vengeance1 50 Posted September 30, 2016 haleks, I appreciate your repeat, and will do, just could not find anything in the Editor that said "Placement Options", did google on it as well, didn't see anything, but if you say it is in the tutorial then thank you. Vengeance Share this post Link to post Share on other sites
Private Evans 498 Posted September 30, 2016 @Vengeance1 Just toggle the vertical mode so that compositions do not snap to the ground....frigates then work properly Share this post Link to post Share on other sites
Valken 622 Posted October 1, 2016 Great update. I was wondering if you guys would consider working with RS to add the rain textures to your gear: https://forums.bistudio.com/topic/193826-rs-rain-textures/ It would be incredible for on Tropic maps like Pandora. Share this post Link to post Share on other sites
vengeance1 50 Posted October 1, 2016 Private, Thank you what an incredibly simpler response. Got it working fine. Share this post Link to post Share on other sites
khaosmatical 237 Posted October 1, 2016 Has the vectoring for the Pelican been considered like the Longsword has? I've noticed it's pretty hard to work out the slow down rate with the current system as it just jolts speeds down meaning it makes landing at hot LZ's fairly difficult unless you can work out the speed change compared to vectoring where it is gradual. Share this post Link to post Share on other sites
Forky 19 Posted October 4, 2016 is it me or is the new Halo 3 themed Marine not in this update? I thought it would be come with the next one and I see no one else asking this :o Share this post Link to post Share on other sites
haleks 8212 Posted October 4, 2016 It will be part of FC, not OPTRE - unless the author releases a standalone version before that... 1 Share this post Link to post Share on other sites
lumnuon 295 Posted October 5, 2016 New Video for the people that are interested in the mod. 4 Share this post Link to post Share on other sites
lumnuon 295 Posted October 5, 2016 Great update. I was wondering if you guys would consider working with RS to add the rain textures to your gear: https://forums.bistudio.com/topic/193826-rs-rain-textures/ It would be incredible for on Tropic maps like Pandora. I put it up for discussion, no promises though ^^ 1 Share this post Link to post Share on other sites
Greatman 10 Posted October 10, 2016 How can I spawn all operation-trebuchet content in Virtual Arsenal? also do the dev have text file of all objects class names? whats the best way to obtain one? Share this post Link to post Share on other sites
sonsalt6 105 Posted October 11, 2016 Updated mod v0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted October 11, 2016 New version frontpaged on the Armaholic homepage. Operation Trebuchet v0.14 alpha Share this post Link to post Share on other sites
Greatman 10 Posted October 12, 2016 How can I spawn all operation-trebuchet content in Virtual Arsenal? also do the dev have text file of all objects class names? whats the best way to obtain one? Any one? Share this post Link to post Share on other sites
hcpookie 3770 Posted October 12, 2016 Any one? First off, give them time to respond. Most of the mod makers have lives outside of forum servitude. Also, consider this information is not collated and ready for public. This is after all a work-in-progress. 1 Share this post Link to post Share on other sites
somesangheili 111 Posted October 12, 2016 How can I spawn all operation-trebuchet content in Virtual Arsenal? also do the dev have text file of all objects class names? whats the best way to obtain one? https://www.reddit.com/r/OperationTrebuchet/You will find the classlist on the right. I don't know what you mean in your first question 1 Share this post Link to post Share on other sites
Greatman 10 Posted October 13, 2016 https://www.reddit.com/r/OperationTrebuchet/You will find the classlist on the right. I don't know what you mean in your first question Thank you for pointing this out, I just looked at it but it doesn't seem to have uniforms? only the soldiers Share this post Link to post Share on other sites
Valken 622 Posted October 24, 2016 Hi OPTRE Team, Can you share the classname for grass you use on the Gridlock map since it renders all the alien grass on the Pandora Map invisible? Also, would it be possible for you to make the gridlock assets into a mission template so we can copy the city into existing maps for use? Your mod and the Pandora map is a great combo. 1 Share this post Link to post Share on other sites
lumnuon 295 Posted October 24, 2016 Hi OPTRE Team, Can you share the classname for grass you use on the Gridlock map since it renders all the alien grass on the Pandora Map invisible? Also, would it be possible for you to make the gridlock assets into a mission template so we can copy the city into existing maps for use? Your mod and the Pandora map is a great combo. Hm, the grass file is "c_StrGrassGreen_group.p3d", I don´t understand why it would render all the grass on Pandora invisible though. I created a simple reference to vanilla A3 grass without editing anything on it. Share this post Link to post Share on other sites
Greatman 10 Posted November 1, 2016 First off, give them time to respond. Most of the mod makers have lives outside of forum servitude. Also, consider this information is not collated and ready for public. This is after all a work-in-progress. you just talk from your back side with no facts? someone helpful replied with this info after your comment : https://www.reddit.c...ationTrebuchet/You will find the classlist on the right. Share this post Link to post Share on other sites
Greatman 10 Posted November 1, 2016 Hi OPTRE Team, Can you share the classname for grass you use on the Gridlock map since it renders all the alien grass on the Pandora Map invisible? Also, would it be possible for you to make the gridlock assets into a mission template so we can copy the city into existing maps for use? Your mod and the Pandora map is a great combo. I also would love to be able to copy the city from this to Pandora +++ Share this post Link to post Share on other sites
Greatman 10 Posted November 1, 2016 Hm, the grass file is "c_StrGrassGreen_group.p3d", I don´t understand why it would render all the grass on Pandora invisible though. I created a simple reference to vanilla A3 grass without editing anything on it. It is strange , the only way to get it working is to remove Gridlock .pbo from your mod and then it all works great , I agree with comment above would it be possible to convert the city to mission.sqm that we can load and move around to good spot on pandora? It may not looks as good because of terrain level though! Share this post Link to post Share on other sites
lumnuon 295 Posted November 1, 2016 It is strange , the only way to get it working is to remove Gridlock .pbo from your mod and then it all works great , I agree with comment above would it be possible to convert the city to mission.sqm that we can load and move around to good spot on pandora? It may not looks as good because of terrain level though! I´m not willing to scrap many hours of work and it wouldn´t work anyway so I wont discuss this further. 2 Share this post Link to post Share on other sites
Greatman 10 Posted November 2, 2016 I´m not willing to scrap many hours of work and it wouldn´t work anyway so I wont discuss this further. Understandable, thinking about it .. it wont work unless it re-done on that specific map, it's shame most arma 3 mods require bigger map for improved gameplay. hope to see a good multiplayer game to play this mod, otherwise for it to be a success it would need to be part of a much bigger map . Share this post Link to post Share on other sites
lumnuon 295 Posted November 3, 2016 Understandable, thinking about it .. it wont work unless it re-done on that specific map, it's shame most arma 3 mods require bigger map for improved gameplay. hope to see a good multiplayer game to play this mod, otherwise for it to be a success it would need to be part of a much bigger map . We are already working on bigger maps and even now I already released Iberius on the workshop which is a larger OPTRE map. Share this post Link to post Share on other sites
R0adki11 3949 Posted November 3, 2016 We are already working on bigger maps and even now I already released Iberius on the workshop which is a larger OPTRE map. I that available on armaholic? (some of us don't use steam to download mods) Share this post Link to post Share on other sites