Capt Childs 178 Posted March 28, 2016 Is it possible to script slinging the helmet to backpack? It's for inclusion in a loadout script when a player loads in. It'd be nice to have an individual's helmet pre-slung to backpack. Looking forward to the next update :) Share this post Link to post Share on other sites
HillGamez 48 Posted March 28, 2016 Is it possible to script slinging the helmet to backpack? It's for inclusion in a loadout script when a player loads in. It'd be nice to have an individual's helmet pre-slung to backpack. Looking forward to the next update :) ACE does tht Share this post Link to post Share on other sites
UK_Apollo 476 Posted March 28, 2016 ACE does tht Slinging your helmet to backpack is a 3CB function which we add into the ace menu's. As to whether it can be scripted by mission designer, I suspect it can be, although it would need to fire after our load-out script kicks in and might be non-trivial. We're currently reviewing the load-out script process, module and variables to see if we can take on board feedback from the community since release, so perhaps best to watch this space for the update in due course. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted March 31, 2016 Is there any way at all I can set it so no matter what my player loads with any kind of NVG's on? I've set it so the player spawns with NVG's in the editor and also made sure I was using overnight Navy units but every time after that 7 second delay, I load with "default" EOD gear which includes no night vision and can't see what I'm doing when I spawn in the dark. I just need to be able to see enough to walk over to my loadout spawners which I place at my respawn points. Share this post Link to post Share on other sites
lifetap 188 Posted March 31, 2016 Currently, if you have NVG's selected in the map module, the default 3CB NVGs will be added to the player's inventory. Otherwise there are no NVGs. It's only basic functionality, added primarily to allow our mission designers to quickly remove NVGs for TvTs. As Apollo has mentioned, it appears people are interested in alternative ways of using the module, so we'll look at this in a future release. In the meantime, perhaps a chem light on your "loadout spawners" ? 1 Share this post Link to post Share on other sites
Spectre3 1 Posted April 2, 2016 Since arma is a combat simulator and the osprey is issued to anyone going on deployment the only reason to add ECBA in would be if you were trying to make pre-osprey units, which to my knowledge 3cb arent doing (afaik) As for Smocks they did say in another thread that they had plans for cold weather units so that may already be in the works! (They also hinted at webbing for those same units) And I agree the bayonet would be cool but since Arma has no hit or stab option it would be cosmetic at best! (Would still be nice though) Sorry for long time to reply mate. The reason I brought up ECBA was because if we had just smocks and a belt kit; it would offer no armoured protection which would be a shame. A cosmetic bayonet would be a nice touch lol. Share this post Link to post Share on other sites
evrik 843 Posted April 2, 2016 For the smocks and winter kit, we are trying to get some decent chest rigs sourced / modeled. They don't tend to wear full body armour when wearing the smock jacket or arctic white coveralls. Share this post Link to post Share on other sites
TheLimbo365 70 Posted April 2, 2016 Actually you wear your body armour under your smock. Its so you dont have to f**k about with body armour and all when your taking it on and off As for chest rigs the existing pilots vest is actually quite close to what an issued chest rig looks like Share this post Link to post Share on other sites
jordanbache97 47 Posted April 3, 2016 Nice to see how things are going on, I have only just had a look at your 3cbmod website and I saw the February news post liking the DPM and all the other things that are in progress any more pics to show if possible??Again this is amazing. Share this post Link to post Share on other sites
evrik 843 Posted April 4, 2016 The website will be periodically updated. We may do a WIP for April. Getting the updated weapon pack rolled out is the current priority and most of that is config / model adjustment to remove the errors produced in our testing. Not a lot of great images to be had from fixing those! ;) Share this post Link to post Share on other sites
khaosmatical 237 Posted April 4, 2016 The website will be periodically updated. We may do a WIP for April. Getting the updated weapon pack rolled out is the current priority and most of that is config / model adjustment to remove the errors produced in our testing. Not a lot of great images to be had from fixing those! ;) I avidly await with bantered breath! Share this post Link to post Share on other sites
Bezzen 11 Posted April 5, 2016 My units wont spawn with helmets, vests or backpack. Does somebody have an solution for this? :) Share this post Link to post Share on other sites
lifetap 188 Posted April 5, 2016 @Bezz it sounds as though our loadout script is not being called currently. This usually happens if another mod is incompatible with the CBA event system, and corrupts it. I suggest checking your mod list and making sure they are all compatible with CBA Share this post Link to post Share on other sites
Bezzen 11 Posted April 5, 2016 @lifetap I have now tested everything. Even when i only have BAF Units, -Weapons, -Vehicles, -Equipment and CBA (from Armaholic, not Steam workshop). And still, no vests, helmets or backpacks :P Any solution for that? :) Even tried out to start via Arma 3 Launcher and via modline... :( Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted April 5, 2016 @lifetap I have now tested everything. Even when i only have BAF Units, -Weapons, -Vehicles, -Equipment, CBA (from Armaholic, not Steam workshop) and ASDG JR. And still, no vests, helmets or backpacks :P Any solution for that? :) Is your CBA up to date? What happens if you remove ASDG JR? Share this post Link to post Share on other sites
lifetap 188 Posted April 5, 2016 ASDG JR has been part of CBA since v2.0, so you can remove it. Share this post Link to post Share on other sites
UK_Apollo 476 Posted April 5, 2016 bezz, when you say "spawn" are you talking about what you see in the Eden Editor? In the Editor, the units do not appear to have helmets, vests, backpacks... ...but they do appear when you 'Play Scenario' and get in game for real. 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 14, 2016 i would not click that link if i were anyone here. seems dubious eh? reported. Share this post Link to post Share on other sites
evrik 843 Posted April 14, 2016 Thanks eggbeast. I did the same and it appears to have done the trick. Cheers moderators! Share this post Link to post Share on other sites
irishboy1690 10 Posted April 28, 2016 http://www.armaholic.com/page.php?id=30868this guy removed the kneepads from the vanila NATO uniform you should get in touch with him Share this post Link to post Share on other sites
J. Davs 19 Posted April 28, 2016 http://www.armaholic.com/page.php?id=30868this guy removed the kneepads from the vanila NATO uniform you should get in touch with him I think he just textured of them because there is a faint out line of them. Share this post Link to post Share on other sites
evrik 843 Posted April 29, 2016 Sadly I think mightyflames98 is correct. We achieved similar results when we attempted to replace our reskinned AAF uniform with the Blufor one. Our texture artist spent weeks trying to remove the kneepads in each texture layer. While we managed to severely reduce their presence, you could still make out the outline in certain light settings, the section of the uniform around the knee still looked and moved like it had a kneepad, and there were issues with shadows caused by the removal process. There wasn't a lot more we could do as the kneepad is actually on the model itself and obviously they are protected by BIS. It is a real shame as our proposed replacement looked a lot better on the whole. We would still love to replace our current one with something better. We do have a lovely uniform model from Cunico (of RHS work), but we lack anyone in the team that can weight / rig it to the Arma 3 skeleton. If anyone in the community would be interested in helping us with this, we'd appreciate the assistance. Share this post Link to post Share on other sites
ShiftyFR 14 Posted April 29, 2016 Fucking awesome work ! Can you make your backpack in other camo ? (OD for example) :) Share this post Link to post Share on other sites
evrik 843 Posted April 29, 2016 The equipment pack is currently being updated. It will include additional camos (DPM, DDPM, CS95 DPM). 2 Share this post Link to post Share on other sites