CameronMcDonald 146 Posted January 30, 2015 Nice to hear, Ice. :) Share this post Link to post Share on other sites
domokun 515 Posted January 30, 2015 IB: great work, once again Kju: thx for working in the wings, again Share this post Link to post Share on other sites
icebreakr 3159 Posted February 6, 2015 v3.2 release statement Share this post Link to post Share on other sites
seba1976 98 Posted February 6, 2015 v3.2 release statement Great, thank you. I was worried. Share this post Link to post Share on other sites
domokun 515 Posted February 6, 2015 v3.2 release statement "MP campaign that follows on Thursday @ 2100 CET" tell me more :P Given recent events, more than ever I want to show my support for long-term modders like you. Share this post Link to post Share on other sites
serjames 357 Posted February 6, 2015 Yep looking forward to this A LOT. Hope the ALiVE team can get it indexed - so we can get it on the server SJ Share this post Link to post Share on other sites
icebreakr 3159 Posted February 9, 2015 Looking for someone that would make a bridge similiar to that, need it for Duala: http://www.vojak.si/ibis/bridge_ice.jpg (110 kB) This single peace needs to snap together with multiple parts to form a larger bridge. Share this post Link to post Share on other sites
seba1976 98 Posted February 9, 2015 Speaking of bridges, is it possible to make the AI able to drive over them, or is it a lost cause? Share this post Link to post Share on other sites
serjames 357 Posted February 9, 2015 I've seen bridges like that on Pantera, no ? Share this post Link to post Share on other sites
icebreakr 3159 Posted February 10, 2015 (edited) Small teaser before the release of v3.2 ;) Edited February 10, 2015 by IceBreakr Share this post Link to post Share on other sites
rimap-p90 15 Posted February 11, 2015 Hi IceBreakr! Nice work.... BTW are you still working on Tonal??? Share this post Link to post Share on other sites
icebreakr 3159 Posted February 11, 2015 Tnx, Tonal is in production, TBA. Along with many other islands (AiA TP won't be required). Share this post Link to post Share on other sites
rimap-p90 15 Posted February 11, 2015 I can't wait to "go back" to Tonal.... So many good memories... Thanks for making this great map... Share this post Link to post Share on other sites
seba1976 98 Posted February 11, 2015 Speaking of bridges, is it possible to make the AI able to drive over them, or is it a lost cause? Any word on this? Share this post Link to post Share on other sites
icebreakr 3159 Posted February 11, 2015 Will incorporate pathing for bridges, we'll see how it goes. Share this post Link to post Share on other sites
seba1976 98 Posted February 11, 2015 Will incorporate pathing for bridges, we'll see how it goes. Share this post Link to post Share on other sites
opendome 91 Posted February 11, 2015 So excited to play this with ALIVE! Def one of my fav maps from arma 2 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted February 11, 2015 Tnx, Tonal is in production, TBA. Along with many other islands (AiA TP won't be required). Tonal? The Tonal from "BAS Tonal Tango"? OMG :cool: I love it! When I cross over Duala (A3) I feel the old time when my HMMW was shoot from civilian rebels that throw stones. old time Operation Flashpoint. No game will be better than OFP!! However IceBreaker your Islands are simply awesome. I see Lingor and seems also very cool. U plan to import in A3? However nice decision to don't be necessary AiA TP. Nice nice decision! Share this post Link to post Share on other sites
ryanbeckey0 1 Posted February 12, 2015 cant wait for the release tonight, looking forward to seeing the molation/afrene armies in their fancy new uniforms and updated guns Share this post Link to post Share on other sites
icebreakr 3159 Posted February 12, 2015 (edited) Pssst.... It's out ;) see first post. Changelog: v3.2 - added: UNITS! Molatian and Afrenian Infantry along with weapons (RPK, PKM, AKM, AKMS, Steyr Aug A1, SVD Dragunov, RPG7, etc.) - added: Afrenian policemen with new weapons (AR-15 and M1911) - added: dust/particle effects for all surfaces (tnx Kju for help) - added: ammoboxes with gear for both armies (Ammo>Afrenian Gear, Ammo>Molatian Gear) - workers brough buldozers to Aeroporto Swonto Pinley and flattened some of the bumps - improved coastline, added a lot more detail - slight military upgrades to the Kinsella and Bolabongo airports - Afrenians claimed central-west island and built a Vestinga settlement there after they discovered ruins of an ancient fortress there - Molatians are threatening with invasion of the Vestinga so Afrenians built the Katakabi Armybase on West coast - reworked three oasis areas, they don't use obsolete A2 pond object anymore - removed: St. Trisha island, replaced with huge Suidorra Region (towns/villages: Lukasa, Imalia, Solon, Boona, Campolongo) - Molatians bombarded the Solon village on SE to retailate for Afrenian new Vestinga settlement in border zone, new war is on horizon - updated island selector preview picture of the map Special thanks to nzdfcrash who went extra miles to wrap up this awesome units release. Models, weapons, configs, you name it. He's da man. Enjoy. Edited February 12, 2015 by IceBreakr Share this post Link to post Share on other sites
seba1976 98 Posted February 12, 2015 Congrats! I just can't wait to get home now :) Share this post Link to post Share on other sites
inlesco 233 Posted February 12, 2015 Great work IB! Very excited about the upcoming islands! Hopefully this stream of free amazing content will never stop ;) Share this post Link to post Share on other sites
dar 12 Posted February 12, 2015 (edited) Icebreakr, you continue to amaze me. I loved this map in A2, love it in A3 and am looking forward to more of your, as usual, BI-Quality professional stuff. Me and my friends already enjoyed numerous matches on Duala in A3, its just a blast with the right assets. I might suggest though that you release the Units as a seperate mod. The AKs and PKMs from dozents of mods are already stockpiling in my Armory :P Anyway, great work on these, looking forward to fitting vehicles maybe. Edited February 12, 2015 by Dar Share this post Link to post Share on other sites
chompster 29 Posted February 12, 2015 (edited) Pssst.... It's out ;) see first post.Changelog: v3.2 - added: UNITS! Molatian and Afrenian Infantry along with weapons (RPK, PKM, AKM, AKMS, Steyr Aug A1, SVD Dragunov, RPG7, etc.) - added: Afrenian policemen with new weapons (AR-15 and M1911) i forgot if this was mentioned is the army with the island too?? with the millita sort of enemies Hope not. Much rather it be a separate "mod" so those that don't want them aren't forced to have it. Units will be a separate addon.err... whatever happened to this? And before anyone says i'm ungrateful, it's simply annoying to 1. have units you don't actually want. 2. have duplicate units and 3. have yet another pack of weapons for the 100th time in your mod set because everyone keeps adding their own AKs and RPGs and PKMs. I am very much grateful for the time and effort these guys put into their mods of course(because it's absolutely amazing), but can't help but it feels that these things ever get taken into consideration. Edited February 12, 2015 by Chompster Share this post Link to post Share on other sites