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New terrain reveal - Tanoa

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I only hope they will add fastrope for deployement in the jungle!!!

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You 2 need your own "A3 Expansion naval wish list" :)

If it's a few islands together then I would hope they are going to provide some option for AI to be able to move between them independently somehow/anyhow, other wise they will be rendered useless in a way for mission making with AI concerned?

As for naval units any type of landing craft that can manage infantry and armour would be enough at least in terms of making scenarios, and if the AI again were able to use them.. But can't see much hope at this stage, they have trouble getting out of assault boats and near impossible to get them to board a boat on one coast and disembark on another.

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As for naval units any type of landing craft that can manage infantry and armour would be enough at least in terms of making scenarios, and if the AI again were able to use them.. But can't see much hope at this stage, they have trouble getting out of assault boats and near impossible to get them to board a boat on one coast and disembark on another.

I played a lot of amphibious missions with my sim-group using some additional addons with community maps jumping from island to island with helos, boats and amphibious armored vehicles simultaneously.

I've also experimented with the AI and they deploy flawlessly from the three means I mentioned above.

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Yup. I'm also in love with the Visby design, and I was lucky enough to have not one, not two, but three of them docked in my city last fall :)

However the Skjold tho its ugly, it's the one that would require less work on modelling and it fits the best the A3 ship PhysX.

I hope the map will include at least a couple of mid-sized islands. Even if they are the size of Stratis. Would give a lot of gameplay at all levels.

Agreed, well, the Skjold isn't THAT ugly, it's still good looking, just not as good looking as some other designs. However, it's hotter in

, that's for sure.

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Not sure how those missile ships would be of any use from a gameplay perspective.

How would they function , simply spamming missiles and constantly pressing t ?

Now Ww2 era battleships with wide varieties of guns I could see being super fun. Missile ships however ? not so sure.

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Actually, Arma 2 had more civilian interaction than Arma 3, where is no civilian interaction what so ever. I know this because i played the entire Arma 3 Campaign. I also played the first 2 missions of Arma 2 before i gave up. LOL, not even shitting you, i didn't even finish the invasion of Chernarus mission in the beginning, yet the first mission invloved rescuing a civilian female from some baddies. Heey, what do you know, that irony. XD.

I'm not talking about interaction, I was meaning their actual behavior.. Far than convincing for me at least.

Battlebus? I thought that was some bus with stadium seats on it or something? And a crazy amount of weaponry, I remember seeing some video with guys on it cackling away.

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Not sure how those missile ships would be of any use from a gameplay perspective.

It would have the main gun as the A3 vanilla patrol boat. MGs for antipersonnel and enemy helos, and the missiles would be like the vanilla "Sandstorm" artillery vehicle. In addition they would carry a few troops.

The only difference from the A3 vanilla patrol boat would be the possibility to launch that missiles that could be used with the artillery support module in the editor.

Maybe even two kinds of missiles, AA and Anti-Ground/Anti-Ship.

The Skjold class for instance carries:

- 8 AG/AS missiles.

- 1 76mm gun.

- 2 M2 HMG

- Mistral SAM AA missiles.

It's less than 50 meters long, and it moves like a motorboat.

In theaters like the pacific islands, that would be the substitute of the conventional artillery with the extra of being able to face other threats (as islands are usually so small, that they don't meet the minimum range for conventional artillery).

Edited by MistyRonin

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It would be like like a plane. It would have the main gun as the A3 vanilla patrol boat. MGs for antipersonnel and enemy helos, and the missiles would be like the vanilla "Sandstorm" artillery vehicle. In addition they would carry a few troops.

The only difference from the A3 vanilla patrol boat would be the possibility to launch that missiles that could be used with the artillery support module in the editor.

oook that would make sense.

I incorrectly assumed modern day missile boats worked purely in anti ship/anti missile/anti plane roles all locking on to a target.

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oook that would make sense.

I incorrectly assumed modern day missile boats worked purely in anti ship/anti missile/anti plane roles all locking on to a target.

Nope, precisely to confront little threats that don't require so much power like pirates, guerillas, terrorist and alike or just to show "power" they use "small" weapons. A missile to blow up a little pirate boat would be a bit overkill. Check NATO's Op. Atalanta in Somalia.

The missiles are left for conventional warfare.

Check the Skjold main gun OTO Melara 76 mm

The gun's high rate of fire and availability of specialised ammunition make it well-suited to varied roles such as short-range anti-missile point defence, anti-aircraft, anti-surface, and ground support.

Specialised ammunition includes armour piercing, incendiary, directed fragmentation effects, and a guided round marketed as capable of destroying manoeuvring anti-ship missiles. A stealth cupola is now offered.

Imagine a ship like that next to the island where you are assaulting with infantry and you could call artillery support through the module and choose if the main gun or the missiles.

And about missiles used as support, just check how the US has used the Tomahawk in the past wars.

Edited by MistyRonin

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I played a lot of amphibious missions with my sim-group using some additional addons with community maps jumping from island to island with helos, boats and amphibious armored vehicles simultaneously.

I've also experimented with the AI and they deploy flawlessly from the three means I mentioned above.

Whoa! that sounds awesome man, so what addons were used to enable that, Im imagining M.S.K.E for terrain, would be great to see that in action. As I've tried and mostly failed miserably, anyway the point is I would hope BI would provide the solution without relying on mods or scripting.

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i don't think though that civilian behavior needs to be complex at all. the problem in arma 2 was that it felt mostly broken, slow reacting and just weird in its outcomes (going exactly where it's dangerous or just going prone in the middle of the road and freezing).

what i'd love to see is a super simple AI only for the purpose of ambient civs. almost like a reversed zombie script. something that can be applied via a module or something to keep the capability of armed civs using normal AI.

like simply running away scared, including hands over head anim and sounds, from gunfire, explosions etc. and hiding behind cover or in a house. have them use random phrases when you get close or even have them stop and put their hands up when you aim at them like in GTA would be great. just simple and effective. not based on the normal AI at all. and based on close proximity. it's just for ambience anyways.

Edited by Bad Benson
..

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Yeah, thats one thing GTA have got down is the ambiance, would love to see something similar available in arma... especially for vehicles!

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I'm not talking about interaction, I was meaning their actual behavior.. Far than convincing for me at least.

Battlebus? I thought that was some bus with stadium seats on it or something? And a crazy amount of weaponry, I remember seeing some video with guys on it cackling away.

Oh, well iguess you have a point. Then again, it's not really possible to be able to place a civilian down, and expect it to act like it has a job, a place to live, and tihngs to do. That's some next level stuff that, well, in fact can only be carried out by real people. And i guess that's where most of us will have to hand it to those playing Life. Hehe. Hahahahaha

Why the laughing? Imaging one day, when Arma becomes next-gen, and we can have two missions at the same time with 200 players. 100 are strictly military, and the other are your typical Life gamers. Then you'll be doing you mil-sim stuff with sufficient, "intelligent" civilian population. XP

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I only hope they will add fastrope for deployement in the jungle!!!

If you say it for a third time it will come true.

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There's a simple way that missiles from Naval Vessels could be used in Arma 3. That is it has to be lased by infantry. Once lased, the ship can lock on, and fire, the missile goes up and over to it's lased target, much like Arty, except it's a missile. Now of course, the ships don't have to be as big as an actual destroyer. If we were to see any kind of Naval assets, i'd assume that they'd be around 3/4th's the size of the in game Trawler. I think the Skjold fits that profile. And seeing how big the docks are, anything bigger than a speedboat. Pretty much all i can say. XD

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If you say it for a third time it will come true.

Its possible. There's still a ticket the last time i checked, last month, that was a request to further develop rope related things. Towing, fast-rope, repelling. Given the ticket is still assigned, i think it's safe to say that BIS are at least looking into prototypes, and if Fast-roping is one of them, it's probably the most likely to be added if any.

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I say this not because I like Arma Life mods, I haven't even played any in Arma 3 yet within my 1300 hours in the game. I care about it because civilians bring the game to life, make it more personal.

I tend not to spawn civilians just because a) more cpu usage and b) no matter how good you script civ. behaviour (tpw eg.), after all what they do looks stupid. I'm fine if BI invests time in Cicilians and civ. assets, as long as the life kids and the ones who make their business model with the life kids stay in their reserves.

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Hey guys,

I have done a video on the topic, and it includes a lot of what I have read here!

I hope you enjoy.

PLEASE BE AWARE OF ANY SPOILERS, However I am sure this is already beyond that since you have read this far into the forum! Enjoy!

The Zodah.

EDIT: I will admit that I am advertising my video indirectly, but I read this topic as it was one of the few on the internet and it was what inspired me to make this video. So take it or leave it, but I voice my opinions in the video and understandings instead of typing it with photo's.

Edited by Xotodazo

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Oh, well iguess you have a point. Then again, it's not really possible to be able to place a civilian down, and expect it to act like it has a job, a place to live, and tihngs to do.

not possible you say? :)

it is very possible. what is lacking is the animation sets, females, children, and real world buildings models like supermarkets, etc.

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not possible you say? :)

it is very possible. what is lacking is the animation sets, females, children, and real world buildings models like supermarkets, etc.

Well, i'll be down if anyone is willing to make a civilian mod, that only uses AI as a baseline. A module capable of assigning AI certain houses, and a building as a job, and maybe a beach for lunch break or something. Then have it timed to where these AI go to and from work, lunch break, off work, and s fourth. I mean, it's an interesting prospect. But that wouldn't just take time. But it would eat up FPS in terms of scripting, and how much AI are involved in this module.

Hehe, i guess your right. It could be done. =D

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while its not really sad seeing civilian men and women being shot, I woudnt like to see dead kids in the game.

unless they can make children and babies 'un killable'.

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If you say it for a third time it will come true.

Really?

Don't tempt me

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not possible you say? :)

it is very possible. what is lacking is the animation sets, females, children, and real world buildings models like supermarkets, etc.

Can't agree more with that.

Even performance ain't an issue when using agents (if you're not going nuts with the numbers)

If the expansion doesn't at least give female civilians it'd feel like a punch to the face.

Terrain doesn't actually matter that much in terms of authenticity,

if there's just males all over the place that don't even have any idle animations

(unarmed player has idle animations but those won't work on AI for whatever reason).

There are a few talking animations, but they look like the motion capture actor took sleeping pills.

No one I know moves like that during a conversation.

On top of that I'm still baffled why there's not one single bicycle in the game.

Well I guess I can use gokarts instead.

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while its not really sad seeing civilian men and women being shot, I woudnt like to see dead kids in the game.

unless they can make children and babies 'un killable'.

Where did you see kids?

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