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ataribaby

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  1. ataribaby

    [SP/MP] Siege of Athira

    Released v1.98 - Enabled createVehicleLocal after ARMA3 1.95 patch
  2. Siege of Athira Persistent survival PVE/PVP SP/Hosted MP (10 players)/Dedicated MP mission (10 players) It is something I always wanted to play. Basically you are surviving NATO soldier in besieged town. Town is besieged by CSAT and inside you are trapped with few surviving guerrillas resistance. Groups/singles of guerrillas fight each other in town and you need to go out from your hideout under town to find equipment and food. Food is found at houses furniture and equipment usually on dead bodies or guerrilla secret boxes scattered around town.Every raid that last 90m you need go out and then find shelter entrance randomly scattered around the town to get back to your underground hideout. If you die in town everything you had with you is lost and you born as new NATO survivor. Everything that is stored in hideout stash is safe for your next life. You cannot escape town cos CSAT snipers and there is zone between town and factory that you need be careful to cross it. During night you can use chemlights and attach it on you or wait for CSAT flare for snipers above town or use gun lamp or if lucky NVG.Only vanilla ARMA 3 is needed. No mods and no DLCs are required. Your progress is saved automatically in SP/MP.Enjoy and report all experience/bugs/ideas. As I am not native please report any text corrections needed. Steam Workshop link Mission file with source and sample dedicated server settings Paypal donation (will be used to keep server running) CHANGELOG v1.98 * Enabled createVehicleLocal after ARMA3 1.95 patch v1.97 * English text corrections (thanks to PumpyHead (BenchmarkSims)) v1.96 * Fixed bug in SP time persistence v1.95 * Lowered player/trader voiceovers volume * Introduced CTRG uniforms * Introduced ADR-97 v1.94 * Combine magazines stash action now triggers profile save v1.93 * Changed constant save profile spamming when in hideout to event based saving (on open inventory and so on...) v1.92 * Implemented persistent time flow for singleplayer mode * Minimized overleaping CSAT sniper fires cacophony * Tied breath fog to temperature simulation * Implemented shivering from cold weather - do not wear short sleeves in cold temp v1.91 * Added trader loyalty discount, for every successfully finished deal you gain +5% discount (max 50%), for ever failed one you lose -10% - discount will carry on to new character upon death - trader doesn't forget previous hideout owner achievements 😉 v1.90 * Reworked night detection (used by AIs to turn on flashlight or wear NVG) - It uses sun elevation now. * Reworked AI chemlight/flashlight/NVG usage v1.89 * Optimized furniture for better performance (turned into simple objects/disabled simulation and damage) v1.88 * Player enters/exits hideout with weapon down v1.87 * Fixed optics view leftover when entering/exiting hideout v1.86 * Guerilla Boss and his guard always have weapon flashlight * Guerilla Boss and his guard have better chance for weapon attachments v1.85 * Improved Guerilla Boss spawning * Added missing Guerilla Boss beret to trader list v1.84 * Added random Guerilla Boss with his guards - they can be identified by their uniforms based on former AAF uniforms - they are elites, sharp and have good guns! * Rebalanced scoring * Fixed situation when AI forgets to go prone over sniper fields v1.83 * Added hint to open MAP>TASKS for deal info as it was not so clear for players where to deliver/pickup stuff v1.82 * Fixed "*** <NULL-object> killed 4945e400# 1814759: cratesplastic_f.p3d" caused by badly positioned furniture * Added abandoned cars with random loot * Added Protector SMG * Added AKM * Fixed SMG sound silencers for AI v1.81 * Code loops optimization * Trader added - you need find radio and bring it back to shelter * Completely voiced trader and player * CSAT UAV loiters above town during a day when CSAT SF team is deployed (green flare during a night) * AI sets flashlight off when it finds and wears NVG * AI loots weapons from dead bodies * Added SMG sight versions v1.80 * Enhanced player positioning at spawn * Fixed bug causing AI that decided to loot dead body gets killed before it finishes looting will never be looted by other AIs v1.79 * Added mission parameters that can be changed in MP Lobby parameters dialog for hosted MP or via params class in dedicated server config file v1.78 * Added option to clear corresponding SP/MP save data from user profile - use hideout white plastic canister * Reworked save system - old saves will be converted automatically * Added Player is renegade indication to shelter status * Added basic random loot spawning * AI doesn't wear NVG during day and equip/un-equip NVG accordingly to night/day cycle * Added COMBAT REALISM SCRIPTS By Phronk (Fragmentation Grenade) * Added Mag-Repack by Outlawled (default key Ctrl+R) * City buildings damage is always same (always same pseudo random seed) * CSAT Drone added to scoring system * Attached chemlights are removed upon extraction * Fixed bad animation (take a launcher anim instead draw pistol) after body search (vanilla ARMA 3 anim bug) * Reworked search body result notification * Added notification when you beat your top score or added to server Top Ten v1.77 * Reworked score system * Added detailed score report after successful extraction * Balanced taunt sound volumes v1.76 * Fixed stash crate content duplication for containers with predefined content - for example backpacks v1.75 * Upped little AI NATO Survivors skill * Added MIA (Missing In Action) outcome when player quits or runs out of raid time when in Town * Added end of raid effect - it have something to do with CSAT secret operations around town v1.74 * Fixed constant FPS loss over time caused by breath fog script v1.73 * Added new voice taunts especially for AIs with covered mouth with bandana v 1.72 * Added more AI taunt voices v1.71 * Added random AI taunts * Little internal code beautification v1.70 * No bad karma for killing renegade players v1.69 * Added random AI NATO renegade survivors v1.68 * Fixed player UI inits too early in MP - no more mission UI superimposed over loading screen * Added random friendly AI NATO survivors - think twice before pull the trigger or accept consequences v1.67 * Fixed multiple dying screams upon death that caused scary cacophony v1.66 * Random damage to all houses to improve better siege atmosphere v1.65 * Added random MRD pistol sight to guerilla weapon boxes v1.64 * AI faction changes - no more blue side guerilla v1.63 * CSAT NVGs are newer type - not degraded - another reason to hunt them down v1.62 * CSAT SF team uses IR beams during night * Breath fog effect is now applied to CSAT SF team v1.61 * Added breath fog (for example during heavy rain) * Fixed zone snipers never activate * Extraction is aborted when player became INCAPACITATED v1.59 * Town exits limited to 3 * AI searches buildings now * Fixed sniper zones evaluation for AI * AI count set to 12 v1.57 * Added mine signs to Dead Zone (originally CSAT minefield - now cleared) between town and factory. * Various scenery updates * Reworked hunger effect - bit more serious when ignored * Added hunger status into shelter status bar v1.56 * Snipers always miss with first round to warn victim (player) * Added AKS and AK-12 to random weapon caches v1.55 * Reworked town entry points * CSAT SF Team insertion more rare * Random weapon caches limited to 2 v1.54 * Fixed NVG when shelter camera view is activated * Even more rare AI food loot * Less AI in town v1.53 * Reworked search result form hint into pop-up notification * Added possibility to abort search action with any movement keys (W/A/S/D by default) * Fixed low stamina effects wrongly applied to new character after death * AI now steals NVG goggles from dead bodies * Fixed first person forcing v1.52 * Player starts sitting on sleeping bag now v1.51 * AI with food is more rare now * Added additional INCAPACITATED check to player alive checks * Added Vermin SMG integral flashlight attachment as default (ARMA 3 update changed it to optional attachment) v1.50 * Added more car wrecks and barricades v1.49 * AI waypoint fixes v1.48 * Added C to change camera angle to shelter camera so you can enjoy your backpack now v1.47 * Added custom CSAT leaflet * Fixed blank leaflets on the ground after JIP connect V1.46 * During a windless rainless day CSAT drops leaflets over city v1.45 * AI clothes and backpacks expanded a little v1.44 * Another try to fix unstable weather v1.43 * Lowered default guerrilla limit to 10 * Added KIA notification * Reinforced player state save v1.42 * Removed forgotten debug text v1.41 * Fixed weather to not change back to calm over time * Removed Rabbits & Snakes v1.40 * AI searches and loots dead bodies now v1.35 * Changed AI loadouts and loot to make a bit more challenging to get geared up * Added some new starting positions v1.34 * Added CSAT SF Recon team to scoring (Worth of 100 point + 500 if dogtag is collected) v1.33 * Ooops! Running main mission timer twice - on server and also on client. Fixed now. v1.31 * Removed forgotten debug code 😉 v1.30 * Reworked mission timing to honor singleplayer pause * Fixed one badly placed stray weapon box v1.20 * Fixed green flare during CSAT SF Recon team deployment v1.19 * Fixed bug that prevented CSAT SF Recon team to actually appears * AI use chemlights randomly during night * Optimized static scenery objects v1.18 * AI has only weapons with light during night v1.15 * Fixed bug in AI generator v1.10 * Enhanced AI waypoint completion * Added random CSAT SF Recon team insertion and town sweep v1.04 * Added little present for fashion geeks - check hand camera on hideout table v1.03 * Removed leftover temp scenery * Fine-tuned CSAT night flare * Food is more rare to be carried by AI v1.02 * More robust "Search Body" and "Take Food" actions v1.01 * Fixed "Search Body" action so first player that searches it doesn't block action forever for all other players v1.0 * Release!
  3. Yep exactly what the_one_and_only_Venator said. That second house is like three floor building. In the moment I placed myself into terrain I felt like garden gnome. To me, houses and some other assets like wooden fences are 15%-20% bigger than they should be and I don't like it. It looks simply stupid in milsim.
  4. I like idea so much. Just tried new map in Dev branch and to me some houses scale are completely off. Too big
  5. Thanks viperBAT44, campaing already finished 😉
  6. You are right. I forgot about that. I don't think it is wise anyway.
  7. Just remap Next Target Command R to other key (I used Y) as it shares R key with Reload action so as soon you command reload R you also tell gunner to unlock target. Why default key map is like that is beyond my imagination.
  8. Yeah ARMA 3 tanks missing Gunner Override for Commander. It is so so with AI gunner and pretty bad with human gunner as he will constantly throw your commander's peri off. We solved it by agreeing human gunner will not move and scan for targets unless human commander tell him to do or command fire. Steel Beasts have this Gunner Override for Commander palm switch nicely implemented. I wish we have same override in Arma 3 Tanks that will work for AI and human gunners. Manual reload is actually improvement - You can load HEAT instead do not need unload automatically loaded round first as before. As you wrote it is quite useful.
  9. This has been pasted on Discord: For server admins: Install GM dedicated server via steamCMD: +app_update 233780 -beta creatordlc " validate +quit Launch it via -mod=gm;
  10. Please, anyone know how to lase range target as gunner in Leopard? Laser ranger (T) only works when I switch to coax MG, with main gun there is only manual entry (PgDown/PgUp). Am I missing something? Edit: Got reply on Discord. It is bug and Leopards should be without laser ranger. Will be fixed.
  11. Only let down for me is that tanks are missing interiors and Shilka radar dome doesn't move 😞
  12. I found second mission surprisingly fun.
  13. Mission 1, worked after I restarted it. Second mission is awesome! Like from Team Yankee book 🙂 So far I like it so much! Just small nitpick - I saw I had two digital watch. One on wrist and second in inventory.
  14. I am stuck at first campaign Mission.
  15. ataribaby

    Mission in Scenario UI

    I set both - description.ext and eden properties and no luck. I think it is broken for loose pbo files missions.
  16. Hello, Is it just me or current Arma 3 version broke displaying mission in Scenarios selection UI? There is just filename + island name and no more title, image and description shown there. it is true for local missions in your Arma 3\Missions folder (pbo mission files you place here or export from editor as single player). Steam workshop missions displaying ok. No matter if I define name/image/description in description.ext or in mission editor. This info is not displayed.
  17. ataribaby

    Mission in Scenario UI

    OK thanks for confirm so last patch broke this. I will report to support then.
  18. ataribaby

    Mission in Scenario UI

    Can someone make pic of Scenarios UI for me please? With SP mission files installed? I tried on two PCs with same result.
  19. ataribaby

    Mission in Scenario UI

    Hmm installed Arma 3 on different computer with same result. Can you please look if it is not Steam Workshop subscribed missons? I am talking about loose pbo mission files placed in your arma 3 missions folder. As you can see downloaded Pilgrimage mission and same result as my own mission.
  20. ataribaby

    Mission in Scenario UI

    OK thanks for confirmation.
  21. ataribaby

    [SP/MP] Siege of Athira

    As for future - next update will be probably last content one. It will contain corrected English texts and if all will be ok then dragging dead/incapacitated bodies option. Then I will just keep mission updated for all future ARMA 3 updates.
  22. ataribaby

    [SP/MP] Siege of Athira

    Ok I will try answer in order. @LSValmont Thanks for wishes and same to you and your family! I am happy you like and enjoy the mission. Sure I am interested in your idea. Make all work in MP was main dev time eater. My next project will be pure SP. Sent your stuff to <ataribaby AT seznam DOT cz>. I will try take a look. @neofit Yes it is playable as SP in same way as in MP - Save option is disabled on purpose. It mimic MP feel - there is no load/save/retry. You can simply abort mission in your hideout and your progress will be saved. There is Situation/How To Play section in Briefing to get basics how it works and also there is 3D icon help in-game. It is written with very bad English as I am not native and so well on that. Currently all texts was sent to form/grammar English review so I hope it will improve. Play flow is like this: (it resembles a lot Tarkov from where I gathered a lot of inspiration) You are surviving NATO soldier in besieged town where is other friendly/hostile NATO soldiers and hostile guerrillas. All trapped in town by CSAT for some strange reason. All sides warring for supplies and gear. Your task is just survive as long as you can. There is some small lets say "mini games" that you can discover. Trader is one of them. At beginning you leave your hideout and you loot town for food cans and gear to live another day. Don't get killed in process and search town for possible exits that leads back to your hideout - it is never spot where you entered town. You need find one. If you are caught out in town when raid ends you are considered MIA and you start new NATO survivor life as he just found hideout after your dead soldier. Same for getting killed in raid - you will be considered as KIA. Every new raid you will consume one canned food. In SP every mission start is considered as new raid. In MP you can return to same raid after disconnect in your hideout till raid end. Then new one will start and it will cost you food. You can exit mission anytime in your hideout - your game is saved already when you start mission again time passes and you are ready for new raid. MP works exactly same. I made custom save system that runs at background if you are in your hideout. Just try it - start mission and do not leave hideout. Open inventory and do some changes like drop something and then exit mission and start it again. Save progress is seamless in SP in same way like in MP. Mission is meant to be hard and unforgiving. Every successful raid should be achievement and you should feel sorry every time you die. It is hardcore on purpose. There is not much story to follow except that back story so you can easily pop-in for 15 or so minutes to get quick tense action and then pop-out without worrying much beside to stay alive. You can set diffetent goals for you. Stay alive as long as you can, kill count, highest score, best gear, do not kill any friendly NATO survivors and so on. It is up to you how you approach game and what story you will make. DLC is not needed - just don't pick up that stuff and try another. Sorry about that but I wanted some stuff from DLC to be included. It doesn't prohibit to play mission. Watch those videos where you will see two raids. One successful and one ill-fated. Here is one of minigames And here is some AI features showcase Hope it helps
  23. ataribaby

    Warlords

    Yep Jezuro, I think revive was enabled. I had similar problems when enabled it in my own mission - something is broken there. Real shame as Warlords is very nice mode. It was on official BI warlord servers - played mainly on Veteran so we can rule out mods problems.
  24. ataribaby

    Warlords

    Hmm after whole night play I must say this mode although very nice is very bugged. AI problems, stuck on spawn, ordered AIs do not join me as I am in some bugged state as part of different squad and not my own leader and so on.
  25. ataribaby

    Warlords

    And Driver follow your move order? I can't make this work.
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