PuFu 4600 Posted February 10, 2016 I dont like asking those questions aswell, but to answer it, all images are on the previous thread. But after talking to a moderator, they will transfer the old thread to my account, and merge it with this one. Thank you for the quick answer, it makes sense to merge the 2 threads, or change the ownership of the existing one. That said, i thought there was a single place were all (or most) WIP images are posted (imgur album, gyazo, facebook, twitter etc) that somehow i sort of missed .To reiterate, i ask this due to my own curiosity regarding the fact that the list on the first page (and i am writing here as a content creator) is dazzling to say the least, in terms of proposed number and diversity of the assets, and i wanted to see the detail you aim for by having a look over wip shots of the production process http://images.akamai.steamusercontent.com/ugc/311115421216658705/7D392768621304FDDB4BA5664E2A4589740AF5DA thank you for that, but it looks like this is based on an existing mesh (Franze's F18 done originally for OFP springs to mind), and not a scratch build (there was a video of some development work which confirms my assumption) Share this post Link to post Share on other sites
Foxone 1044 Posted February 10, 2016 Thank you for the quick answer, it makes sense to merge the 2 threads, or change the ownership of the existing one. That said, i thought there was a single place were all (or most) WIP images are posted (imgur album, gyazo, facebook, twitter etc) that somehow i sort of missed .To reiterate, i ask this due to my own curiosity regarding the fact that the list on the first page (and i am writing here as a content creator) is dazzling to say the least, in terms of proposed number and diversity of the assets, and i wanted to see the detail you aim for by having a look over wip shots of the production process thank you for that, but it looks like this is based on an existing mesh (Franze's F18 done originally for OFP springs to mind), and not a scratch build (there was a video of some development work which confirms my assumption) I dont know about the F/A-18, as i am not involved in that model. But i hope this answers the question regarding pictures: http://s827.photobucket.com/user/Brian_Pothoven/slideshow/US%20Naval%20Warfare%20Pack the pics are almost all F/A-18, but there shold be a destroyer sub-album Share this post Link to post Share on other sites
flanders25 1116 Posted February 10, 2016 Hey that's my Growler! Lol 4 Share this post Link to post Share on other sites
PuFu 4600 Posted February 10, 2016 I dont know about the F/A-18, as i am not involved in that model. But i hope this answers the question regarding pictures: http://s827.photobucket.com/user/Brian_Pothoven/slideshow/US%20Naval%20Warfare%20Pack the pics are almost all F/A-18, but there shold be a destroyer sub-album it does tell me everything i need to know about the current progress and quality, yes, thank you for the link Share this post Link to post Share on other sites
Foxone 1044 Posted February 11, 2016 Thanks to R0adki11 and head moderator BohemiaBeck, the thread has been transfered to my account, so this thread is open again. 4 Share this post Link to post Share on other sites
officeramr 269 Posted February 11, 2016 Thanks to R0adki11 and head moderator BohemiaBeck, the thread has been transfered to my account, so this thread is open again. Great :) Share this post Link to post Share on other sites
GrooveDJ 38 Posted February 11, 2016 Awesome! Looking forward to this mod! Thanks in advance Share this post Link to post Share on other sites
Justine67 1 Posted February 14, 2016 Awesome work !!! Would love to see some french boats of this quality Share this post Link to post Share on other sites
srbknight 925 Posted February 16, 2016 foxone do you accept co-op with modding ? Share this post Link to post Share on other sites
Foxone 1044 Posted February 16, 2016 foxone do you accept co-op with modding ? Can you PM me, with what you exactly mean Share this post Link to post Share on other sites
Foxone 1044 Posted February 28, 2016 After some weeks of silence here is an update you want to read: After Turtleimpaler stepping down, me and SJones took over as lead devs on the project.In the past weeks we have talked with the team, and discussed the asset list. As we were not sure why some assets were on the list, we decided to cut the asset list back to what our initial drive to start this pack was.This mean we have cut out almost all of our ground assets, some air assets have been removed aswell, along with 2 ships. This also means we have added some new Boats, and UAV's.We don't have a clear roadmap at this point, as we are still working on that. Some more news which might make some people sad, is that we decided to start with ships such as the LPD, LSD rather then the destroyers and cruisers, the reason here for is that, we saw more use and fuction in ships that can deploy larger forces of both Air and Seaborne assets at this time, and with Arma's current engine possibilities in mind. This does not mean there wont be any destroyers and cruiser at all, but that they will come at a later stage. Here is an updated asset list: AircraftHelicoptersAH-1Z ViperCH-53E Super StallionCH-53K King StallionMH-53E Sea DragonMH-60R SeaHawkMH-60S KnightHawkUH-1Y VenomFixed WingAV-8B Harrier IIC-2A GreyhoundEA-6B ProwlerE-2D Advanced HawkeyeF/A-18C HornetF/A-18D HornetF/A-18E Super HornetF/A-18F Super HornetE/A-18G GrowlerF-35B Lightning IIF-35C Lightning IIKC-130J Super HerculesMV-22B OspreyT-45C GoshawkUAV'sMQ-8b Fire ScoutRQ-7B ShadowScanEagleX-47B/CBoatsSOC-RMark V SOCSURC (Small Unit Riverine Craft)RCB (Riverine Command Boat)RHIB versionsShipsLHAUSS AmericaLHDUSS Bonhomme RichardLPDUSS John P. MurthaLSDUSS AshlandCruisers - Ticonderoga ClassUSS Port RoyalDestroyers - Arleigh Burke ClassUSS Michael MurphyLCSTBD Ground AssetsOshkosh LVSRLVSR MK14LVSR MK15LVSR MK16LVSR MK17LVSR MK18Assault Breacher VehicleM60 AVLB !!!IMPORTANT!!! We are actively looking for people with animation and Oxygen (O2) skills. We are also looking for people with good modelling, scripting, config and texturing skills. If you have any of these skills and want to join the team, message ME or SJones, or come on our Discord and send a message there. Thats all for now, and stay tuned for a new Roadmap soon! 8 Share this post Link to post Share on other sites
officeramr 269 Posted February 28, 2016 Seems good, all the good things have stayed 2 Share this post Link to post Share on other sites
PuFu 4600 Posted February 28, 2016 if you'd ask me, your scope and asset list is still way too broad...especially considering the current development status, but hey, what do i know...good luck 6 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted February 28, 2016 if you'd ask me, your scope and asset list is still way too broad...especially considering the current development status, but hey, what do i know...good luck Didn't you come in here last time criticizing their development status? Getting that real RHS Elitist vibe going here.... Why don't you give us a full RHS assets list? Let me guess, its about the same size... 3 Share this post Link to post Share on other sites
mankyle 420 Posted February 28, 2016 Foxone. If you want to use any piece of code of the LCS-2 USS Independence you can use what you want. I also have a remoted pilot boat that can be used to detect mines. I can send you the source files 4 Share this post Link to post Share on other sites
Foxone 1044 Posted February 28, 2016 Foxone. If you want to use any piece of code of the LCS-2 USS Independence you can use what you want. I also have a remoted pilot boat that can be used to detect mines. I can send you the source files That would be great, just PM me with the relevant things. Thanks, much appreciated! Share this post Link to post Share on other sites
PuFu 4600 Posted February 28, 2016 Didn't you come in here last time criticizing their development status? Getting that real RHS Elitist vibe going here.... Why don't you give us a full RHS assets list? Let me guess, its about the same size... Your read the above wrong: there is no elitism whatsoever. I am actually interested in this particular mod, especially the naval part of it. Last time i posted in this thread (https://forums.bistudio.com/topic/183031-us-naval-warfare-pack-wip/?p=2978327) was asking about the existence of a centralized repository of WIP images of the content, not criticizing anything or anyone. You should really mind your tone though, even if this the internet. The full RHS asset list is not public for a reason - no one actually knows it or has one actually defined from A to Z. I don't know why you made the comparison when there is none to make... 2 Share this post Link to post Share on other sites
john111 76 Posted February 28, 2016 You know,if you want to cut down on the time to make things,the Ch-53 is already in the CUP-mod,F-18 various models already exist in different models (no one will blame you for directing players to other mods to make it work) ,the T-45,Hawkeye and Super Hercules + the big ships isn`t in there as assets yet,they need to be made. If you just did this,and skip on the planes we already got,you would cut the time significantly. Just saying. Good luck with the mod making. 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 28, 2016 Your read the above wrong: there is no elitism whatsoever. I am actually interested in this particular mod, especially the naval part of it. Last time i posted in this thread (https://forums.bistudio.com/topic/183031-us-naval-warfare-pack-wip/?p=2978327) was asking about the existence of a centralized repository of WIP images of the content, not criticizing anything or anyone. You should really mind your tone though, even if this the internet. The full RHS asset list is not public for a reason - no one actually knows it or has one actually defined from A to Z. I don't know why you made the comparison when there is none to make... "no one knows the asset list" - LOL Sounds like some of my stuff. I have to go back to source files once every so often to find what the heck I designed :D 2 Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted March 5, 2016 Well, this thread has brought me out of (BIF posting) semi-retirement. I look forward to seeing your project when its finished! FWIW, I agree with PuFu and John1. Skip those things that are already represented and keep the scope narrow (at least for the time being). My biggest complaint in the Arma series has been the sheer number of variants (of the same item). For awhile it seemed we only had 2 weapons in the game (AK-47.M-16) but hundreds of variants. Custom/new content is whats desired. Also, working on a CVN? Give Hatchet a buzz. Share this post Link to post Share on other sites
Foxone 1044 Posted March 5, 2016 Well, this thread has brought me out of (BIF posting) semi-retirement. I look forward to seeing your project when its finished! FWIW, I agree with PuFu and John1. Skip those things that are already represented and keep the scope narrow (at least for the time being). My biggest complaint in the Arma series has been the sheer number of variants (of the same item). For awhile it seemed we only had 2 weapons in the game (AK-47.M-16) but hundreds of variants. Custom/new content is whats desired. Also, working on a CVN? Give Hatchet a buzz. The Nimitz is an CVN which is still in the works by TeTeT, some of our guys are also part of the Nimitz team (including me). So that is not on our list for that reason, and our scope is to release new assets to Arma, the only assets we have on the list that are already out there are the F/A-18E/F, the CH-53E, and the H-1 aircraft, which we are all renewing with alot of new features, and as we already have the models 1 Share this post Link to post Share on other sites
wordy-uksf 38 Posted March 5, 2016 I need to give a point to Pufu and John in what they're saying, and what they're saying is very true and it is in fact constructive criticism, which is a good form of it. Lets be honest, the addon list is huge, it has everything from helicopters to fixed wing ending on destroyers. If you would take for example only the helicopter section and decided to only work on them for now, it would take you a bit of time to finish them all in order for them to have good quality standard. Lets take Pookie for example (hope you don't mind ^.^) it took him a bit to release his SAM pack and I'm sure it involved some heave scripting and fidling within Arma engine to get it working but he did. But keep in mind that was one project he was working on at that time, after he finished that he went to EF and other stuff. Point is that you're just trying to bite off more than you can chew. The project was massive since the beginning and more stuff was added to it over the time, like the semi-advanced or advanced flight model for every aircraft. Even though its pretty much impossible within engine the decision was still taken to try and make a DCS out of Arma, so how did that effect the nearly done assets ? well it pushed their release even further. Innovation is one thing but I think we will all appreciate standard quality mods with standard functions rather than just WIP reports of stuff being added that will never be finished. I'm not saying this to pick out on you and I understand that it is very easy for me to stand here to and tell you all the issues but its just a form of showing a different perspective on the situation, an independent one. Just a reference to RHS, I think PuFu really tried to help you guys out here, not to insult you. Look at RHS, their team is massive and they're working on next updates, but for even a very big and experienced team like them it takes lots of time to come out with an update. So what PuFu was trying to say is 'Hey, it's damn hard for us to work on all the stuff, so maybe if you cut down the list and some ideas then it might be easier for you guys'. I hope that it was somewhat useful and good luck with the project, will be keeping eye on it. 3 Share this post Link to post Share on other sites
Foxone 1044 Posted March 5, 2016 I need to give a point to Pufu and John in what they're saying, and what they're saying is very true and it is in fact constructive criticism, which is a good form of it. Lets be honest, the addon list is huge, it has everything from helicopters to fixed wing ending on destroyers. If you would take for example only the helicopter section and decided to only work on them for now, it would take you a bit of time to finish them all in order for them to have good quality standard. Lets take Pookie for example (hope you don't mind ^.^) it took him a bit to release his SAM pack and I'm sure it involved some heave scripting and fidling within Arma engine to get it working but he did. But keep in mind that was one project he was working on at that time, after he finished that he went to EF and other stuff. Point is that you're just trying to bite off more than you can chew. The project was massive since the beginning and more stuff was added to it over the time, like the semi-advanced or advanced flight model for every aircraft. Even though its pretty much impossible within engine the decision was still taken to try and make a DCS out of Arma, so how did that effect the nearly done assets ? well it pushed their release even further. Innovation is one thing but I think we will all appreciate standard quality mods with standard functions rather than just WIP reports of stuff being added that will never be finished. I'm not saying this to pick out on you and I understand that it is very easy for me to stand here to and tell you all the issues but its just a form of showing a different perspective on the situation, an independent one. Just a reference to RHS, I think PuFu really tried to help you guys out here, not to insult you. Look at RHS, their team is massive and they're working on next updates, but for even a very big and experienced team like them it takes lots of time to come out with an update. So what PuFu was trying to say is 'Hey, it's damn hard for us to work on all the stuff, so maybe if you cut down the list and some ideas then it might be easier for you guys'. I hope that it was somewhat useful and good luck with the project, will be keeping eye on it. I will keep all the help/tips/constuctive criticismn in mind during the Roadmap discussion which is scheduled for tomorrow, and we will thoroughly discuss it, and YES this may result in the cut of some more features and maybe assets. I want to thank everybody for their tips and constuctive criticismn, with all this in mind, we hope to get back to work and bring high quality models to Arma 4 (Just Kidding Arma 3 Offcourse :P :P) 1 Share this post Link to post Share on other sites
Derek Thompson 176 Posted March 5, 2016 we hope to get back to work and bring high quality models to Arma 4 (Just Kidding Arma 3 Offcourse :P :P) I rather think it will be ARMA 78 with that list of yours.... jk, awesome work guys Cant wait for them ships! Share this post Link to post Share on other sites
Foxone 1044 Posted March 7, 2016 UPDATE: After some small discussions yesterday, we have decided to remove some more assets of the list. The following assets are: - All the ground vehicles - 2 UAV's, the RQ-7 Shadow and the ScanEagle - AV-8B and the MH-53E Well with that being said, some better news, today i have started on the SOC-R model, i hope to post some screenshots soon! 5 Share this post Link to post Share on other sites