective hud, awesome animated text, but I couldn't found how to use-manipulate that same type of animated text we see at end game. It would be cool to see a headshot indicator when u pull HS to zombies, or any ai at sp. Share this post Link to post Share on other sites
BattleChief 97 Posted April 27, 2017 will do...I guess its a spoiler...if you dont mess around with modules in editor...fine, will do from now on Quote Can you please use spoilers when talking about missions, its quite a simple request. Please follow it. Share this post Link to post Share on other sites
BattleChief 97 Posted April 27, 2017 Read at your own risk, only warning Spoiler Searched the whole place, nothing to hint to where I need to go to now..Like everything is clear, not a thing there but empty buildings.Do I just wander around? I am seriously confused about how this is supposed to go....I just want to complete this...it says you can't recruit people until the scenario is over Share this post Link to post Share on other sites
BattleChief 97 Posted April 27, 2017 Hey, Kodabar, I did like your video on it Great shot in the beginning with the Renegade on the mountain side...good lead 1 Share this post Link to post Share on other sites
aseliot 2 Posted April 28, 2017 Do you have any functions/arrays I can use to spawn ravage units/loot in an area? Have been looking into the wiki but can't find anything. Share this post Link to post Share on other sites
BattleChief 97 Posted April 28, 2017 4 hours ago, aseliot said: Do you have any functions/arrays I can use to spawn ravage units/loot in an area? Have been looking into the wiki but can't find anything. In a specific spot? No, but all across the map you can have Ravage loot spawn, its in the modules under systems in the Eden editor, and its under Ravage. If your asking about a specific spot, I do not believe you can, it can affect certain buildings (chosen in the loot module) and that can limit it to those only, but its in sets like "Arma 3 buildings", "Namalsk Buildings", etc. Share this post Link to post Share on other sites
aseliot 2 Posted April 28, 2017 48 minutes ago, BattleChief said: In a specific spot? No, but all across the map you can have Ravage loot spawn, its in the modules under systems in the Eden editor, and its under Ravage. If your asking about a specific spot, I do not believe you can, it can affect certain buildings (chosen in the loot module) and that can limit it to those only, but its in sets like "Arma 3 buildings", "Namalsk Buildings", etc. I thought I read somewhere there was somekind of ravagegear array. And maybe some public function to gear a unit too? Otherwise I will just open the pbo and search for something myself. Share this post Link to post Share on other sites
BattleChief 97 Posted April 28, 2017 3 hours ago, aseliot said: I thought I read somewhere there was somekind of ravagegear array. And maybe some public function to gear a unit too? Otherwise I will just open the pbo and search for something myself. Hm, I haven't seen much for stuff like that...for how many missions I have made (only 2 published so far...) I haven't seen much on just specific areas...good luck though Share this post Link to post Share on other sites
tourist 617 Posted April 28, 2017 On 25.4.2017 at 10:37 PM, MisterOth said: @BattleChief @tourist Please, test with this, It's a message from Redarmy in another mod forum : ''if you guys want to load the mod from a sp save game,download a mod called moduload,it should reinitialize the script.'' I know Moduload and found it helpful for re-initializing some other mods in SP a looong way back. Tried it e.g. with ACE when I was still playing that and when it was largely incompatible with SP savegames and when I desparately wanted it to work in SP RAVAGE missions. Moduload did help to some extent with ACE back in the day, but it had no effect on the EDN Fortifications. I got the message from Moduload telling me which mods were re-initialized and it had EDN Fortifications listed as well, but the EDN keys could not be activated/had no effect when pressed. Not even an error message. So I'd say this isn't the problem's solution. THX for the suggestion, though! 1 Share this post Link to post Share on other sites
one_eyed_croaker 34 Posted April 29, 2017 Modload will not re-initialize all mods. I've had problems with several. Though I've not had a problem with EDN Fortifications. You might have a mod conflicting with it? Share this post Link to post Share on other sites
tourist 617 Posted April 29, 2017 @one_eyed_croaker: Good point! It's after all common practice to try and go through one's modset deactivating all and then testing mod compatibility between a given mod "A 01" and all other mods from "B 01" to "Z 100" by reactivating those one by one. I'm not yet done with that as I have to weigh up the gameplay value that each of the other mods can give me versus the gameplay value of EDN Fortification. But first things first; I'll try and check if I can get EDN running with just RAVAGE and if that works, I'll grind my way up through my favourite mods up to the point where EDN stops working. BRB when I have more info to share! Share this post Link to post Share on other sites
BattleChief 97 Posted April 30, 2017 So, I got an issue...anyone know how to fix my mission.sqm file error? here's what I get when I try to start it : File Missions\Ravage%23Altis.Altis\mission.sqm, line 0, '.raP': '' encountered instead of a '=' Share this post Link to post Share on other sites
BattleChief 97 Posted April 30, 2017 its a weird symbol, wont copy over...I have an idea to fix it, gonna have to try Share this post Link to post Share on other sites
MisterOth 76 Posted April 30, 2017 Hello I'm looking for the rating systeme. I know that if I kill good AI that may join me, it will decrease my rating. So next time, they will engage me. It is also quiet difficult to know wich faction is facing me. So, I often kill also merchant without knowing. So is there a way to know my rating ? Sorry if it was asked before. Thanks Share this post Link to post Share on other sites
EO 11277 Posted May 3, 2017 Tried to reason with this guy a few days ago.....with no luck I'm afraid. http://steamcommunity.com/sharedfiles/filedetails/?id=908264180&searchtext=ravage 3 Share this post Link to post Share on other sites
R0adki11 3949 Posted May 3, 2017 54 minutes ago, Evil Organ said: Tried to reason with this guy a few days ago.....with no luck I'm afraid. http://steamcommunity.com/sharedfiles/filedetails/?id=908264180&searchtext=ravage In that case i would flag it and get Haleks to issue a DMCA take down request. 1 Share this post Link to post Share on other sites
EO 11277 Posted May 3, 2017 1 hour ago, R0adki11 said: In that case i would flag it and get Haleks to issue a DMCA take down request. Already flagged. 1 Share this post Link to post Share on other sites
haleks 8212 Posted May 3, 2017 And it's been removed before I had a chance to file a DMCA. ^^ Really glad to see how license enforcement is taken seriously on the SW lately, thanks to BI efforts and all of you guys. ;) 6 Share this post Link to post Share on other sites
MisterOth 76 Posted May 5, 2017 I have some difficulty setting my game with the color atmosphere. I go to the radio and change it, but it is not working, I have to active it a lot of time and then it work. Also even puting Color filter to Yes in the editor for my mission. It won't work. Sorry if it's a known issues Share this post Link to post Share on other sites
EO 11277 Posted May 5, 2017 17 minutes ago, MisterOth said: I have some difficulty setting my game with the color atmosphere. I go to the radio and change it, but it is not working, I have to active it a lot of time and then it work. Also even puting Color filter to Yes in the editor for my mission. It won't work. Sorry if it's a known issues Hey MisterOth, the color filter via radio in the demo mission and the color filter in the Atmosphere module are working as expected for me,(just tested both methods) .....are you sure your not running something else that could cause a conflict? Share this post Link to post Share on other sites