flatbear 19 Posted January 18, 2015 Very nice, will this make things like ai taxis (ground and heli) work better? Share this post Link to post Share on other sites
genesis92x 810 Posted January 18, 2015 Going to do further testing today, but I have found that vehicles are still crashing into the side of structures. Also they prefer to not use the top bridge in Agia Marina but go into the river bed :( Yes! I forgot about this one, thank you. It will be fixed next update...I forgot that bridges in ArmA are considered objects and need to be ignored when trying to figure out what to avoid. will you updating the main VCOM-AI too ? Yes! I am currently pouring a lot of love into Degeneration and then I will be focusing on Vcom-AI again. I might release another patch for this mod before working on Vcom-AI since Vcom-AI requires much more time. Had that issue on the first release, hoping it will be resolved in a future release. No doubt in time it will, still love it though. Keeping an eye on this little beauty! :D Thanks! Great, thank you :) Thank you!! Very nice, will this make things like ai taxis (ground and heli) work better? This currently only works on driving - no flying mechanics at all. I want to work on AI dogfighting abilities (jets) and AI helicopter abilities...but I'm not entirely sure if I can make anything super satisfactory without direct control of AI behavior. In the next version of VCOM-AI I am going to try disabling Bohemia's basic FSM system and try creating my own...this allows me more control and may allow me to control AI better in all situations - but I'm unsure of the results right now. Share this post Link to post Share on other sites
kremator 1065 Posted January 18, 2015 In the next version of VCOM-AI I am going to try disabling Bohemia's basic FSM system and try creating my own...this allows me more control and may allow me to control AI better in all situations - but I'm unsure of the results right now. THIS ^^^! Would be interested to see what you come up with mate. Just ask for testing :) Share this post Link to post Share on other sites
orcinus 121 Posted January 18, 2015 THIS ^^^! Would be interested to see what you come up with mate. Just ask for testing :) Me too :) Share this post Link to post Share on other sites
Tonci87 163 Posted February 6, 2015 So...how´s it going? Share this post Link to post Share on other sites
654wak654 25 Posted February 25, 2015 Just realized no-body ever mentioned it here or the main thread, so I'll just report it. AI obviously but sadly detects bargates as obstacles, which causes them to go around it like anything. Worst scenarios are when bar-gates are used in a closed environment (FOB gates, H-barrier corridors), so drivers just get stuck "thinking" even though the bar gate is open. Of course this situation stops being funny and gets annoying after the first 10 minutes. Could you take them as two objects (for each legs), or completely disable the check for bargates? Share this post Link to post Share on other sites
phronk 905 Posted February 25, 2015 I'm not using Vcom AI and they still go around the bargates. It's just dumb AI. I've even set a trigger that opens the bargate when they get close and they still go around; although it may be because it's a two-way street and there's a bargate on further passed the one they'd be going through. Share this post Link to post Share on other sites
genesis92x 810 Posted May 25, 2015 V1.02 CHANGES - Improved AI handling of bridges - Improved AI handling of gates - It is still default AI behavior to attempt to go around gates, but it should be easier now. - Optimized scripts VCOM_DRIVING V1.02 VCOM_DRIVING V1.02 Script Version VCOM_Driving V1.01 ARMAHOLIC Share this post Link to post Share on other sites
phronk 905 Posted May 25, 2015 Excellent update! Definitely looking forward to an update to VCOM AI in the future also! ;) Share this post Link to post Share on other sites
astrell 3 Posted May 25, 2015 GOD FUXXING THANK YOU :-D I like your Mod :-P Share this post Link to post Share on other sites
pulstar 55 Posted May 25, 2015 Thanks for keeping on working on this script. Btw it would make things easier if BI made the tank cannons clip into objects, because as they are they are too impeding. Share this post Link to post Share on other sites
genesis92x 810 Posted May 25, 2015 Thank you. Thank you for taking the time to post :) Excellent update! Definitely looking forward to an update to VCOM AI in the future also! ;) Haha - yes. I was looking at that recently...I am thinking of redoing it for the most part. Bohemia has updated some bits of the AI that I can play with now. GOD FUXXING THANK YOU :-D I like your Mod :-P THANK YOU!!! I like you :D! Thanks for keeping on working on this script. Btw it would make things easier if BI made the tank cannons clip into objects, because as they are they are too impeding. Yeaaahhhh - Tanks don't seem to give much fucks when it comes to driving at times. Thanks Genesis! :D Thank you!!!! Share this post Link to post Share on other sites
pulstar 55 Posted May 26, 2015 Haha - yes. I was looking at that recently...I am thinking of redoing it for the most part. Bohemia has updated some bits of the AI that I can play with now. Would it be possible to make tank drivers behave like real tankers? A fellow modder wrote a script for an approximated "hull-down" effect for A2 but it seems it has vanished off the face of the web. I was hoping you could take a look at it and maybe incorporate it in your script. Has BI been working on the armor reverse function? ---------- Post added at 16:06 ---------- Previous post was at 16:06 ---------- Haha - yes. I was looking at that recently...I am thinking of redoing it for the most part. Bohemia has updated some bits of the AI that I can play with now. Would it be possible to make tank drivers behave like real tankers? A fellow modder wrote a script for an approximated "hull-down" effect for A2 but it seems it has vanished off the face of the web. I was hoping you could take a look at it and maybe incorporate it in your script. Has BI been working on the armor reverse function? Share this post Link to post Share on other sites
Guest Posted May 26, 2015 Updated version frontpaged on the Armaholic homepage. VCOM AI Driving Mod v1.02VCOM AI Driving Script v1.02 Share this post Link to post Share on other sites
kecharles28 197 Posted May 26, 2015 Updated mod v1.0.2 available at withSIX. Download now by clicking: Hey Genesis92x , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
nomisum 129 Posted May 26, 2015 thanks for the update! Share this post Link to post Share on other sites
kremator 1065 Posted May 26, 2015 Excellent release ! Thanks. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 27, 2015 Yes thanks for keeping this updated Share this post Link to post Share on other sites
davidoss 552 Posted May 28, 2015 Hi. Is this serverside mod or SP only? Share this post Link to post Share on other sites
altis 12 Posted May 29, 2015 Hi, when i use this mod and when vehicles are moving it activates a dialog at the bottom of my screen like "[bis_fnc_insight] blah blah and a faded "Fx" to the right" Is there some way i can turn this off? Thanks. Share this post Link to post Share on other sites
easyeb 137 Posted May 29, 2015 Oh, is this where that comes from? Yeah, I have the same. It keeps talking about some canopener :) Share this post Link to post Share on other sites
bolbies 13 Posted June 22, 2015 Does this mod make anyone else's game randomly lag like crazy for about 10 minutes? Share this post Link to post Share on other sites
genesis92x 810 Posted June 23, 2015 Does this mod make anyone else's game randomly lag like crazy for about 10 minutes? Yeah :< I need to just create a mod for this that is more optimized and less laggy with large numbers of people. Does it just lag for the first 10 minutes, and then return to normal? That should be easily fixable. Share this post Link to post Share on other sites