oldy41 61 Posted May 27, 2015 (edited) I am head of arma 3 russian community . This day at 20:00 we planned play coop for 60 people. But because you changed classnames, Deleted some vehicles - now almost all our missions are broken. THANK U VERY MUCH FOR "GREAT" UPDATE!! U just broke more than 36 missions!!! Good job! And your 1.0 is full of bugs and script errors! Pls stop do mods!!! If you ask politely I am sure Leight will refund all the money you paid for his mod! BTW Leight: Many thanks for the update. I appreciate it! Edited May 27, 2015 by oldy41 Thanks! Share this post Link to post Share on other sites
JustFacepalm 10 Posted May 27, 2015 You must be complete idiot if you are updating mods just before big coop missions. Ohhh! Insulting me doesnt fix what have your done to all who used your pack for mission making! ---------- Post added at 17:55 ---------- Previous post was at 17:51 ---------- If you ask politely I am sure Leight will refund all the money you paid for his mod!BTW Leight: Many thanks for the update. I appreciate it! Please Read post from marquez before posting nonsence. Share this post Link to post Share on other sites
Brawler 15 Posted May 27, 2015 yes its take a shit load of time to create missions, but to insult mod maker because his missions are broken is not ok and it is his problem not leigh. im sure a lot of people have to rebuild their mission aswell, and not just him. Share this post Link to post Share on other sites
leight 4 Posted May 27, 2015 I'm not insulting nobody. For me updating mods just before the mission is the stupidest thing in the world. ---------- Post added at 17:59 ---------- Previous post was at 17:57 ---------- Probably today i will release upgrade which fix missing units. Share this post Link to post Share on other sites
christian2526 68 Posted May 27, 2015 Will the Ultra nationalist units be back in with the same classnames as before? Share this post Link to post Share on other sites
banky 4 Posted May 27, 2015 Probably today i will release upgrade which fix missing units. Great news. Thanks man for all your work on this. I love that no matter what map you play on, you can find a faction in your pack that fits the place/situation perfectly. Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 27, 2015 Did the Afghan civilian faction for @Alive get deleted or changed? It was: "LOP_Afg_civ", but I don't see it, or a replacement name on the first post. Many thanks. Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 27, 2015 LOP_TAK_Civ Thanks Leight. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 27, 2015 (edited) edit: nevermind found them yes its take a shit load of time to create missions, but to insult mod maker because his missions are broken is not ok and it is his problem not leigh. im sure a lot of people have to rebuild their mission aswell, and not just him. ^this Edited May 28, 2015 by SavageCDN Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 27, 2015 Can I also suggest, as others have done, that groups of 13-16 men is rather too large? It makes automated AI in @alive look more like an entire army is approaching, rather than a normal patrol and adds re-balancing of game play as an additional task for mission makers, beyond that of renaming the factions; something which is significantly more tricky imo. 8 might be a sweet spot? It doesn't mean removing any of your units, just split them into separate groups. Share this post Link to post Share on other sites
solusseraph_zero 17 Posted May 27, 2015 Hey Leight, thanks for all of the work that and time that you put into your mod, it's much appreciated. This pack is quickly becoming my standard for any OPFOR in my missions! One note or suggestion: I appreciate the added LOP_ISTS faction for a topical OPFOR that's in the news and I plan on implementing it in some of my missions, but is there any chance of adding the previous units that were apart of the LOP_IT faction, perhaps as a separate faction from ISTS? I think that having a faction that doesn't wear the black seen with ISTS would be beneficial for scenarios with a more generic flavor, such as fighting the mujahideen, non-ISTS terrorists, and other Middle Eastern fighters that don't necessarily wear that black "uniform". Just a thought, but I appreciate your work regardless! Share this post Link to post Share on other sites
paramedic 22 Posted May 27, 2015 I'm not mad at someone or angry...and I have to edit the mission file like every other mission maker. I just think renaming classnames isn't the best thing to do, at least for a widespread used mod. But I can understand why Leight did it. And no you don't have to do any mission from scratch, it's just a pain in the ass to search and replace all the stuff in the mission.sqm. Leight I think modders can seldom provide a full changelog but if you rename classnames, could you please give us a neat list with former classnames and changed ones, a changelog of classnames could really save a great amount of time for all mission makers. Edit: I mean for the next time you have to change classnames. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 27, 2015 Did the Afghan civilian faction for @Alive get deleted or changed?It was: "LOP_Afg_civ", but I don't see it, or a replacement name on the first post. Many thanks. LOP_TAK_Civ Hmm, I had LOP_Tak_Civ and still not seeing any in Alive Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 27, 2015 Froggyluv, I can confirm LOP_TAK_Civ works as a Civ faction in Alive. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 27, 2015 (edited) Yeah Im messing something up because im not even getting vanilla Civs....my bad Edit: Yeah I have both Modules down and my TAOR marker covers almost entire map :( https://dl.dropboxusercontent.com/u/62320088/Real_Alive_Try2.Takistan.rar Sorry for thread hijack man -just wanna get these guys up and running Edited May 27, 2015 by froggyluv Share this post Link to post Share on other sites
i wub pugs 15 Posted May 27, 2015 You got both civ modules down? That's all you need and a map that will populate.... Share this post Link to post Share on other sites
paramedic 22 Posted May 27, 2015 Found some problems in your classnames file on pastebin: "LOP_ISTS_Infantry_Medic" is really "LOP_ISTS_Infantry_Corpsman" "LOP_Tak_Civ_Man_03" doesn't exist at all Share this post Link to post Share on other sites
leight 4 Posted May 27, 2015 There is little upgrade on the first page Share this post Link to post Share on other sites
5harp5hot 11 Posted May 27, 2015 Hey Leight, thanks for the update! I've noticed that you have a few great quality direct A2 ports, such as the ChDKZ Bardak, ChDKZ Commander fatigues, not to mention your entire Afghan Militia faction too. So I was wondering if you would consider doing more ports from A2, and going even as far as replacing some of your existing factions with a direct A2 port (i.e. ChDKZ). That would be absolutely amazing. On the same lines, I'm curious, does porting units from A2 take more time than creating your own content? Share this post Link to post Share on other sites
maquez 141 Posted May 27, 2015 Yeah Im messing something up because im not even getting vanilla Civs....my bad Edit: Yeah I have both Modules down and my TAOR marker covers almost entire map :( https://dl.dropboxusercontent.com/u/62320088/Real_Alive_Try2.Takistan.rar Sorry for thread hijack man -just wanna get these guys up and running should work now https://drive.google.com/file/d/0B1gWUNu0kwK1MkxPeDVNSVNtblE/view?usp=sharing Share this post Link to post Share on other sites
froggyluv 2136 Posted May 28, 2015 Once again saves the day ^^^ thread hero. Great to see the Afghan Militia mixed in with non-threats that look alike. Thanks to Leight as well for splendid pack. Problem seems to be marker size combined with settings of the module etc.. Now if I could only get these towns to start teaming with life....maquez!! :rolleyes: Share this post Link to post Share on other sites
maquez 141 Posted May 28, 2015 (edited) Leight's do you allow upload version 0.8.1 to my googledrive so people still can use and play my missions? I will not use version 1.0.1 the reason behind that is your newly configured group sizes are way too big. It will break performance of my mission design to the point of unplayable. If you don't allow, then would you be so kind and upload version 0.8.1 anywhere and make permanent download link available? kind regards maquez [Q-Net] Edited May 28, 2015 by maquez Share this post Link to post Share on other sites
Knight143 10 Posted May 28, 2015 Hey Leight, my unit and I love you're OPFOR Pack, it's one of the best out there. I Just wanted to ask, did you know that the only group in the Afghan Militia and ISTS is a sentry in Zeus? Or do you plan on expanding the infantry groups later on? Thanks for the upodate! Knight143 Share this post Link to post Share on other sites
Guest Posted May 28, 2015 New version frontpaged on the Armaholic homepage. Leights OPFOR Pack v1.0.1RHS Escalation Share this post Link to post Share on other sites