Chrome526 0 Posted April 6, 2019 Hi everyone! I have a question, I decided to launch the mission "co10escape v 1.9" on a dedicated server. The problem arises - that in the mission there are no patrols and arsenals are not protected by anyone. There are errors in the logs, but I do not know how to fix them. If I launch the mission through the game itself, then there are no problems. Tell me, how can I fix this problem when launching a mission on a dedicated server? ................................................ while {!(isNull _unit)} do { _enemyUnit = _unit findNear> 13:02:43 Error position: <_unit)} do { _enemyUnit = _unit findNear> 13:02:43 Error Undefined variable in expression: _unit 13:02:43 File functions\Server\fn_initServer.sqf [A3E_fnc_initServer], line 328 13:02:43 Error in expression < _minSpawnDistance)); _spawnX = (getPos _referenceUnit select 0) + ((sin _direct> 13:02:43 Error position: <_referenceUnit select 0) + ((sin _direct> 13:02:43 Error Undefined variable in expression: _referenceunit 13:02:43 File functions\Common\fn_RandomSpawnPos.sqf [A3E_fnc_RandomSpawnPos], line 14 13:02:43 Error in expression < count _possibleInfantryTypes); _group createUnit [_infantryType, _spawnPos, []> 13:02:43 Error position: <createUnit [_infantryType, _spawnPos, []> 13:02:43 Error Type Number,Not a Number, expected Number 13:02:43 File functions\DRN\fn_AmbientInfantry.sqf [drn_fnc_AmbientInfantry], line 129 13:02:43 Error in expression < count _possibleInfantryTypes); Share this post Link to post Share on other sites
PatPgtips 24 Posted April 6, 2019 54 minutes ago, Cheome526 said: Hi everyone! I have a question, I decided to launch the mission "co10escape v 1.9" on a dedicated server. The problem arises - that in the mission there are no patrols and arsenals are not protected by anyone. There are errors in the logs, but I do not know how to fix them. If I launch the mission through the game itself, then there are no problems. Tell me, how can I fix this problem when launching a mission on a dedicated server? ................................................ while {!(isNull _unit)} do { _enemyUnit = _unit findNear> 13:02:43 Error position: <_unit)} do { _enemyUnit = _unit findNear> 13:02:43 Error Undefined variable in expression: _unit 13:02:43 File functions\Server\fn_initServer.sqf [A3E_fnc_initServer], line 328 13:02:43 Error in expression < _minSpawnDistance)); _spawnX = (getPos _referenceUnit select 0) + ((sin _direct> 13:02:43 Error position: <_referenceUnit select 0) + ((sin _direct> 13:02:43 Error Undefined variable in expression: _referenceunit 13:02:43 File functions\Common\fn_RandomSpawnPos.sqf [A3E_fnc_RandomSpawnPos], line 14 13:02:43 Error in expression < count _possibleInfantryTypes); _group createUnit [_infantryType, _spawnPos, []> 13:02:43 Error position: <createUnit [_infantryType, _spawnPos, []> 13:02:43 Error Type Number,Not a Number, expected Number 13:02:43 File functions\DRN\fn_AmbientInfantry.sqf [drn_fnc_AmbientInfantry], line 129 13:02:43 Error in expression < count _possibleInfantryTypes); make sure auto init inside your dedi server is disabled thats the main cause for no ai spawning Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 PatPgtips, you mean starting the server without the "-autoinit" parameter ?? if so then in this case the mission is not initialized... Share this post Link to post Share on other sites
PatPgtips 24 Posted April 6, 2019 yes dont use autoinit the random ai spawns wont work with it enabled Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 PatPgtips .I do not know why, but when I remove this parameter, the mission does not start.... Share this post Link to post Share on other sites
PatPgtips 24 Posted April 6, 2019 not sure but autoinit wont work for ai you need to make sure that your server mission is beeing called from server.cfg or config.cfg you are not with NITRADO as your host they have an issue at the minute with all there servers since 25 to 30 days agao Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 PatPgtips, I understood, Thank you for responding. Share this post Link to post Share on other sites
topden 62 Posted April 6, 2019 On 4/5/2019 at 2:34 PM, Tankbuster said: How are the AI at moving around and inside these things, mate? easy and relaxed Share this post Link to post Share on other sites
Tankbuster 1746 Posted April 6, 2019 Excellent. Can I have permission to use them in a different mission? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 6, 2019 5 hours ago, Cheome526 said: Hi everyone! I have a question, I decided to launch the mission "co10escape v 1.9" on a dedicated server. The problem arises - that in the mission there are no patrols and arsenals are not protected by anyone. There are errors in the logs, but I do not know how to fix them. If I launch the mission through the game itself, then there are no problems. Tell me, how can I fix this problem when launching a mission on a dedicated server? Hey @Cheome526, could you post your servers startup line (arma3server.exe -something ...) and your servers config file? Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 Hello. NeoArmageddon. when I remove the parameter "autounit", the mission is not recognized . arma3server.exe -high -enableHT -noPause -nosplash -loadMissionToMemory -config=sc\config.cfg -port=2302 -cfg=sc\basic.cfg -profiles=sc -name=sc -name=Escape config.cfg hostname = "Test"; password = ""; passwordAdmin = ""; serverCommandPassword = ""; logFile = "server.log"; verifySignatures = 1; // Do NOT use verifySignatures=2! It costs too many FPS BattlEye = 1; requiredBuild = 143869; // 1.80 stable allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; motdInterval = 5; maxPlayers = 10; voteMissionPlayers = 200; voteThreshold = 200; allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; disableVoN = 0; vonCodecQuality = 30; persistent = 1; kickDuplicate = 1; equalModRequired = 0; kickClientsOnSlowNetwork = 0; timeStampFormat = "short"; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = "kick (_this select 0)"; motd[] = {""}; class Missions { class Escape { template = co10_Escape_BIS_NATO_vs_CSAT.Altis; }; }; Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 6, 2019 Okay, there are several settings that don't make sense. You tried to start the mission as "persistent = 1". That means the mission is run even without players which does not make sense in terms of a COOP mission. That is also the reason the mission is not shown after autoinit is removed. Change persistent to 0 and remove the autoinit from startup. Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 NeoArmageddon, I did everything, but the mission cannot be read Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 6, 2019 1 minute ago, Chrome526 said: NeoArmageddon, I did everything, but the mission cannot be read Without any log information from your server or the console, your statement is very cryptic and I can't do anything. It seems you are using an Addon version of Escape (from the Workshop). You should probably also remove loadMissionToMemory from startup. Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 The problem remained.... The mission is not from the addon version. Server startup parameters edited according to your recommendations.I attach a log file:https://drive.google.com/open?id=1WxjGrD0Z8kTcDnM4mIvFf-N74ffxHIEJ Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 6, 2019 That is not the logfile from when you tried to load the mission. It is empty except server startup. Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 To load the mission it was necessary to return back "-autoinit and persistent = 1". I send you a file "rpt " where errors are indicated when loading a mission. https://drive.google.com/open?id=1iDgP15y4IAiDZ7fqvv1KscpM70V8SSFe Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 6, 2019 1 minute ago, Chrome526 said: To load the mission it was necessary to return back "-autoinit and persistent = 1". I send you a file "rpt " where errors are indicated when loading a mission. https://drive.google.com/open?id=1iDgP15y4IAiDZ7fqvv1KscpM70V8SSFe You simply can't run this mission with these settings on, it just doesn't make sense to run a non persistent mission in persistent mode and without any players. Your problem is elsewhere and likely in your server configuration. From all of your parameters and configs it looks like you are not running your server "out-of-the-box" but with many modifications and tweaks. Please checkout the official Arma3 dedicated server tutorial and run your server in the most simplest configuration. That means: No mission rotation, no autoinit, no missiontomemory loading. Start the server to the mission selection, log in as admin, choose the Escape mission from the dropdown, choose a slot and start. Share this post Link to post Share on other sites
Chrome526 0 Posted April 6, 2019 OK, thanks for answer. I will continue to try to solve the problem ... Share this post Link to post Share on other sites
vredg 1 Posted April 8, 2019 Hi! Thank you for this great mod! Me and two friends managed to escape (Tanoa) for the first time a couple of days ago (after maaany attempts (I dare not say how many :P), and it was very satisfying! I'm having problems with Escape 1.9 on maps Takistan and Isla Duala (I have tried several other including Tanoa, Chernarus, Lingor, etc and they all work fine). The error I get is "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cup_misc3_config" But other maps that requires CUP Terrains Core work! (For example Chernarus and Lingor). I run my own Linux server with CUP Terrains Core and Maps 1.12. I've tried to re-download / repair the CUP files (on the client) and upload them to server (both tried Workshop version and manually downloaded it from CUP homepage. So I don't think the files are corrupt. Also I can manually create a mission for Isla Duala and start it. But escape doesn't work. And I've also tried to only load CUP Terrains core and Isla Duala, no other mods. No upper case in file/directory names. Any ideas folks? Share this post Link to post Share on other sites
PatPgtips 24 Posted April 8, 2019 isla duala requires another mod to be added to your mod list server and client side https://steamcommunity.com/sharedfiles/filedetails/?id=714149065 takistan should work fine as its part of CUP if you have the server playing isla duala first then the server will fail to load if the mod is not added mods we have on our server @CBA_A3; @CUP_Terrains_Core; @CUP_Terrains_Maps; @CUP_Units; @CUP_Vehicles; @CUP_Weapons; @Isla Duala 3.9; hope this helps Share this post Link to post Share on other sites
vredg 1 Posted April 8, 2019 43 minutes ago, PatPgtips said: isla duala requires another mod to be added to your mod list server and client side https://steamcommunity.com/sharedfiles/filedetails/?id=714149065 takistan should work fine as its part of CUP if you have the server playing isla duala first then the server will fail to load if the mod is not added mods we have on our server @CBA_A3; @CUP_Terrains_Core; @CUP_Terrains_Maps; @CUP_Units; @CUP_Vehicles; @CUP_Weapons; @Isla Duala 3.9; hope this helps Thanks! But I've already installed the map/mod part of Isla Duala both client and server wise. I've not installed: @CUP_Units; @CUP_Vehicles; @CUP_Weapons; But that should not be required if I don't try to play any CUP escape mission. Furthermore I've also installed the Lingor, Isla Abramia and Island Panthera mods (not just the escape missions) from IceBreakr, and they work fine. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 8, 2019 4 hours ago, vredg said: I'm having problems with Escape 1.9 on maps Takistan and Isla Duala (I have tried several other including Tanoa, Chernarus, Lingor, etc and they all work fine). The error I get is "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cup_misc3_config" Heyho, Cup_misc3_config is definitly a problem with CUP Core and not with the mission itself. Fortunatly for you, I am both, developer of Escape and CUP Terrains, so I might help you nevertheless. The mission only depends on the terrain addon you want to play on and this is most likely cascading down to cup_misc3. What I am wondering is, that misc3 is are objects from Chernarus. For Takistan and Duala you need Misc_e, which seems to load fine. Albeit misc_e depends in misc3. But that does not explain why Chernarus works fine (it should throw an error aswell if the addon is really missing). Can you post your servers rpt of that time you tried to start Escape? I suspect something is not working with your servers linux environment (it behaves quite different in comparison to windows based hosts). Share this post Link to post Share on other sites
vredg 1 Posted April 8, 2019 34 minutes ago, NeoArmageddon said: Heyho, Cup_misc3_config is definitly a problem with CUP Core and not with the mission itself. Fortunatly for you, I am both, developer of Escape and CUP Terrains, so I might help you nevertheless. The mission only depends on the terrain addon you want to play on and this is most likely cascading down to cup_misc3. What I am wondering is, that misc3 is are objects from Chernarus. For Takistan and Duala you need Misc_e, which seems to load fine. Albeit misc_e depends in misc3. But that does not explain why Chernarus works fine (it should throw an error aswell if the addon is really missing). Can you post your servers rpt of that time you tried to start Escape? I suspect something is not working with your servers linux environment (it behaves quite different in comparison to windows based hosts). Ohh, Thank you! Here's the server's rpt from when I tried to start Escape 1.9 Takistan. https://drive.google.com/file/d/1aO1pMG-uZITTkQLqPm2Ry6bVn1y0z0E4/view?usp=sharing Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 8, 2019 Mission seems to load anyway after that error, or atleast the crash(?) is delayed. Can you try to start your server without Fallujah please and test again? Share this post Link to post Share on other sites