solusseraph_zero
Member-
Content Count
14 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
17 GoodAbout solusseraph_zero
-
Rank
Private First Class
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Raptors, Zombies and more!
solusseraph_zero replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey bad benson, Just wanted to thank you for your hard work on this project and your other projects. Definitely a refreshing twist on Arma. Sent from my iPhone using Tapatalk -
solusseraph_zero started following ARMA 3 - GENERAL, ARMA 3 - USER MISSIONS and ARMA 3 - ADDONS & MODS: COMPLETE
-
solusseraph_zero started following [A3][COOP-32] ALiVE TAKISTAN NATOFOR, [COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator, A3 Wounding System (AIS by Psycho) and and 4 others
-
NATO SF and Russian Spetsnaz WEAPONS for A3
solusseraph_zero replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Massi, Thanks again for all of your work! I share the same sentiment regarding the sounds. While I enjoyed your custom sounds prior to the official Arma 3 audio overhaul, I think that the updated vanilla sounds are better quality than the custom sounds. I would second the sentiment for a reversion to the non-custom sounds. Regardless, thanks for making your mod packs! They continue to be my most used weapon packs. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
solusseraph_zero replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey shay and spirit, Just wanted to say thanks for all of your hard work and dedication on this mod. My mod playlist has fluctuated significantly since Arma 3 came out, however, MCC has been a great asset in Arma and thus has been constant fixture in my mod playlist. Also, I had been planning on picking up Keep Talking and Nobody Explodes and here you go implementing it into MCC! Wonderful! If y'all had a donation link to support continued development, I'd happily contribute. Sent from my iPhone using Tapatalk -
USSOCOM DEVGRU and 75th RANGER A3
solusseraph_zero replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a lot for all of your hard work, massi! -
Jurassic Arma - Raptor Pack
solusseraph_zero replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your time and effort bad benson, much appreciated! -
Lightsaber System
solusseraph_zero replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
mcruppert, your work always brings me back to Arma. I can't wait to play a jedi horde mode vs. raptors. Thanks for being awesome! -
Hey Leight, thanks for all of the work that and time that you put into your mod, it's much appreciated. This pack is quickly becoming my standard for any OPFOR in my missions! One note or suggestion: I appreciate the added LOP_ISTS faction for a topical OPFOR that's in the news and I plan on implementing it in some of my missions, but is there any chance of adding the previous units that were apart of the LOP_IT faction, perhaps as a separate faction from ISTS? I think that having a faction that doesn't wear the black seen with ISTS would be beneficial for scenarios with a more generic flavor, such as fighting the mujahideen, non-ISTS terrorists, and other Middle Eastern fighters that don't necessarily wear that black "uniform". Just a thought, but I appreciate your work regardless!
-
Jurassic Arma - Raptor Pack
solusseraph_zero replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey McRuppert, I just wanted to thank you for your work with the raptors. This mod has been great fun to sprinkle into my groups play sessions. Combined arms tactics with raptors is so amazing! -
Something that I would find very useful would be a way to share presets with others. I have some friends who are hesitant to get into the mod scene because of the seeming complexity of setting up multiple mods and anything to help lower that barrier would be useful.
-
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
solusseraph_zero replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome mod, definitely adds to the experience. One question: it there a way to modulate how intense the effects are? I quite like them the way they are, but it might be nice to be able to tone down the maximum intensity for some of my less enthusiastic friends. Thanks for your work! -
Chessmaster's Wounding System
solusseraph_zero replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey chessmaster, Just chiming in to say thanks for your work on this mod. Makes it easy to implement an AI compatible revive system into my missions. I look forward to your updates! -
USSOCOM DEVGRU and 75th RANGER A3
solusseraph_zero replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey massi, Great job on all of the work you've been doing. I've been messing around with the uniforms in this pack and came a cross a visual artifact that's seen with one particular set of headgear: the US MICH SFB, in all camo variants. The glitch appears like so: http://cloud-4.steamusercontent.com/ugc/27356777992580674/F6DCB12D33D0F1D43A6FD7E99C5B387A076214BE/ It seems to be present at the same location regardless of stance. Doesn't affect performance, just a weird visual glitch. I don't know if you'd be able to fix this, but I thought I'd let you know. Thanks again for all of your work! -
F3 Mission Development Framework (F2 for ArmA 3)
solusseraph_zero replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work on the new release. I have a question about the respawn script: how can I get AI to respawn with the gear that they were spawned with via "assigngear"? What I've been able to gather is that "f_JIP_playerRespawn" is responsible for re-running the "assigngear" script, however I can't figure out how to get it to run on AI when they respawn. Any help would be appreciated. Thanks!