TurtleImpaler 197 Posted December 23, 2014 (edited) Hello all! Today I am proud to announce the opening of Turtle's Armory. This will include vehicles not normally found in the Arma-verse or Arma 3 in order to not only improve the A3 experience, but to broaden the capabilities of A3 realism communities. Planned Vehicles: Rotary Vehicles Tilt-Rotor MV-22B Osprey - v1.0 Released, 2.0 to be released by Karneck on 27MAY2015 Transport CH53E Super Stallion - Collab with Kerneck, updates incoming Scouting OH-58D Kiowa UH-72A Lakota Fixed Wing Attack F/A-18C/D - C is 80% done A-6E TRAM Intruder Stealth F-117 Nighthawk Reconnaissance RC-12 Huron U-2 Dragon Lady AWACS E-2 Hawkeye Command E-8 Joint STARS Electronic Warfare EA-6B Prowler *All future aircraft should be out no later than 30DEC2015 In the below spoiler will be the features for each planned vehicle vehicle: MV-22B *Once the USMC weaponizes the MV22, expect this one to have a weaponized variant released as well.* Features in v1.0 Improved Skin - Added, Works Copilot - Added, Works FLIR Cam - Added, Works Spotlights - Added, Broken Collision Lights - Added, Broken Probe Retracting - Added, Works Telescopic Refuelling - Added, Works Features coming to v2.0 FLIR Screen - In progress for v2.0 AGM Fastrope - In progress for v2.0 Interior Lights -In progress for v2.0 (Green Light/Red Light) 9K Ceiling - In progress for v2.0 MFD - In progress for v2.0 Collision Lights - In progress for v2.0 (with green rotor tip lights) Spotlights - In progress for v2.0 (with better range) Unavailable Features A3 Sling - Unavailable [MV-22B is classed as a plane. Sling is only available for helos] CH53E USMC and HMM-465 Warhorse Skins Realistic Stats FLIR pod Telescopic refuel Optional tail gun Belly compartment-scroll option[scroll option for Crew Chief] Fully foldable landing gear, tail, and rotors Back ramp Fast rope+sling(with the help of AGM+AFM) Green Left, right red, belly strobe, tail strobe, and headlights Optional middle row Lifting Capability Windshield wipers Custom sounds AFM Crew: 6; Pilot, Co-Pilot, Crew Chief, Left Gunner, Right Gunner, Rear Gunner Passengers: 35/55 OH-58D US Army Skin Realistic Stats FLIR pod Laser Designation Transport and Attack variants AFM Crew: 2; Pilot + Co-Pilot Passengers: 4 *Possible upgrade to the F and F Block II variants* UH-72A US Army Skin Realistic Stats FLIR pod Laser Designation Transport and Attack variants Lifting Capability AFM Crew: 2; Pilot + Co-Pilot Passengers: 6 *Possible Medivac Variant, still being researched* F/A-18 C/D USMC and VMFA(AW)-225 Viking Skins Realistic Stats Basically the same features as John Spartans F18s, only in a C/D variant, minus the vehicle loadout script ***Note: Re-Skins are allowed and encouraged, as long as proper credit is due*** Images http://cloud-4.steamusercontent.com/ugc/44241471305854402/0E3B31C3BEFD4D365534D514A78835E612DB4CAD/ (319 kB) http://cloud-4.steamusercontent.com/ugc/44241471299177596/3D367F5D90EA01DDA6579E37CF53C62A4D1AA7A6/ (269 kB) Download Links MV-22B: PM Me for download link Known Issues: MV-22B: Spot lights in wrong position Collision lights too dim - Fixed in v2.0 Copilot seat has axis issues - Fixed for v2.0 Pilot/Copilot seat too forward - Issue is with model/fov Passenger seat issues - Fixed in 2.0 Vehicle Floating - Issue is with AGM i believe Vehicle turning too slow - Fixed in 2.0 Texture issue on nose seen only from inside cockpit Mid Air Refueling not working - Issue is with USAF pack Cannot sling vehicles - Vehicle is Class Plane, Class Helicopter is required for sling Pilots not centered on Seat - Unable to recreate, possibly mod issue Pilot moving around seat in flight - Unable to recreate, possibly mod issue Cannot spawn Via Zues - Code is in place for Zeus spawn. Not sure why it wont work Vehicle Image in group menu is distorted - Known Issue The Team: Turtle [15thMEU(SOC)] - Scripting, Modelling Cpl Eren [15thMEU(SOC)] - Sounds *Looking for more modelers and texture artists* End User License Agreement: You are permitted to install and use this software for personal entertainment purposes only. You may not use and/or alter this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without TurtleImpaler's prior permission and agreement. This add-on is released under: Creative Commons License Attribution-NonCommercial-NoDerivs CC BY-NC-ND ~DISCLAIMER~ Re-Skins are not allowed without TurtleImpaler's prior permission and agreement. Credits Bohemia Interactive for making A3 and the MV-22B Models 15thMEU(SOC) for help in testing and reference CWO2 Aaron [15thMEU(SOC)] / Sw4l for the help/assistance 2Lt D. Schultz [15thMEU(SOC)] / Karneck for scripting help/advice WOC Genesi [506thIR] for the improved MV-22B Skin DeltaGamer for MV-22B Scripting Help Edited May 28, 2015 by TurtleImpaler 1 Share this post Link to post Share on other sites
deltagamer 612 Posted December 23, 2014 Sounds really good! If you are using the MV-22 from ArmA 2 and haven't touched its maneuverability then you should check out this thread as it shows you how to get the osprey to fly better in helicopter mode. Looking forward to seeing some screenshots :) http://forums.bistudio.com/showthread.php?185595-Adjusting-VTOL-settings/page2 Share this post Link to post Share on other sites
TurtleImpaler 197 Posted December 23, 2014 Sounds really good! If you are using the MV-22 from ArmA 2 and haven't touched its maneuverability then you should check out this thread as it shows you how to get the osprey to fly better in helicopter mode. Looking forward to seeing some screenshots :)http://forums.bistudio.com/showthread.php?185595-Adjusting-VTOL-settings/page2 I saw that about two weeks ago but i haven't the slightest clue on how to work the LOD's in Oxygen or how to add memory points :\ Luckily CWO2 Aaron is our mod god and I believe it has been added. If not ill probably go ahead and add it in hopefully....if i don't break the model again...for the 6th time... , but thanks a lot for posting that thread and reminding me of it :D Really appreciate it! Share this post Link to post Share on other sites
lumnuon 295 Posted December 23, 2014 Will it be allowed to do reskins of some of the vehicles if credits are given? I would be interested in a German CH-53 :P anyway looking forward to your mod and good luck. Share this post Link to post Share on other sites
TurtleImpaler 197 Posted December 24, 2014 Will it be allowed to do reskins of some of the vehicles if credits are given? I would be interested in a German CH-53 :P anyway looking forward to your mod and good luck. Most definitely. Since many international military organizations use the same vehicles as the USA, I am very open to this, especially since it can help sprout more A3 units and more immersion. I do want to stress though that some vehicles may be incomplete(ie the 53 may not have the optional middle row or full tail/rotor folding) upon release, and you may need to redo the skin upon the update. The only vehicles that may be impacted by this are the CH53E and maybe the M777. Share this post Link to post Share on other sites
lumnuon 295 Posted December 24, 2014 Ok good to hear :) and thx for the fast response Share this post Link to post Share on other sites
LCpl Aaron 11 Posted December 24, 2014 unfortunately so far my testing has not been successful in getting a plane simulation vehicle to use sling loading. so sling loading "may" not be possible on the MV22B but i wont rule it out completely until i have time to test some more. -CWO2 Aaron Share this post Link to post Share on other sites
deltagamer 612 Posted December 24, 2014 (edited) @Sw4l Yeah I had the same problem with the CV-22, I created a feedback ticket about the issue here: http://feedback.arma3.com/view.php?id=21623. If I could find where the sling loading config actually is located then I could be able to make it compatible with the osprey. Edited December 24, 2014 by deltagamer Share this post Link to post Share on other sites
TurtleImpaler 197 Posted December 24, 2014 You would think making a memory point and scripting it to be the sling drop point and adding in the code in the config would be enough to make it work:P Eventually I believe we will be able to do it. The biggest headache i have atm is with the M777 ACE Arty config :| Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted December 24, 2014 You had me at OH-58D, the Kiowa is the one thing that has been missing from ARMA. Share this post Link to post Share on other sites
TurtleImpaler 197 Posted December 24, 2014 (edited) You had me at OH-58D, the Kiowa is the one thing that has been missing from ARMA. Lol i know right? I was a a DetCo in my last unit for Kiowas and man, those things are amazing. Once I saw A3 didn't have one in the works I just said F it, I'll make my own. Hopefully I can have it out by February :p Edited December 30, 2014 by TurtleImpaler Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted December 25, 2014 keep up the good work man :) Share this post Link to post Share on other sites
creator31 10 Posted December 26, 2014 will the m777 work with sling loading? Share this post Link to post Share on other sites
TurtleImpaler 197 Posted December 26, 2014 will the m777 work with sling loading? Yes. The actual wheels on them will work as well when packed so it can be also towed via car/truck Share this post Link to post Share on other sites
TurtleImpaler 197 Posted December 29, 2014 (edited) Couple quick updates from the team: We now have a F/A-18C model complete thanks to 2ndLT D. Mitchell of the 15thMEU and the F/A-18D model is almost ready. The texture for the 18C has been started and should be ready soon. We also have a date for the CH53E: 08FEB2015 is the planned project release if all goes according to plan. It may need to go into a 2 week trial within the 15thMEU just to make sure it is cleared for large scale operations. The public release date for it should be 22FEB2015 The MV-22B public release should be 24JAN2015 so it can also be cleared for large scale operations. I will make sure to upload some screenshots of the MV-22B as soon as possible, and maybe some of the F/A-18C and CH53 :D PS, future vehicle list updated and classed. Get ready to have some interesting vehicles in A3 this year ;) Edited December 30, 2014 by TurtleImpaler Share this post Link to post Share on other sites
m4rt14l 13 Posted December 29, 2014 Congrats, Like too much these vehicles. Share this post Link to post Share on other sites
TurtleImpaler 197 Posted January 8, 2015 (edited) Just an update, the MV-22B is 99.999% finished, im just having issues making the FLIR work and some pathing issue i created on the MV-22B Red Dragon version. Should be all fixed by tonight and should be ready for release by this weekend. PS if anyone knows how to make FLIR and MFD work please pm me asap lol :p Edited January 8, 2015 by TurtleImpaler Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted January 8, 2015 awesome work man :) Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted January 8, 2015 Good news, eager to test it out. Share this post Link to post Share on other sites
midnightm3nace 10 Posted January 8, 2015 Just a quick question: Doesn't the Mv-22 have a weaponized variant with a 360 degree gatling gun underneath it to protect the troops during the drop? Also, I talked to someone on the 7th Cav teamspeak server and he was a Crew chief on an Mv-22, so maybe a future possible crew slot? Either way THANK YOU for being the hero to add that thing to the game, it was missed. Can't wait :D Share this post Link to post Share on other sites
Rich_R 1087 Posted January 8, 2015 Yep, a bug-free Osprey is much appreciated :) Share this post Link to post Share on other sites
TurtleImpaler 197 Posted January 8, 2015 Just a quick question: Doesn't the Mv-22 have a weaponized variant with a 360 degree gatling gun underneath it to protect the troops during the drop? Also, I talked to someone on the 7th Cav teamspeak server and he was a Crew chief on an Mv-22, so maybe a future possible crew slot? Either way THANK YOU for being the hero to add that thing to the game, it was missed. Can't wait :D Its out there but it is currently not in use in the USMC. It is being reviewed ATM and will be employed in 2016 i believe. After I get some good diagrams/ref imgs of it, I will add its 2 flight engineer/crew chief slots it has IRL and the gun. Not sure where ill place them but they'll be there lol. Either way, the copilot will be able to control the gun thanks to the FLIR cam and provide support by fire. Just note that this is not an offensive weapon, it is "primarily" defensive :p Also to add, it will have the AGM fast-roping and it should be a much more stable platform to do static lines/halo drops out the back. Im still trying to figure out how to force sling load to work without having to class the MV-22 as a helo and break it...again >.> Share this post Link to post Share on other sites
TurtleImpaler 197 Posted January 9, 2015 Just as another update, can someone with advanced config knowledge PM me? For some reason something somewhere is breaking the user actions and the FLIR :| Share this post Link to post Share on other sites
TurtleImpaler 197 Posted January 10, 2015 After some testing, the MV-22B is ready for release. A few things to note about it: The collision lights are still dim - being looked into A3MP/AiATP causes a light issue with the main light(puts it above and behind the cockpit) - being looked into Copilot Seat works FLIR + Laser Dez works (Thanks to DeltaGamer) Plane mode is stiffer Helo Mode is more nimble and more controllable For some reason, Ramp+Door+Pack feature can still be used from the outside. Not sure if i should try to keep it for P/CP but ill leave it for now. SlingLoading does not work due to the vehicle being classed as a plane(and no, i cant change it to a Helo class) If anyone finds any issues, please screenshot/make a video of it and PM it to me so i can review and fix. MV-22B Download Link: https://dl.dropboxusercontent.com/u/22943792/TurtlesArmoryV1.zip Admin, please keep this thread here until all primary helo's are completed, thanks. Share this post Link to post Share on other sites
Rich_R 1087 Posted January 10, 2015 Just downloaded..... Nice! We'll use it during our practice this weekend and come back with some group feedback! Share this post Link to post Share on other sites