serjames 357 Posted June 2, 2016 hmm, i have to say I'm not a fan of the lighting - looks too contrasty and seems to have lost the balance to my eyes.. subjective I know so not expecting anyone to agree... Anyway lots of other nice fixes though so still a huge thanks ! :-) Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 2, 2016 There are certain areas of Kunduz where fps drop from 60 to 20. I think it's something to do with the fields of poppies, but I can't be sure. What grid location tpw? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 2, 2016 hmm, i have to say I'm not a fan of the lighting - looks too contrasty and seems to have lost the balance to my eyes.. subjective I know so not expecting anyone to agree... Anyway lots of other nice fixes though so still a huge thanks ! :-) I guess if James is manually doing the lighting configs himself then I guess it would be beneficial to say I actually agree with this. I didn't mention it because I assumed it was BIS problem and not a Kunduz problem. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 2, 2016 I guess if James is manually doing the lighting configs himself then I guess it would be beneficial to say I actually agree with this. I didn't mention it because I assumed it was BIS problem and not a Kunduz problem. There are client side settings you can adjust to tweak the contrast/brightness/saturation to your own liking, though of course the new settings would be universal and apply to all islands including default ones. Share this post Link to post Share on other sites
serjames 357 Posted June 2, 2016 Yeah I had a play with them.... got it looking crackin on altis.. with just a little more gamma and 106 on the satuation, but I still prefer the Kunduz of old... Seems that vegetation has a green luminosity that I cannot dial out without causing the screen to look washed out... Ho hum... I'll manage ;-) SJ Share this post Link to post Share on other sites
james2464 176 Posted June 3, 2016 Thanks for the feedback. This is a BIS issue with their new universal lighting setup. It's a known issue that desert/afghan type terrains are too bright. Work in progress I assume, I'll keep an eye out for a solution.Will get an update out before the weekend for the AI crossing the river bridges and stars/moon. Share this post Link to post Share on other sites
fabio_chavez 103 Posted June 3, 2016 I wish no people would ever use AiA, CUP or anything that's Arma2. It's Arma 3 now, make maps standalone. 1. you wouldnt have any more or better genuinely a3 map content if there wasnt forward ported maps. 2. if you download 10 standalone maps, you end up with a truckload of redundand data, whats the purpose? 3 Share this post Link to post Share on other sites
james2464 176 Posted June 3, 2016 HOTFIX UPDATE v1.20.1 Please report any issues to the BIS forum thread. Enjoy the weekend! Change Log: Fixed missing moon and stars Fixed AI/AI vehicles can now cross the two main north and south river bridges Fixed tunnel system shadows Known issue(s) Lighting over-brightness/exposure (BIS issue) 6 Share this post Link to post Share on other sites
Guest Posted June 3, 2016 New version frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.20.1 Share this post Link to post Share on other sites
sonsalt6 105 Posted June 3, 2016 Updated mod v1.21 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
dnl04 76 Posted June 4, 2016 Great work Mr. James, it's nice to see that you're still working on this great terrain, because, as you probably know, it's almost perfect... no doubt. In my opinion, Kunduz looks really good even after the update, even if it looks lighter, bleached, whitened due to the way the new lighting affects arid soils, but that spawned something that, in my eyes, looks like a little issue. I'm talking about the ground texture - while it's outstanding if looked at from low-mid-high altitude/distance, it looks kinda out of place, darker, different, not so good if looked at ground level (sometimes). I may be blind, drunk, stupid so I apologize in advance for this shameful rant, I should probably look at it from a different perspective so feel free to enlighten me and correct my wrong thoughts sir. I don't know if that affects only certain textures, because one of the maps I'm working on is completely f***** up. Nuff said. That being said, thank you again for the hard work Mr James, this terrain is wonderful... And I'm 100% sure that it'll get even better, keep up the good work man. Share this post Link to post Share on other sites
keeway 287 Posted June 5, 2016 That map looks worse than it was before update, its not your fault just Bohemia and their frills. Share this post Link to post Share on other sites
james2464 176 Posted June 6, 2016 HOTFIX UPDATE v1.20.2 Enjoy :) Changelog Optimized Vegetation LOD Performance Optimized File Size By ~177Mb Tweaked Door Sounds Tweaked Vegetation Shading Fixed Tunnel Shadows Fixed Code Pathing Bugs Fixed Code Formatting Known Issues General Lighting (BIS Development Issues) 7 Share this post Link to post Share on other sites
loopdk 92 Posted June 6, 2016 HOTFIX UPDATE v1.20.2 Enjoy :) Changelog Optimized Vegetation LOD Performance Optimized File Size By ~177Mb Tweaked Door Sounds Tweaked Vegetation Shading Fixed Tunnel Shadows Fixed Code Pathing Bugs Fixed Code Formatting Known Issues General Lighting (BIS Development Issues) Link for hot fix?? Share this post Link to post Share on other sites
sonsalt6 105 Posted June 6, 2016 Updated mod v1.21.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 6, 2016 New version frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.20.2 Share this post Link to post Share on other sites
nikiforos 450 Posted June 6, 2016 Will not play this island or any other custom island until lighting is close to what it use to be before 1.60. Of course not creators fault so don't take this personal. 1 Share this post Link to post Share on other sites
mobilemick 13 Posted June 6, 2016 yeah. what have they done to the lighting, FULL CONTRAST lol Whilst im here, is there a option to blow up the bridges, so i can sail all the way from North to South :) Thanks Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 6, 2016 HOTFIX UPDATE v1.20.2 Enjoy :) Changelog Optimized Vegetation LOD Performance Optimized File Size By ~177Mb Tweaked Door Sounds Tweaked Vegetation Shading Fixed Tunnel Shadows Fixed Code Pathing Bugs Fixed Code Formatting Known Issues General Lighting (BIS Development Issues) Awesome James thanks for hitting a lot of these issues for us. The optimized vegetation LODs I am assuming this could have been at least some of the issue with performance overall ? If so thats a great change and can't wait to test it out! Again thanks for the updates to this terrain. Share this post Link to post Share on other sites
the1krisrob 67 Posted June 6, 2016 Will not play this island or any other custom island until lighting is close to what it use to be before 1.60. Of course not creators fault so don't take this personal. The entire lighting system has changed. None of the islands are ever going to look how they used to, you're just going to have to get used to that. Most of them actually look better once the creators make the fixes. Make sure you go into your settings and change the gamma/brightness/saturation settings as well. It makes a big difference. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 6, 2016 How is this update working for ALiVE users? I see enemies populating but it seems inconsistent and civilians seem to be non-existent. I haven't spent a great deal of time with this though. Does it need a reindex? Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 6, 2016 How is this update working for ALiVE users? I see enemies populating but it seems inconsistent and civilians seem to be non-existent. I haven't spent a great deal of time with this though. Does it need a reindex? I think yes, because I experience the the same regarding Civilians! Share this post Link to post Share on other sites
DieselJC 196 Posted June 6, 2016 Is anyone else having an issue on this Map with Task Force Radio? For some reason this Map I cannot get TFR to work correctly..set up exactly the same way as I have it on Stratis and it still boots me out of the TFR Channel back to Lobby every time..Stratis and Altis work fine. I also have Bozcaada and that works fine. It is just this Map for some reason..curious if anyone else is noticing this. Diesel Share this post Link to post Share on other sites
james2464 176 Posted June 7, 2016 Awesome James thanks for hitting a lot of these issues for us. The optimized vegetation LODs I am assuming this could have been at least some of the issue with performance overall ? If so thats a great change and can't wait to test it out! Again thanks for the updates to this terrain. Yeah I had reports it might be the poppy fields causing the slow down in certain areas so I've improved the LODs on them. I've also improved the LODs on some of the heavier Arma 2 trees as they were also causing issues for some people. 5 Share this post Link to post Share on other sites
keeway 287 Posted June 7, 2016 The entire lighting system has changed. None of the islands are ever going to look how they used to, you're just going to have to get used to that. You cant get used to it if you cant even see colimator beam when looking on sand. Share this post Link to post Share on other sites