Nikolai 0 Posted September 25, 2002 People always complain here about what makes flashpoint suck! Lets also see what cool features makes Flashpoint stand out from the avarage war-game? 1) Explosions can bounce on ground to increase effect. 2) Projectiles are affected by gravity, mass, speed and wind. 3) Vehicles explode with a power dependant on the ammo inside. 4) Vast non-repeating playing grounds. 5) Deafness after hearing a loud sound. 6) Enemy reacts on footsteps and heavy breathing. 7) The more you are hurt the less you are able to fight. 8) AI can be scared and flee, hide or refuse to follow orders. 9) Shooting accuracy depends greatly on stance, movement, fatique and health state. 10) Carrying capacity is more realistic, only few weapons can be carried at once. 11) Amphibious vehicles. 12) Sounds lose high-frequency parts depending on distance. 13) Nice doppler effects. Especially when in A-10. 14) (Richocheting bullets)..not sure about this...rumour! 15) AI's can be confused and shoot at friendly units and not shoot at enemy units. Very realistic. 16) AI can be fooled by using equipment from same side (e.g. use AK-47 when playing West), and thereby postpone your detection until they see you. 17) You can navigate by the stars since stars are in correct place depending on heading, time and date of year. 18) Sun and moon positions depend on time and date of year. Help me find more please.. Nikolai Share this post Link to post Share on other sites
edc 0 Posted September 25, 2002 19.You can drive/fly vehicles and planes 20.Good ME Share this post Link to post Share on other sites
HellToupee 0 Posted September 26, 2002 21) Mission Editor i luv it. Share this post Link to post Share on other sites
Placebo 29 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nikolai @ Sep. 26 2002,00:33)</td></tr><tr><td id="QUOTE">15) AI's can be confused and shoot at friendly units and not shoot at enemy units. Very realistic. 16) AI can be fooled by using equipment from same side (e.g. use AK-47 when playing West), and thereby postpone your detection until they see you.<span id='postcolor'> Are those two true? Can't say I've ever noticed them but if they were added in Opf:R I haven't played that for a while Pretty sure there are no richochets in there though Share this post Link to post Share on other sites
Mister Frag 0 Posted September 26, 2002 I think those two can be attributed to simple splash damage (you can kill yourself with a rifle by shooting at the ground in front of you) and crossing the AI's muzzle. I've never seen the AI 'score' a TK. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted September 26, 2002 23) The community Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 26, 2002 24) Those yummy cutscenes! Â PEACE Share this post Link to post Share on other sites
shadow 6 Posted September 26, 2002 25)Realism in total 26)No BFG10Ks 27)Complete Freedom 28)Large environment Operation Flashpoint Nothing above, nothing next to, only below Share this post Link to post Share on other sites
ralphwiggum 6 Posted September 26, 2002 29) the gameplay Share this post Link to post Share on other sites
theavonlady 2 Posted September 26, 2002 The original music scores. Share this post Link to post Share on other sites
InqWiper 0 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1) Explosions can bounce on ground to increase effect. <span id='postcolor'> ? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2) Projectiles are affected by gravity, mass, speed and wind. <span id='postcolor'> There is no wind in OFP </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">5) Deafness after hearing a loud sound. <span id='postcolor'> I´ve never noticed, maybe U need to turn Ur volume down  +what placebo said. Still that was a pretty nice list  30. BIS 31. Good expansions 32. Bullets dont go through people without doing damage like in other games. 33. The AI(not 100% perfect but still...) 34. The nice graphics (not too nice so that it laggs badly) 35. No matter how good U are at shooting Ur screwed if U dont use your brain. 36. Pretty cheap expansions  37. The different types of weather 38. The humor. The gasstations for example(there was a post that explained it) 39. OFP never gets boring, just some missions. If Ur tired of playing the same missions there are always people that make completely different ones like the Dynamic CTF. 40. Cheating is very rare compared to other games (Maybe this is the same as #23 ) Im sure theres more but I´ll stop here to give someone else a chance Share this post Link to post Share on other sites
whisperFFW06 0 Posted September 26, 2002 In fact, there is wind, but it doesn't affect bullets. 41) Multicrew capability in vehicles 42) Open architecture (not as open as in other products, but more than many, eg you can tweak weapon models to change many parameters) And I would insist on the mission editor power, this tool is simply awesome, and scripting capabilities raise it above anything else. Whis' Share this post Link to post Share on other sites
SpaceAlex 0 Posted September 26, 2002 I don't want someone to write bad things about OFP. This is a thread for good things. Leave the bad things for other threads please people. It's hard to write all the good points, so i'll just say that i was waiting for a game like this for years. Share this post Link to post Share on other sites
Placebo 29 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Sep. 26 2002,15:51)</td></tr><tr><td id="QUOTE">I don't want someone to write bad things about OFP.<span id='postcolor'> I haven't seen any bad things being posted? Or do you mean where a poster has contradicted what another person has listed as a good thing? Share this post Link to post Share on other sites
SpaceAlex 0 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Sep. 26 2002,17:02)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Sep. 26 2002,15:51)</td></tr><tr><td id="QUOTE">I don't want someone to write bad things about OFP.<span id='postcolor'> I haven't seen any bad things being posted? Or do you mean where a poster has contradicted what another person has listed as a good thing?<span id='postcolor'> Well, sort of. (cheap explosions ) I really wrote that just because i don't want someone to start with bad things. Share this post Link to post Share on other sites
Placebo 29 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Sep. 26 2002,17:15)</td></tr><tr><td id="QUOTE">Well, sort of. (cheap explosions )<span id='postcolor'> LOL try reading his post again Share this post Link to post Share on other sites
bn880 5 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ Sep. 26 2002,01:08)</td></tr><tr><td id="QUOTE">I think those two can be attributed to simple splash damage (you can kill yourself with a rifle by shooting at the ground in front of you) and crossing the AI's muzzle. I've never seen the AI 'score' a TK.<span id='postcolor'> I have, sometimes if I get into a T80 or T72 that the AI can not very clearly see they will smoke me with laws or other tanks. And I'm the commander. Another thing is they attack enemy vehicles if they are not aware they are empty. Share this post Link to post Share on other sites
bn880 5 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Sep. 26 2002,09:08)</td></tr><tr><td id="QUOTE">There is no wind in OFP </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">5) Deafness after hearing a loud sound. <span id='postcolor'> I´ve never noticed, maybe U need to turn Ur volume down <span id='postcolor'> There is wind, or something to that effect. I don't believe it affects planes or bullets but smoke for sure. The volume constantly adjusts in OFP depending on the DB level... even when you are in a tank and switch veiws from internal to external and back, you should notice a huge difference in noise level. Share this post Link to post Share on other sites
KeyCat 131 Posted September 26, 2002 Nice to see a positive thread now and then 43) The immersion when playing a good co-op mission with friends using voice and no respawn. 44) The very tense feeling when playing against other humans without respawn. 45) The possibility to expand OFP with new addons/islands. 46) Did someone mention the uber editor? 47) Oxygen. /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Mister Frag 0 Posted September 26, 2002 * Realistic nightvision (with HW T&L) * Proper shadows -- just sit in a town and accelerate time, and watch the shadows of the houses, lightposts, bushes, trees, vehicles and people move according to the position of the sun. * Sun reflecting off the water (V1.60 and later only) * Hundreds of thousands of trees and bushes in the distance -- they aren't just for decoration, you can actually get there and use them for cover or concealment Share this post Link to post Share on other sites
Nikolai 0 Posted September 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Sep. 26 2002,15:08)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1) Explosions can bounce on ground to increase effect. <span id='postcolor'> ? This means that the effect of e.g. a handgrenade on say a helicopter is greater when the helicopter stands on the ground because it gets the effect of the grenade plus the concussion bounced of the ground. real cool. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2) Projectiles are affected by gravity, mass, speed and wind. <span id='postcolor'> There is no wind in OFP There IS. And it DOES also affect bullets. Try shooting someone with a sniper rifle in semi-bad weather at a distance of 600 meter. Notice the effect when doing that in different directions. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">5) Deafness after hearing a loud sound. <span id='postcolor'> I´ve never noticed, maybe U need to turn Ur volume down +what placebo said. Try running till u are fatiqued, then fire a shoot. Notice how the wind, footsteps of other soldiers and your breath volume is lowered for a duration, then faded slowly back in. Maybe u have to have hardware accelaration and EAX turned on. I have.<span id='postcolor'> a b Share this post Link to post Share on other sites
Mister Frag 0 Posted September 26, 2002 c! (Sorry, couldn't resist) Share this post Link to post Share on other sites
Renagade 0 Posted September 26, 2002 The vehicle control side of things suck in comparison to tribes 2 which has the basic types of vehicles that ofp has. no jump feature in a militry game is good. Share this post Link to post Share on other sites