Justine67
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Very beautiful plane at this point, a little problem with the windows which break its charm but I think it will be done ? No glass here right ?
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Nice work as usual !! We only miss the Cessna 172 now with all your great planes :) Will you make the float version of the PA 18?
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New lighting for CUP terrains
Justine67 replied to metalcraze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to see Someone working on Sharani :) if you can, try to check if the clouds are working properly on SMD on your computer / if you are able to fix them -
Already tried , I would not come if I got it to chew ;)
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Holiday village - rent ?
Justine67 replied to Justine67's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, but I will manage it by changing a file in the root of the game , it will be a problem later . Without taking any database into account , just with a time / daytime / ...? between my addactions , does anyone know how? -
Hello, I started working on a roleplay mission, playable by anyone with his group. I will not make a big gas machine as altis life, but something easy to play and without the need for extDB etc. ;) I made a small holiday village that generate if a player is nearby, and I want to put an AddAction on a man to rent him a cottage. Can someone help me ? What I want when I use the addaction : - it checks money (I'm able to do it) - it ask the number of days (dialog ? addaction ?) ---> x - it put an addaction on the cotage (named cott1 for example) to unlock it if the player has itemcott1 in his inventory, and one to close it after. - it check ingame time ??? Saw some functions on Biki, but I use setacctime 4 so it may be a problem? - x days after, it delete the addaction on the cottage, lock the cottage (cott1 setVariable ['bis_disabled_Door_1',1,true]) and make it ready to rent again. A big thank you to who can help me , I lack time and spend my vacation days over :(
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Okay, I have a problem as create lighpoint has only a local effect. Do you know how to make it MP compatible ? :)
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Thanks a lot !!! Everything work as I wanted, and the code is really good for my learning.
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Hello, I want to put an execVM with (r,g,b) as argument in the init of 30-40 wall lights, Wich would add an addaction ON and then OFF. Here's a little part of code, without argument. Also deleting the light doesn't work ON : OFF Thx for reading this
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Hello, Is there a way to get rid of those white circles ? Tried a lot of things, found anything :( _light setLightColor [_r,_g,_b]; _light setLightAmbient[_r,_g,_b]; _light setLightBrightness _brightness; _light setLightAttenuation [1, 0.8, 0.8, 0.8];
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Fuel Station dialogue
Justine67 replied to Justine67's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Someone has a track or ideas? -
Search For the Nearest Marker
Justine67 replied to dlang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I want to search for the nearest car with damage > 0,8 What's the fastest way to do that? -
Hello everyone, I started in the scripting and I need help understanding a lot of things. I read a lot forums, tutorials (KK for example), and I managed to make beautiful things. Now, I want to make a script : buying gasoline in my tank. *That is what I managed to do: - Empty the essence of all altis pumps. - All the pumps, one by one execute "fuel.sqf", an empty script *That's what I would do with "fuel.sqf" -Make a random gallon price - Find the nearest UNLOCKED vehicle from the pump (my car, for example) - Open a dialogue with a fuel logo (from karts DLC, or an empty .jpg rectange) and a line to enter the desired number of gallon (0.1 to 1 I suppose given what the setfuel commands takes) - If my _money variable (already implemented) is superior to the price of what is in the tank less what was returned (the price of what actually adds) - Fill the tank slowly Else, hint "poor man" Compatible Multiplayer if possible ? Thank you to who can help me, it will help me understand the dialogues and variables on the operations by analyzing the script. Sorry for my french english
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Wow ! Such a nice mod !! :) great addition to the game. Only flaw, it's hard to turn on ground. Are you planning to add it some improvements ? Like stall alarm etc ? Also, if you plan to add more GA plane Rocket Maule for A2 is a good base, just ask him for the model.
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US Naval Warfare Pack [WIP]
Justine67 replied to Foxone's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome work !!! Would love to see some french boats of this quality- 744 replies
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- United States
- Navy
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