blackburnrus 31 Posted May 22, 2016 need a cup version of kunduz, like bornholm https://forums.bistudio.com/topic/185827-lite-bornholm-aia-tpcup-compatible-bornholm/ 1 Share this post Link to post Share on other sites
GieNkoV 30 Posted May 30, 2016 I hope Kunduz update will roll out soon, all our custom maps looks similiar to this now: Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 1, 2016 i was playing alive insurgency on this awesome map.. the alive template comes with a base but I decided i wanted something a little more lively... that felt like i was at a working base and not the only guy there... After a couple late nights this is what i ended up with... I took FOB valhalla Template and built up from there... Still not finished but its coming along.. 4 Share this post Link to post Share on other sites
tmp95 16 Posted June 1, 2016 My Kundz map is working fine since upgrade. looks great. No sky issues?? Share this post Link to post Share on other sites
rex457 12 Posted June 1, 2016 Love the map, hope we can see a fix for the skybox with 1.60 soon. Share this post Link to post Share on other sites
road runner 4344 Posted June 1, 2016 Cosmic 1, that's a totally cool video!! Share this post Link to post Share on other sites
james2464 177 Posted June 1, 2016 UPDATE v1.20Please report any issues to the BIS forum thread. Enjoy. Change Log: Updated terrain lighting to v1.60+ Updated tree shaders Updated satellite image Updated normal image Updated object textures Updated terrain textures Updated clutter Updated road network Updated location names Updated door system to A3 standard Updated vegetation layout Updated compound layout Updated terrain layout Updated config code standards Updated sounds Updated fort compound Fixed satellite colour imbalance Fixed floating objects Fixed airport road elevation Fixed road paths Fixed object angles Fixed door issues Fixed clipping objects Fixed outside terrain Fixed dust effects FUTURE Merge with CUP STEAM UPDATE(DIRECT DOWNLOAD COMING SOON) http://imgur.com/a/4wnd6 20 Share this post Link to post Share on other sites
Guest Posted June 1, 2016 New version frontpaged on the Armaholic homepage. Kunduz, Afghanistan v1.20 Share this post Link to post Share on other sites
Neviothr 102 Posted June 1, 2016 It's funny how some people straight up dropped projects after 1.60 was released. Yet there are people like yourself - James - who went with it, and worked with it, and actually updated their project(s). I appreciate that. 5 Share this post Link to post Share on other sites
major_desync 137 Posted June 1, 2016 Change Log: Updated terrain lighting to v1.60+ Updated tree shaders Updated satellite image Updated normal image Updated object textures Updated terrain textures Updated clutter Updated road network Updated location names Updated door system to A3 standard Updated vegetation layout Updated compound layout Updated terrain layout Updated config code standards Updated sounds Updated fort compound Fixed satellite colour imbalance Fixed floating objects Fixed airport road elevation Fixed road paths Fixed object angles Fixed door issues Fixed clipping objects Fixed outside terrain Fixed dust effects The new update looks great and you seem to have solved some of the ugly issues I still have post 1.60. How many of the updates in the changelog come from just updating the config (thanks for that BTW - it was a lifesaver!) and the terrain texture PAAs and RVMATs? What work did you do in addition to that? I'm guessing updating the clutter assets? And doing some photoshop surgery on your Sat image? This might not be the right thread, but could you share your process for fixing up Kunduz for 1.60? (Just the stuff relating to the visual upgrade, like the tree shaders - I see you've done some other maintenance in this update as well.) It might help ease a lot of the 1.60 terrain pain out there at the moment. :) Cheers! 1 Share this post Link to post Share on other sites
GieNkoV 30 Posted June 1, 2016 Merge with CUP I can already feel upgraded Takistan and Zargabad coming :) Share this post Link to post Share on other sites
sonsalt6 105 Posted June 1, 2016 Updated mod v1.20 available at withSIX. Download now by clicking: Hey James2464 , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
sitrepo 14 Posted June 1, 2016 The map looks even greater now. The thing my community likes the best that this map has no other mod requirements, no AiA or CUP needed. Keep up the good work. Share this post Link to post Share on other sites
khugan 24 Posted June 1, 2016 Thank you very much for the update! Share this post Link to post Share on other sites
blackburnrus 31 Posted June 1, 2016 There is no stars and moon in the sky in UPDATE v1.20 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 1, 2016 Awesome glad to see this amazing map is getting addressed ! Share this post Link to post Share on other sites
autigergrad 2034 Posted June 1, 2016 i was playing alive insurgency on this awesome map.. the alive template comes with a base but I decided i wanted something a little more lively... that felt like i was at a working base and not the only guy there... After a couple late nights this is what i ended up with... I took FOB valhalla Template and built up from there... Still not finished but its coming along.. Love it bud. Great work! Share this post Link to post Share on other sites
SpottedBill 4 Posted June 1, 2016 Nice to see the Airport Road no longer being a carriage path! Great work! Looking forward to the CUP Terrains merge. Share this post Link to post Share on other sites
loopdk 92 Posted June 1, 2016 Why merge with CUP?? I love its as a standalone map Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 1, 2016 Love it bud. Great work!Thanks man.... your regional ambient sounds add so much... Thanks for sharing those! Cosmic 1, that's a totally cool video!! Thanks man!. It's trigger and scripted based and randomized with different planes etc. So it keeps happening while you are at the base but isn't active if you aren't for fps. The helis that land either drop off guys or pick them up and those are random teams. I just added in that the incoming units pop over and check in with the base commander before getting back on the hunter and heading out on mission. 1 Share this post Link to post Share on other sites
lumnuon 295 Posted June 1, 2016 Merge with CUP Awesome news, would really drop the modpack filesize for a lot of people :) Share this post Link to post Share on other sites
Private Evans 498 Posted June 1, 2016 Awesome update, looks amazing with the new lighting :) Do you plan to change the water colour into something more brown in the future ? Share this post Link to post Share on other sites
bad benson 1733 Posted June 1, 2016 thx for maintaining this gem of a map. much appreciated. that ditch with the new water shader looks sick! also thx for this Updated door system to A3 standard 1 Share this post Link to post Share on other sites
sitrepo 14 Posted June 1, 2016 Yeah, don't merge it with CUP. Don't merge it with anything. I wish no people would ever use AiA, CUP or anything that's Arma2. It's Arma 3 now, make maps standalone. I don't mind if it's 1 or 2 gigs, what matters is that I don't need to download 10 gigs of crap for 1 map i'd want to play. 1 Share this post Link to post Share on other sites