target_practice 163 Posted December 7, 2018 8 hours ago, ataribaby said: Very nice game mode. Possible to add option for a Player to be able to release or clear or sell his AI squad? I had this problem on veteran server where is no group indicators for AI squad mates and they were scattered around map/dead and I had team command tab full of ghosts. Each subordinate has an action to dismiss them. Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 Ok I see now. Although It works only for units you bought yourself in same game session. If you join AI leader that already has units or units are dead and not reported as dead they stay in your squad without possibility to clear it. Some more general way to clear all your squad will be welcome. Hope I described it fine as English non-native with bad grammar (Czech here). Share this post Link to post Share on other sites
target_practice 163 Posted December 7, 2018 19 minutes ago, ataribaby said: Ok I see now. Although It works only for units you bought yourself in same game session. If you join AI leader that already has units or units are dead and not reported as dead they stay in your squad without possibility to clear it. Some more general way to clear all your squad will be welcome. If you have dead units in your squad declare them as KIA to remove them. Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 Ok and that AI already in squad in the moment I join? They are alive and there is no dismiss option. Code should handle this and add Dismiss option for already existing AI units. I think best will be simple Team management Dialog as part of long press I dialog. Share this post Link to post Share on other sites
target_practice 163 Posted December 7, 2018 I'm pretty sure they do have a dismiss option, in my experience. But even if they don't, if they're somewhere far away get them to read off their grid and then stop so you can go and find them; at which point you can move on with them or just shoot them. Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 No already existing AI squad members doesn't have dismiss option - it is clearly a bug. Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 Also I have problem AI crews to follow me or AI driver to go move if I am commander. I just bought two helis - one I manned with AI gunner and me as pilot and second one was manned with AI and they never took off. Share this post Link to post Share on other sites
R0adki11 3949 Posted December 7, 2018 35 minutes ago, ataribaby said: Also I have problem AI crews to follow me or AI driver to go move if I am commander. I just bought two helis - one I manned with AI gunner and me as pilot and second one was manned with AI and they never took off. Did you give them a move order? Did you tell them to put the engine on? Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 Yep move order. Why I should tell em to turn on engine? It was never case before. I am sitting in APC as commander with my squad inside like driver and crew and no way. Same if I have second vehicle occupied fully by AI - no way to make heli to follow me. I must missing something. Share this post Link to post Share on other sites
R0adki11 3949 Posted December 7, 2018 1 minute ago, ataribaby said: Yep move order. Why I should tell em to turn on engine? It was never case before. I am sitting in APC as commander with my squad inside like driver and crew and no way. Same if I have second vehicle occupied fully by AI - no way to make heli to follow me. I must missing something. Ive always commanded AI with telling them to start their engine first, but that maybe a hangover from playing BI games since OFP. Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 And Driver follow your move order? I can't make this work. Share this post Link to post Share on other sites
target_practice 163 Posted December 7, 2018 I've noticed there seems to be a strange bug where AI vehicle crew will disobey move orders while you are in the same vehicle as them. I'm not sure under what circumstances it occurs, but when it does you'll just have to make do with manually driving or ordering them from outside the vehicle. Share this post Link to post Share on other sites
SzepyCZ 24 Posted December 7, 2018 any chance of bigger randomization which vehicle AI uses? for me both sides just keeps using only 1 type of vehicle, even if there is 10+ available for purchase 1 Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 7, 2018 7 hours ago, Jezuro said: Basically anything can be added to an asset list. See how here: https://community.bistudio.com/wiki/MP_Warlords How can i see the default asset list so i can make a copy of it and add to it myself. be a lot easier and i would understand better how its written. maybe a pastebin or something in the wiki? i found your old warlords on workshop and dePBO'd it so i can look at the asset list it looks clearer now i see it complete. i have an idea what to do. ill just include it in my description.ext though Share this post Link to post Share on other sites
FoxFort 341 Posted December 7, 2018 Thank you for the gamemode and wiki instructions. I am sad that I can't set AAF as a main playable faction, since I manly play as them :/ 2 Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 Hmm after whole night play I must say this mode although very nice is very bugged. AI problems, stuck on spawn, ordered AIs do not join me as I am in some bugged state as part of different squad and not my own leader and so on. Share this post Link to post Share on other sites
target_practice 163 Posted December 7, 2018 3 hours ago, Tyl3r99 said: How can i see the default asset list so i can make a copy of it and add to it myself. be a lot easier and i would understand better how its written. maybe a pastebin or something in the wiki? i found your old warlords on workshop and dePBO'd it so i can look at the asset list it looks clearer now i see it complete. i have an idea what to do. ill just include it in my description.ext though Use DePBO to open missions_f_warlords.pbo and copy the asset list from the config.cpp within. 1 Share this post Link to post Share on other sites
Jezuro 452 Posted December 7, 2018 46 minutes ago, ataribaby said: Hmm after whole night play I must say this mode although very nice is very bugged. AI problems, stuck on spawn, ordered AIs do not join me as I am in some bugged state as part of different squad and not my own leader and so on. I presume this is with Revive enabled? Share this post Link to post Share on other sites
reaper lok 82 Posted December 7, 2018 Just played for 3 hours with a small group of players on a custom version I through together on Malden - very enjoyable, lots of action and zero bugs (just lucky maybe). Can anyone confirm that if players join as OPFOR that they CANNOT wear NATO or AAF uniforms etc - pretty sure I was engaging other human players dressed as......me, lol Great stuff!! Share this post Link to post Share on other sites
ataribaby 54 Posted December 7, 2018 1 hour ago, Jezuro said: I presume this is with Revive enabled? Yep Jezuro, I think revive was enabled. I had similar problems when enabled it in my own mission - something is broken there. Real shame as Warlords is very nice mode. It was on official BI warlord servers - played mainly on Veteran so we can rule out mods problems. 1 Share this post Link to post Share on other sites
damsous 329 Posted December 7, 2018 5 hours ago, Tyl3r99 said: How can i see the default asset list so i can make a copy of it and add to it myself. You can find everything you need here : https://community.bistudio.com/wiki/MP_Warlords#3._Set_up_multiplayer_rules Share this post Link to post Share on other sites
damsous 329 Posted December 7, 2018 I have a suggestion about Warlord, i really like this scenario but i think it need a persistence for the controled sector, cause if the game is too long (for exemple a custom game with hardest rule) the AI do not respond after a moment (moving or teleport to owned sector). The server load is good after 12h (48-50 FPS) but i think that just require a restart. I have also have an other question, it is possible to use the high command module without breack the mission ? for exemple 1 slot avaible for each side (officer for exemple) the other slot linked as subordinate. Share this post Link to post Share on other sites
target_practice 163 Posted December 7, 2018 59 minutes ago, blackiyto said: It's an addon, not a mission file. You can either run the game from the launcher with the correct mod What are you talking about? It's not an addon, not anymore. Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 7, 2018 2 hours ago, target_practice said: Use DePBO to open missions_f_warlords.pbo and copy the asset list from the config.cpp within. cant seem to read the cpp file just loads of symbols when opening in notepad++. I would much rather the author or someone upload a full example of a asset list on the wiki.. Share this post Link to post Share on other sites