serjames 357 Posted May 3, 2015 (edited) Just to build on Andy's thread - and perhaps being a little more specific. Thanks for the great feedback we've been getting. If you do like them, or spot issues, or can suggest improvements let us know so we can A) fix them B) feel like we're not just totally wasting our time releasing them publicly Please feel free to pop onto our TS server voice.3commandobrigade.com and come and speak with us. We're not stuck in some 3cb Ivory Tower :-) Edited May 3, 2015 by serjames Share this post Link to post Share on other sites
delta1292 10 Posted May 3, 2015 I'm not sure if this is an issue with the weapons or the uniforms but when having both 3CB uniforms and an L85 with a scope attached (be it an elcan, Susat, or vanilla sight), if while crouched or prone you move forward the vest seems to clip through the sight. It is quite a problem if you have to move slightly when firing as the vest covers the scope. I have tried with the same uniforms but other weapons and do not get the problem, could this be something to do with how far back the sight is on the L85? Share this post Link to post Share on other sites
serjames 357 Posted May 3, 2015 Already fixed.... :-) Incoming Share this post Link to post Share on other sites
Karhuherra 11 Posted May 3, 2015 I know this is a kind of weird thing to ask, but have you considered making optics compatible with RHS mod weapons? I don't know if it's a problem with RHS, this or ASDG, but they're placed far too front. Anyway, thanks for the great mod. Everything is very high quality. Share this post Link to post Share on other sites
serjames 357 Posted May 3, 2015 Our pack uses ASDG - so might work with other mods - but we've not tested with them.. (and clearly wouldn't for obvious reasons) So if one of our sights isn't compatible - sorry but it was never designed to be.... :-) Share this post Link to post Share on other sites
Baconeo 47 Posted May 4, 2015 3CB guys, are you ok with me posting a small config I made to utilize MRT Functions so that the LLM Mk3 is built into one attachment that can switch between both IR laser and Flashlight? Share this post Link to post Share on other sites
serjames 357 Posted May 4, 2015 I don't see why not :-) Share this post Link to post Share on other sites
Baconeo 47 Posted May 4, 2015 Cheers, as mentioned above MRT Functions (http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions) is required to make this work as well as this weapons pack. Class names: mrt_BAF_LLM_Flashlight mrt_BAF_LLM_IR Depending on what is put into the box will determine what is enabled initially, enjoy! Share this post Link to post Share on other sites
cleggy 297 Posted May 4, 2015 Congrats on the release, guys! Now, as with all replies that begin with praise - I have an issue.... I'll be the first to admit I'm not a 'weapons guy' ... but I can't find any ammo for the UGL.:confused: Am I being a knob? ... that's rhetorical btw. Share this post Link to post Share on other sites
andy1 71 Posted May 4, 2015 It just uses the standard 40mm ugl rounds. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
cleggy 297 Posted May 4, 2015 Hi Andy, I was expecting some to be in the ammo box .... (yes, I expect you to do everything for me):) I have to spawn as a grenadier and swap weapons before I can re-arm with grenades. That's a bit odd isn't it? Share this post Link to post Share on other sites
andy1 71 Posted May 4, 2015 I'm sure we can look at adding some in to the weapons crate. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
tom.tucka 75 Posted May 10, 2015 Is there any way to stop the very annoying bullet splash when using the BFA? Share this post Link to post Share on other sites
lifetap 188 Posted May 13, 2015 Tom, we'll release a fix in the next update Share this post Link to post Share on other sites
trico 10 Posted May 15, 2015 Hi guys, really awesome pack, I cannot take Binocular out of the Virtual Arsenal when I used this mod. is this a bug? thanks Share this post Link to post Share on other sites
ImperialAlex 72 Posted May 15, 2015 I cannot take Binocular out of the Virtual Arsenal when I used this mod. is this a bug? I just reproduced this (running only @3CB and ASDG). Seems like there really is some kind of bug going on. Share this post Link to post Share on other sites
ThePoindexter 19 Posted May 15, 2015 Hi there, I was wondering If a ACE 3 Config Is in the works? Cheers, T.Dexter[JSOTF3] Share this post Link to post Share on other sites
serjames 357 Posted May 15, 2015 ... being debated now actually. Out of interest and with no promises, what would people prefer. Make the 3CB_weapons dependant On ACE or an additional ACE3_Config released seperately ? It may be that we can be clever and do something integrated - but interested in the feedback from the user base Share this post Link to post Share on other sites
i wub pugs 15 Posted May 15, 2015 Whatever is easiest. I mean, I don't foresee not going ace-free in the future, but adding dependencies always trips some people up. Share this post Link to post Share on other sites
jabroney 10 Posted May 15, 2015 personally i would like it to be NOT dependent on ace3 but again thats just my opinion Share this post Link to post Share on other sites
andy1 71 Posted May 15, 2015 Jabroney, that is fine, we are after peoples opinion to know what is best for the community not just ourselves, thanks for letting us know. Share this post Link to post Share on other sites
ThePoindexter 19 Posted May 15, 2015 I Am Happy to help with the Ace3 Config that is possibly released with ace3, if needed Share this post Link to post Share on other sites
Defunkt 431 Posted May 15, 2015 I would also prefer the main addon is not dependent on ACE. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 16, 2015 Not dependent, but optional ACE3 configs are always welcome... and I hope to see the MRT functions to make the LLM-03 able to switch between laser and flashlight functions! And you guys could lend a hand and pass on the Vila´s receipt for animated Gripods for other mods that use those on their weapons, like SAM, HLC and RHS =) cheers! Share this post Link to post Share on other sites
serjames 357 Posted May 16, 2015 ;2937184']And you guys could lend a hand and pass on the Vila´s receipt for animated Gripods for other mods that use those on their weapons' date=' like SAM, HLC and RHS =) cheers![/quote'] I'm sure if those modders asked, they'd get what they needed.... but pretty sure the tripods were modelled by kiory. Animated by trixie. Share this post Link to post Share on other sites