Dragon_GER 19 Posted January 17, 2019 Is there any realisem patch available for the planes? Landing a F-16 with 120 km/h doesn't feel too good :D Somehow it feels like km'h is interpreted as knots. Share this post Link to post Share on other sites
kationarma3 1 Posted January 18, 2019 Aye firewill, Awesome work on the mods, appreciate the work you put into the mods. Could someone redirect me to where I can find the list of weapon and plane classnames? Couldn't find them in the read-me of @FIR AWS any more, just said "search on web" Thanks in advance, kat Share this post Link to post Share on other sites
firewill 3880 Posted January 20, 2019 On 2019. 1. 16. at 2:07 AM, TexanTex said: @firewillHey first thank you for your awesome work and everything! Especially the F-14. Love it to bits. But sadly there seems to be an error with your ATMS. When you crash it, it spawns a lot of the equipped ACMI Tacts Pods instead of deleting them. That causes at least a Client side game crash and is horrible on the server performance. Here are two pictures of what i mean https://imgur.com/a/82gTtzU i've just test it in dedi, but nothing spawn like massive ACMI pods on crash site for me. Share this post Link to post Share on other sites
SnakeDocc 72 Posted January 20, 2019 5 minutes ago, firewill said: When you crash it, it spawns a lot of the equipped ACMI Tacts Pods instead of deleting them. I would take a guess that your running ace and its a conflict with ace_cookoff ¯\_(ツ)_/¯ Share this post Link to post Share on other sites
TexanTex 11 Posted January 21, 2019 First, thanks a lot @SnakeDocc for pointing that out :D It actually works when you turn off ace_cookoff_enableAmmoCockoff. But there is still an Error Message coming up with this stuff https://imgur.com/a/WxqblWs so i hope that maybe will help to resolve it. For now it works just fine with disabled Ammo Cockoff. 1 Share this post Link to post Share on other sites
nbc095 6 Posted January 21, 2019 The MK-82 Snakeeye bomb script is bugged. It just appears an error like it can´t load an .sqf or something like that Share this post Link to post Share on other sites
firewill 3880 Posted January 23, 2019 AWS updated v2.82 - some bug fixed for ATMS - snakeye script error fixed - Change : Combobox->Listbox for ADES Emblem,Skin Su-25SM3 updated 0.13 - maintenance: some class inheritance fixed F-35B armaverse updated 1.2 - maintenance: wrong texture/path fixed - maintenance: some class inheritance fixed Share this post Link to post Share on other sites
TitansWeasel 6 Posted January 23, 2019 Hi firewill We have a lot of problems with the ccip of the planes. We are not shure if its a bug or we are doing something wrong. When i do a freefall bomb drop with the gbu54 at the f-16, i have to arm where the ring hits the line of the ccip. Than the bombs are spot on. When i arm at the middle point of the ccip all bombs are to long and impact behind the target. With the a10 it is even worse. Are there some procedures for the free fall bomb drop or is it the ccip it self? Greets Mike Share this post Link to post Share on other sites
YanYatCheng 96 Posted January 23, 2019 On 2019/1/18 at 12:45 AM, Dragon_GER said: Is there any realisem patch available for the planes? Landing a F-16 with 120 km/h doesn't feel too good :D Somehow it feels like km'h is interpreted as knots. go play the latest F/A-18E/F mod instead Share this post Link to post Share on other sites
firewill 3880 Posted January 23, 2019 3 hours ago, TitansWeasel said: Hi firewill We have a lot of problems with the ccip of the planes. We are not shure if its a bug or we are doing something wrong. When i do a freefall bomb drop with the gbu54 at the f-16, i have to arm where the ring hits the line of the ccip. Than the bombs are spot on. When i arm at the middle point of the ccip all bombs are to long and impact behind the target. With the a10 it is even worse. Are there some procedures for the free fall bomb drop or is it the ccip it self? Greets Mike i guess aircraft pylon angle is not a straight(0 degree), mean have some degrees so CCIP is not 100% accurate. Share this post Link to post Share on other sites
TitansWeasel 6 Posted January 25, 2019 On 23.1.2019 at 1:23 PM, firewill said: i guess aircraft pylon angle is not a straight(0 degree), mean have some degrees so CCIP is not 100% accurate. Hello Thanks for the answer. Is there something we can do to correct that? Greets Mike Share this post Link to post Share on other sites
firewill 3880 Posted January 25, 2019 46 minutes ago, TitansWeasel said: Hello Thanks for the answer. Is there something we can do to correct that? Greets Mike i guess not in current situation Share this post Link to post Share on other sites
firewill 3880 Posted January 31, 2019 AWS updated v2.83 - some maintenance for AMS Share this post Link to post Share on other sites
zzev 0 Posted February 1, 2019 (edited) -Deleted- Edited February 6, 2019 by zzev Remove the email Share this post Link to post Share on other sites
firewill 3880 Posted February 7, 2019 AGM-84H SLAM-ER Command guidance test - AGM-84H SLAM-ER is Support the command guidance via data-link pod(AN/AWW-13 ADLP for F-15K and F/A-18 series) - need to set CG(Command Guidance) mode in I-TGT menu. - some missiles(like AGM-84H) requires data-link pod. (for example : AGM-84 and AN/AWW-13, AGM-130/GBU-15 and AN/AXQ-14) - NV, FLIR supported (N key) - hosted MP / Dedi supported. tested with F-15E(2 players, pilot and WSO) Command Guidance system is based on nuxil's Tvs script. all credit goes to nuxil who created the original Tvs script. 2 1 Share this post Link to post Share on other sites
ShadowSix 24 Posted February 7, 2019 6 hours ago, firewill said: AGM-84H SLAM-ER Command guidance test - AGM-84H SLAM-ER is Support the command guidance via data-link pod(AN/AWW-13 ADLP for F-15K and F/A-18 series) - need to set CG(Command Guidance) mode in I-TGT menu. - some missiles(like AGM-84H) requires data-link pod. (for example : AGM-84 and AN/AWW-13, AGM-130/GBU-15 and AN/AXQ-14) - NV, FLIR supported (N key) - hosted MP / Dedi supported. tested with F-15E(2 players, pilot and WSO) Command Guidance system is based on nuxil's Tvs script. all credit goes to nuxil who created the original Tvs script. 😳 Holy crap, Firewill! That's just simply amazing! Well done, mate. Looking forward to the release! 😄 Share this post Link to post Share on other sites
jeroenV1982 1 Posted February 8, 2019 Hi Firewill, I`m a huge Firewill fan and use your mods every day. I do have a request since I`m an A-10C home cockpit user. Would you be able (future relase) to export the MFD`s to a secondary monitor or LAN enabled program so I can drag them on my secondary monitors? Like many home cockpit users (most DSC World), I use Thrustmaster Cougar MFD`s with tiny 8inch TFT screens behind them. In DSC world we can export any gauges and MFD`s to them and use these very nicely. I know this is a huge request for a relative small group of Arma users, but you would go in History as the best Arma 3 modder the world has ever known! Best Regards, Jeroen Picture Share this post Link to post Share on other sites
firewill 3880 Posted February 10, 2019 On 2/8/2019 at 7:23 PM, jeroenV1982 said: Hi Firewill, I`m a huge Firewill fan and use your mods every day. I do have a request since I`m an A-10C home cockpit user. Would you be able (future relase) to export the MFD`s to a secondary monitor or LAN enabled program so I can drag them on my secondary monitors? Like many home cockpit users (most DSC World), I use Thrustmaster Cougar MFD`s with tiny 8inch TFT screens behind them. In DSC world we can export any gauges and MFD`s to them and use these very nicely. I know this is a huge request for a relative small group of Arma users, but you would go in History as the best Arma 3 modder the world has ever known! Best Regards, Jeroen Picture important thing is, i don't have that so can't make something like that, sorry. AGM-84E SLAM and AGM-84K SLAM-ER. AGM-84K is just repainted version of previous AGM-84E SLAM-ER in the game.(in real life, K version has longer flight range than E) AGM-84E repainted too. 8 1 Share this post Link to post Share on other sites
Poentis.K 125 Posted February 12, 2019 Hello! Love your mods and the massive variety of weapons you bring! I'm sure it's already been asked, and I tried searching around for solutions but have failed to find any, including past comments on this thread. Is there any way that a compatability file to RHS can be obtained? We use AWS weapons on our planes against Tanks and other armored vehicles, but the damage is negligible, if not almost non-existent. Share this post Link to post Share on other sites
runy888 19 Posted February 12, 2019 I have had no trouble destroying RHS vehicles with fir AWS weapons. AGMs and SDBs usually at least disable a vehicle with one hit. Share this post Link to post Share on other sites
Poentis.K 125 Posted February 12, 2019 Okay so specifically.. AGMs like Mavericks. After dozens of ops and I have to hear it from the pilots that Mavericks don't do squat. I finally tested it myself and fired 6 AGM-65Ds at a T-90A. Nothing. so I downgraded it and fired 6 AGM-65Ds at a T-72B.. NOTHING. still moving, turret just fine. I upgraded teh missile to Golf variant which is more powerful. It takes two shots. Two shots to disable it but still have the crew survive. That's all I can say 😛 Edit: and after further testing those two Golf shots only damaged tracks everything else is white-okay. Share this post Link to post Share on other sites
firewill 3880 Posted February 13, 2019 4 hours ago, Poentis.K said: Okay so specifically.. AGMs like Mavericks. After dozens of ops and I have to hear it from the pilots that Mavericks don't do squat. I finally tested it myself and fired 6 AGM-65Ds at a T-90A. Nothing. so I downgraded it and fired 6 AGM-65Ds at a T-72B.. NOTHING. still moving, turret just fine. I upgraded teh missile to Golf variant which is more powerful. It takes two shots. Two shots to disable it but still have the crew survive. That's all I can say 😛 Edit: and after further testing those two Golf shots only damaged tracks everything else is white-okay. i don't have that problem too but someday i've heard about RHS tanks not destroyed due to some "extended armor"(maybe) option enabled in game. Share this post Link to post Share on other sites
Poentis.K 125 Posted February 13, 2019 2 hours ago, firewill said: i don't have that problem too but someday i've heard about RHS tanks not destroyed due to some "extended armor"(maybe) option enabled in game. My clan is saying it's something to do with submunitions or penetration config that was introduced somewhere between Laws of War and Tanks dlc. If it was extended armor, there would be a warning notice by the RHS mod about it being enabled. Edit: well now it got more interesting. I thought what would happen if i used a smart bomb on it. Bam it kills the best tank RHS has. but then thought to use an unguided bomb (specifically a Mk.82 GPB) . when I tested it.. it missed by at least 20 simulated meters, but it still blows it up instantly. I'm pretty sure aa General Purpose bomb can penetrate tanks unless it's a direct hit. Share this post Link to post Share on other sites
wraithwyvern 10 Posted February 13, 2019 @firewill Could you add some of your non-WCMD cluster munitions and Mk 80 series bombs to vanilla fixed-wing aircraft or add APKWS/Hydra 70 variants to the vanilla and RHS attack helicopters so that we don't have to modify the configuration settings ourselves? I love having APKWS on the both the vanilla and your A-10s, but I think that putting it on helicopters like the Apache that APKWS was even tested on. Share this post Link to post Share on other sites
firewill 3880 Posted February 13, 2019 3 hours ago, wraithwyvern said: @firewill Could you add some of your non-WCMD cluster munitions and Mk 80 series bombs to vanilla fixed-wing aircraft or add APKWS/Hydra 70 variants to the vanilla and RHS attack helicopters so that we don't have to modify the configuration settings ourselves? I love having APKWS on the both the vanilla and your A-10s, but I think that putting it on helicopters like the Apache that APKWS was even tested on. will be next time. CG-Terminal(CG-T) is another option for Command guidance. mid-course using GPS guidance and if missile reaches specific range on the target(called terminal phase), CG screen will activate and the player can control it. (bomb type : 5000m / missile type : 6000m) 2 Share this post Link to post Share on other sites