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ataribaby

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About ataribaby

  • Rank
    Staff Sergeant

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  • Gender
    Male
  • Location
    Earth
  • Interests
    ARMA, Falcon BMS

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  1. ataribaby

    Contact campaign thread

    Just finished campaign and beside some FPS drops and small non-critical bugs here and there I totally loved it for story. FPS drops and small bugs didn't turned me away as I expected even worse give open world nature of missions. It had fresh approach and game mechanics for Arma DLC. My finding about alien behavior:
  2. ataribaby

    [SP/MP] Siege of Athira

    v2.00 released.
  3. ataribaby

    Arma 3 Contact sound issues

    Jeez I am idiot. Too hot last days. After windows 1903 update my soundlbaster reverted to 5.1 instead headphones mode so I lost middle sounds. All good! I was victim of 3 day out of internet vacation syndrome.
  4. Just returned from vacation today and see Contact is out so I downloaded it and started Contact campaign first mission and bang! I got sound audio problem when looking directly or I am turned back to speaking character NPC - then there is no talk sound. I need look little left or right to NPC to be able to hear it. Known bug ?
  5. ataribaby

    [SP/MP] Siege of Athira

    Released v1.98 - Enabled createVehicleLocal after ARMA3 1.95 patch
  6. Yep exactly what the_one_and_only_Venator said. That second house is like three floor building. In the moment I placed myself into terrain I felt like garden gnome. To me, houses and some other assets like wooden fences are 15%-20% bigger than they should be and I don't like it. It looks simply stupid in milsim.
  7. I like idea so much. Just tried new map in Dev branch and to me some houses scale are completely off. Too big
  8. Thanks viperBAT44, campaing already finished 😉
  9. You are right. I forgot about that. I don't think it is wise anyway.
  10. Just remap Next Target Command R to other key (I used Y) as it shares R key with Reload action so as soon you command reload R you also tell gunner to unlock target. Why default key map is like that is beyond my imagination.
  11. Yeah ARMA 3 tanks missing Gunner Override for Commander. It is so so with AI gunner and pretty bad with human gunner as he will constantly throw your commander's peri off. We solved it by agreeing human gunner will not move and scan for targets unless human commander tell him to do or command fire. Steel Beasts have this Gunner Override for Commander palm switch nicely implemented. I wish we have same override in Arma 3 Tanks that will work for AI and human gunners. Manual reload is actually improvement - You can load HEAT instead do not need unload automatically loaded round first as before. As you wrote it is quite useful.
  12. This has been pasted on Discord: For server admins: Install GM dedicated server via steamCMD: +app_update 233780 -beta creatordlc " validate +quit Launch it via -mod=gm;
  13. Please, anyone know how to lase range target as gunner in Leopard? Laser ranger (T) only works when I switch to coax MG, with main gun there is only manual entry (PgDown/PgUp). Am I missing something? Edit: Got reply on Discord. It is bug and Leopards should be without laser ranger. Will be fixed.
  14. Only let down for me is that tanks are missing interiors and Shilka radar dome doesn't move 😞
  15. I found second mission surprisingly fun.
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