vredg 1 Posted April 8, 2019 33 minutes ago, NeoArmageddon said: Mission seems to load anyway after that error, or atleast the crash(?) is delayed. Can you try to start your server without Fallujah please and test again? I get thrown back to mission select screen from the load screen. New try without Fallujah. Same behavior. https://drive.google.com/file/d/1KVqzout5PrnSckD4CPm-Q1hK_fNvCeD1/view?usp=sharing Share this post Link to post Share on other sites
vredg 1 Posted April 8, 2019 A more complete log fil:https://drive.google.com/file/d/1tZDkmUjdcEuR53-5ERmJZL5UIra7hq4h/view?usp=sharing With all info in , not just stderr Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 10, 2019 Heyho, there is a rather large overhaul of the initial mission bootstrap in the dev version. Mostly getting rid of a lot of A2 legacy init and adding a single server/client entry point. I suspect this may fix all the locally hosted and singleplayer problems with Escape. I also found out why autoinit+persistent options break escape and how it can be prevented (in this configuration the mission starts without players). Automatic mission rotations should now be possible aswell. It would be awesome if some people can test this and confirm the fix. Direct link to dev 132 archive :https://gitlab.anzp.de/escape/co10_Escape/-/jobs/230/artifacts/download Share this post Link to post Share on other sites
Chrome526 0 Posted April 10, 2019 Hello NeoArmageddon! I decided to test your latest build of the mission. When using the "-autoinit" parameter, bots began to appear, as well as guard the bots' arsenals again.There is an error when starting the mission and reconnecting to the server, the bots are not aggressive. (Video https://drive.google.com/open?id=1XvKWpIvXhsOluJoTtS90qAs2a4c7b4RR ) Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 11, 2019 You ar usuing reconnects to cheat the revive system. That is not really intended. The rest of the mission looked pretty fine. Share this post Link to post Share on other sites
Chrome526 0 Posted April 11, 2019 I agree. This was noticed by chance when it was necessary to check the role of the UAV operator. It was necessary to re-enter the server and select a role. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 29, 2019 Download mirrors and this topic were down for two days. I am sorry for any inconvenience. The development server (dev version) is under maintenence and will be down for a while. 1 1 1 Share this post Link to post Share on other sites
Valken 622 Posted April 29, 2019 So I was playing an edited version of Escape on Tanoa HELL edition with a giant robot, volcanoes and crazy whining bombers and was wondering if anyone made an Escape with Aliens or Terminators using Max's mods? I think adding Ravage, Aliascartoon scripts and the above mods would be pretty awesome. Picture a small group of survivors trying to Escape LV-426 or Skynet... 1 1 Share this post Link to post Share on other sites
determity@googlemail.com 3 Posted May 2, 2019 Hello Sir , any chance you will be planning to do Escape Werferlingen , with the new cold war factions ? Share this post Link to post Share on other sites
bionicman303 1 Posted May 4, 2019 Hi Neo, Scruffy, are you still working on a port to the Rosche map? Would be awesome. I'm a long-time fan of both the Celle and Rosche maps because I happen to live nearby these areas in real life 🙂 Escape is such an awesome game mode and such a good mission when introducing friends to ArmA. Reason is, that you can focus on the infantry part and the mission goals are rather simple to understand. It's not that overwhelming for new gamers, I think. A Rosche port would be so awesome. Thanks a lot in advance, guys! Best Jan Share this post Link to post Share on other sites
NeoArmageddon 958 Posted May 4, 2019 4 hours ago, bionicman303 said: Hi Neo, Scruffy, are you still working on a port to the Rosche map? Rosche and Schwemlitz should be in the 1.10 dev builds. You can find the latest here: http://escape.anzp.de/co10_Escape-master-458da44289d71884ea59e468cf5accd7ccae4ae7.zip Share this post Link to post Share on other sites
bionicman303 1 Posted May 4, 2019 Just now, NeoArmageddon said: Rosche and Schwemlitz should be in the 1.10 dev builds. You can find the latest here: http://escape.anzp.de/co10_Escape-master-458da44289d71884ea59e468cf5accd7ccae4ae7.zip Awesome!! Playing it as we speak! Thanks a lot! Share this post Link to post Share on other sites
burnedMetal 0 Posted May 8, 2019 Hello, thank you for your awesome Escape Mod, would it be possible to edit the IFA3 Escape that you can play against other factions than Soviets vs Germans? Share this post Link to post Share on other sites
JimboJones121 0 Posted May 12, 2019 hi guys, anyone know how to reduce the amount of vehicles on a map? mine sit around 500 and its really dropping the overall FPS Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 21, 2019 Hi, we use your escape all the time on our Dedicated server, but this last week (since the last @CBA update) the Admin selections in Parameters is not being recognized or accepted by the mission, nothing cahnges at all! Any idea why that might be ? Share this post Link to post Share on other sites
PSYKO_nz 44 Posted May 26, 2019 On 5/22/2019 at 4:41 AM, jgaz-uk said: Hi, we use your escape all the time on our Dedicated server, but this last week (since the last @CBA update) the Admin selections in Parameters is not being recognized or accepted by the mission, nothing cahnges at all! Any idea why that might be ? I'm having the same issue, the easy way to test is to set grass to no grass but when we start there is grass and none of the other settings work either. none at all, it just always plays the default settings, it also does not matter which map you are on the glitch is consistent. up until last week this didn't happen also, an escape Zargrabad would be awesome, any chance it's on the books for a future mission pack? UPDATE: the problem is also happening on our second (backup) dedicated server, exactly the same. However, it is not happening when I host the mission and others join, settings launch as normal Share this post Link to post Share on other sites
NeoArmageddon 958 Posted May 27, 2019 The grass setting is actually broken in the last builds of 1.10 but the rest of the selection works in all my tests and for all other people I asked to test it. If that is the only setting you use to test the params, please try another one. Also checking your rpt on server/local would be helpful. 9 hours ago, PSYKO_nz said: up until last week this didn't happen There was no change to escape for a while, so your server must have changed something. Zargabad is in internal testing right now. Share this post Link to post Share on other sites
PSYKO_nz 44 Posted May 27, 2019 strange, because it was working fine up until a week or 2 ago. the wartorn mode, patrol size, and a few others also have stopped working recently as well. I'm sure I haven't changed anything at this end, we always play with the same settings. I'm wonder what it could be? also WOOOHOOO can't wait for zargabad! i am much excite Share this post Link to post Share on other sites
Valken 622 Posted May 27, 2019 Hi Escape Team, Will you guys make a new mission for the Contact DLC? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted May 27, 2019 Most likely. 1 Share this post Link to post Share on other sites
Valken 622 Posted June 8, 2019 Was playing on both the hell and zombie escape servers and wonder if Escape was ever ported to Namalsk: and Napf: https://steamcommunity.com/sharedfiles/filedetails/?id=1425442364&searchtext=napf I could not find any premade escape missions. 1 Share this post Link to post Share on other sites
bionicman303 1 Posted June 8, 2019 33 minutes ago, Valken said: Was playing on both the hell and zombie escape servers and wonder if Escape was ever ported to Namalsk: Wow, I never heard of that before. Are there actual Escape missions tailored for the Zombies&Demons Mod? That would be awesome. If yes, can you please give me a link? Thx! Share this post Link to post Share on other sites
Valken 622 Posted June 9, 2019 Sure go here: Server name: Escape from Hell - edited escape co-op missions Address: 99.42.134.111:2302 Server version: 192145639 Required game version: 1.92.0 Map: Tanoa Mission: Escape Tanoa Not Very Vanilla 0.12 Players: 3/10 Server name: Inferno Escape | Zombie Tanoa | Attempts:2190+ | Successes:74 Address: 73.42.40.40:2302 Server version: 192145639 Required game version: 1.92.0 Map: Tanoa Mission: Escape Zombie Tanoa 1.9 Players: 1/10 Both are online right now. Both are running Tanoa but would like to play these modified Escape missions on other maps. Its a LOT harder than normal escape FYI. 1 Share this post Link to post Share on other sites
PSYKO_nz 44 Posted July 12, 2019 On 5/22/2019 at 4:41 AM, jgaz-uk said: Hi, we use your escape all the time on our Dedicated server, but this last week (since the last @CBA update) the Admin selections in Parameters is not being recognized or accepted by the mission, nothing cahnges at all! Any idea why that might be ? just a quick update on this, we rolled our cba back and everything started working again 1 Share this post Link to post Share on other sites
winter_mute_ 4 Posted July 19, 2019 Anyone else dying from random rockets to your vehicle? It just seems if you play against a faction that has guided rockets. you can be far away from someone and there is no chance to survive. Even if you think you are undetected flying through a field 500 meters away from a town where someone might spawn.. then boom, you are dead. Share this post Link to post Share on other sites