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About wraithwyvern

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  1. @firewill While you're adding APKWS and Hydra 70 variants to vanilla and modded choppers and your cluster bombs to vanilla aircraft, could you also add the AGM-122 Sidearm to both fixed-wing planes and rotary-wing helicopters? It's just an anti-radiation version of the AIM-9 Sidewinder, so it shouldn't require any new modelling work to the existing Sidewinder models. Essentially it would just be a shorter ranged- and less destructive AGM-88, which you already have, but with the ability to be deployed on attack helicopters and lighter jets like the AV-8B. Side note: After looking up information on the AH-64 program, the upgraded AH-64E originally lost its ability to use Stinger missiles, but I found it interesting that South Korea had Boeing re-add that ability even though the US Army doesn't say it needs that capability (even though in my opinion the US Army has very little for ground-based air defense capability right now)
  2. wraithwyvern

    United States Air Force( 2015)

    Does that mean you would oppose a compatibility patch made by Firewill or a 3rd party between your stuff and Firewill's? What about compatibility with RHS or CUP?
  3. @firewill Could you add some of your non-WCMD cluster munitions and Mk 80 series bombs to vanilla fixed-wing aircraft or add APKWS/Hydra 70 variants to the vanilla and RHS attack helicopters so that we don't have to modify the configuration settings ourselves? I love having APKWS on the both the vanilla and your A-10s, but I think that putting it on helicopters like the Apache that APKWS was even tested on.
  4. wraithwyvern

    United States Air Force( 2015)

    Hard part is gonna be choosing between between Firewill, RHS, and USAF versions of the F-22, A-10, and other aircraft. I do hope you guys will add compatibility at some point between FIR AWS and your stuff.
  5. wraithwyvern

    United States Air Force( 2015)

    Quick question: Isn't the F-22 able to use the GBU-53/B that can lock onto vehicles? I read that 8 can be loaded into the F-22 just like the GBU-39, but the GBU-39 won't lock onto vehicles, and wouldn't be able to fulfill that role in an F-22. It seems like in previous updates that it could be loaded into the F-22, or maybe the GBU-39 would have been fuctionally identical to a GBU-53/B. I also read that the F-22 was able to load it with AMRAAMs in the weapons bay. Even if this is intentional, I'm sure that by the time the USAF in the 2030s the F-22 would at least be able to use the GBU-53/B. It would be nice if the pilot manual info was put in or a section was put into the Arma 3 field manual that told you the characteristics, abilities, and functions of the various aircraft and munitions in the USAF mod.
  6. wraithwyvern

    United States Air Force( 2015)

    Can you make an AC-130W addition? You know the AC-130W which has a 30mm bushmaster, (same one on M2/M3 Bradley) a 105mm cannon fired from the back ramp, SBDs, and AGM-176 Griffin missiles. http://en.wikipedia.org/wiki/Lockheed_AC-130#Armament ---------- Post added at 15:55 ---------- Previous post was at 15:54 ---------- I think it might be in the All in Arma vehicle pack or something, since Dyslexci uses it in his now ancient tactical guide
  7. wraithwyvern

    United States Air Force( 2015)

    Now all we need is a P-47 Thunderbolt, F-86 Sabre, and a Phantom II. That should rectify any historical fighter addons, but I suppose you could also add in the P-51 Mustang and P-40 Warhawk if you need to. I'd recommend fitting them in the late variants and giving them to guerrillas. I suppose that this could be a separate mod, having all the historical USAF and USAAC/USAAF planes. I don't think that large bombers, B-17, B-24, B-29 could be properly implemented into ArmA III even without turrets. Still the fighters, especially the P-47, could have lots of fun strafing targets and bombing bad guys.
  8. wraithwyvern

    United States Air Force( 2015)

    Just in case you didn't know the GBU-52s can be used in the F-22 as so they say. For some reason the F-35, B-2, and the Reaper aren't appearing in my Zeus editor. The pbo files are in the addons folder along with the pbo files are the items that are actually working.