kill mig 23 Posted June 6, 2015 Hi,there is something wrong with inidbi I think. 1. So, make sure the "inidbi.pbo" is available in @inidbi\addons 2. "inidbi.dll" is needed in @inidbi 3. @inidbi is activated/loaded 4. no other idea Silola As far as i understand, the problem was in dev branch - there's no such trouble with stable. Share this post Link to post Share on other sites
clydefrog 3 Posted June 8, 2015 (edited) The new Arma 3 update has broken Xcam/inidbi, I just get spammed with millions of script errors and can't load any projects. When I click on the tabs (veh, obj etc.) nothing shows up. example: 17:43:22 Error in expression <"ARRAY"] call iniDB_read;_f = 0; if(str(inidb_errno) == "true") then { if((_mode> 17:43:22 Error position: <inidb_errno) == "true") then { if((_mode> 17:43:22 Error Undefined variable in expression: inidb_errno 17:43:22 Error in expression <toupper(_type)) do { case "ARRAY": { if(_data == "") then { _data = []; } else {> 17:43:22 Error position: <_data == "") then { _data = []; } else {> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression <_result = call compile _result; _ret = _result select 0; if(count _result > 1) > 17:43:22 Error position: <_result select 0; if(count _result > 1) > 17:43:22 Error Undefined variable in expression: _result 17:43:22 Error in expression < _data = format["%1", _data]; }; }; }; _data; }; iniDB_read = { private["_file> 17:43:22 Error position: <_data; }; iniDB_read = { private["_file> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression <pe] call iniDB_Datarizer; inidb_errno = _ret; _data; }; iniDB_write = { privat> 17:43:22 Error position: <_ret; _data; }; iniDB_write = { privat> 17:43:22 Error Undefined variable in expression: _ret 17:43:22 Error in expression <"ARRAY"] call iniDB_read;_f = 0; if(str(inidb_errno) == "true") then { if((_mode> 17:43:22 Error position: <inidb_errno) == "true") then { if((_mode> 17:43:22 Error Undefined variable in expression: inidb_errno 17:43:22 Error in expression <toupper(_type)) do { case "ARRAY": { if(_data == "") then { _data = []; } else {> 17:43:22 Error position: <_data == "") then { _data = []; } else {> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression < _data = format["%1", _data]; }; }; }; _data; }; iniDB_read = { private["_file> 17:43:22 Error position: <_data; }; iniDB_read = { private["_file> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression <_result = call compile _result; _ret = _result select 0; if(count _result > 1) > 17:43:22 Error position: <_result select 0; if(count _result > 1) > 17:43:22 Error Undefined variable in expression: _result 17:43:22 Error in expression <"ARRAY"] call iniDB_read;_f = 0; if(str(inidb_errno) == "true") then { if((_mode> 17:43:22 Error position: <inidb_errno) == "true") then { if((_mode> 17:43:22 Error Undefined variable in expression: inidb_errno Edited June 8, 2015 by clydefrog Share this post Link to post Share on other sites
silola 1087 Posted June 8, 2015 Please de-activate BattlEye, then it's working. Silola The new Arma 3 update has broken Xcam/inidbi, I just get spammed with millions of script errors and can't load any projects. When I click on the tabs (veh, obj etc.) nothing shows up.example: 17:43:22 Error in expression <"ARRAY"] call iniDB_read;_f = 0; if(str(inidb_errno) == "true") then { if((_mode> 17:43:22 Error position: <inidb_errno) == "true") then { if((_mode> 17:43:22 Error Undefined variable in expression: inidb_errno 17:43:22 Error in expression <toupper(_type)) do { case "ARRAY": { if(_data == "") then { _data = []; } else {> 17:43:22 Error position: <_data == "") then { _data = []; } else {> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression <_result = call compile _result; _ret = _result select 0; if(count _result > 1) > 17:43:22 Error position: <_result select 0; if(count _result > 1) > 17:43:22 Error Undefined variable in expression: _result 17:43:22 Error in expression < _data = format["%1", _data]; }; }; }; _data; }; iniDB_read = { private["_file> 17:43:22 Error position: <_data; }; iniDB_read = { private["_file> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression <pe] call iniDB_Datarizer; inidb_errno = _ret; _data; }; iniDB_write = { privat> 17:43:22 Error position: <_ret; _data; }; iniDB_write = { privat> 17:43:22 Error Undefined variable in expression: _ret 17:43:22 Error in expression <"ARRAY"] call iniDB_read;_f = 0; if(str(inidb_errno) == "true") then { if((_mode> 17:43:22 Error position: <inidb_errno) == "true") then { if((_mode> 17:43:22 Error Undefined variable in expression: inidb_errno 17:43:22 Error in expression <toupper(_type)) do { case "ARRAY": { if(_data == "") then { _data = []; } else {> 17:43:22 Error position: <_data == "") then { _data = []; } else {> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression < _data = format["%1", _data]; }; }; }; _data; }; iniDB_read = { private["_file> 17:43:22 Error position: <_data; }; iniDB_read = { private["_file> 17:43:22 Error Undefined variable in expression: _data 17:43:22 Error in expression <_result = call compile _result; _ret = _result select 0; if(count _result > 1) > 17:43:22 Error position: <_result select 0; if(count _result > 1) > 17:43:22 Error Undefined variable in expression: _result 17:43:22 Error in expression <"ARRAY"] call iniDB_read;_f = 0; if(str(inidb_errno) == "true") then { if((_mode> 17:43:22 Error position: <inidb_errno) == "true") then { if((_mode> 17:43:22 Error Undefined variable in expression: inidb_errno Share this post Link to post Share on other sites
Guest Posted June 12, 2015 Hey, thanks for this awesome editor. When do you plan to release the next update ? :p I really love your work. :) Share this post Link to post Share on other sites
VincentValentine 10 Posted June 14, 2015 I'll pay money (not too much ) basically since the source files are out for jacksonville i was wondering if someone could help me so I can get the objects and everything into xcam so i can fully edit the map. Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 14, 2015 500$ and you got a deal. Actually most people on here would prefer you try and learn for yourself. That's the most rewarding experience. Share this post Link to post Share on other sites
VincentValentine 10 Posted June 15, 2015 500$ and you got a deal. Actually most people on here would prefer you try and learn for yourself. That's the most rewarding experience. I don;t have 500 too much Share this post Link to post Share on other sites
Nummi 12 Posted June 16, 2015 C'mon don't troll the thread of the best mod on this website. Get your shit together guys. Share this post Link to post Share on other sites
VincentValentine 10 Posted June 17, 2015 but for real anyone can help out Share this post Link to post Share on other sites
t-800a 151 Posted June 17, 2015 The Atlas: Guide to ArmA 3 Terrain Making Share this post Link to post Share on other sites
Von Quest 1163 Posted June 17, 2015 but for real anyone can help out VincentValentine, if.your are just starting out with this hobby, you are jumping into the deep end. This is extremely complex stuff. Start small. I already gave you a link to a zillion Guides and Tutorials in a different thread. You've basically asked the same question over and over. Your questions are alover the place and too vague. What are you trying to do specificlly? Map/Mission Editing, Terrain Making, or is it X-Cam related? Share this post Link to post Share on other sites
VincentValentine 10 Posted June 18, 2015 VincentValentine, if.your are just starting out with this hobby, you are jumping into the deep end.This is extremely complex stuff. Start small. I already gave you a link to a zillion Guides and Tutorials in a different thread. You've basically asked the same question over and over. Your questions are alover the place and too vague. What are you trying to do specificlly? Map/Mission Editing, Terrain Making, or is it X-Cam related? Basically all I want is to be able to delete some buildings and tree and later on add different builinds Share this post Link to post Share on other sites
Von Quest 1163 Posted June 18, 2015 First, contact the owner of the Terrain for permission/files. He/She is also the best source for help with thier terrain. Second, the Atlas Tutorial posted above is a great intro into getting started with Terrains. I went through it a while back myself, and recommend it for anyone getting started. Share this post Link to post Share on other sites
Cpl Winn 10 Posted June 19, 2015 Hey unsure if this has already been asked but is there any way to transfer a project from one terrain to another? Share this post Link to post Share on other sites
grooowl94 10 Posted June 19, 2015 Hi Silola, can you pleas tell to us where are the animation for your objects? Like the fence gate, or House's doors? So much thx for any kind of answer! Share this post Link to post Share on other sites
t-800a 151 Posted June 19, 2015 Hey unsure if this has already been asked but is there any way to transfer a project from one terrain to another? You could save the objects you want to transfer as a prefab. Hi Silola, can you pleas tell to us where are the animation for your objects? Like the fence gate, or House's doors? So much thx for any kind of answer! As already mentioned somewhere in here, the xcam_... objects are targeted for terrain builders, they have a very basic config and are not animated when used in A3. After they were imported to TB and you start your map in A3 everything should be fine. Share this post Link to post Share on other sites
silola 1087 Posted June 19, 2015 Hi Silola, can you pleas tell to us where are the animation for your objects? Like the fence gate, or House's doors? So much thx for any kind of answer! Hi, if u talk about mission export, then please use original Arma 3 objects only, so all objects without "xcam_" at the beginning. Silola Share this post Link to post Share on other sites
grooowl94 10 Posted June 20, 2015 You could save the objects you want to transfer as a prefab.As already mentioned somewhere in here, the xcam_... objects are targeted for terrain builders, they have a very basic config and are not animated when used in A3. After they were imported to TB and you start your map in A3 everything should be fine. Thank you sir! Share this post Link to post Share on other sites
itsdonjon 25 Posted June 21, 2015 Is there a plan to make a written tutorial for xcam? Share this post Link to post Share on other sites
froggyluv 2136 Posted June 21, 2015 Is there a plan to make a written tutorial for xcam? Please tell me your joking Share this post Link to post Share on other sites
roadtaz12 3 Posted July 4, 2015 Quick question...and excuse me if this has already been answered, but xcam_A2 objects (ex. xcam_a2_runway) are those compatible with the AIA pack? Share this post Link to post Share on other sites
rafal007111 11 Posted July 7, 2015 Hi Silola, I have a strange problem with the new copy function, it looks like "save intro current selected project" not work for my. :( Share this post Link to post Share on other sites
silola 1087 Posted July 7, 2015 Hi Silola, I have a strange problem with the new copy function, it looks like "save intro current selected project" not work for my. :( Hi rafal, thanks for reporting, I will check this out. Silola Share this post Link to post Share on other sites
silola 1087 Posted July 7, 2015 Sorry, it's realy a bug. Will be fixed within the next update. Silola Share this post Link to post Share on other sites