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m4rt14l

[A3][COOP-32] ALiVE TAKISTAN NATOFOR

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ALiVE TAKISTAN NATOFOR


By M4RT14L







ALiVE NATOFOR is a 32 player coop mission in which you must complete a variety of random tasks, and thanks to ALiVE is recreated in a live and persistent scenario, tasks are executed unlimited, one of each class at a time and not a new task is created until it completes the previous, mission itself has no specific goal, but it is developed with the sights set as a persistent and long-lasting Co-Op.

Mission Features

Random Tasks
You can access the "Operations Board" from HQ (markers on map) or through BIS Comms Menu (0-8-1).

AIR OPERATIONS
designed to be completed by the air crew, with the occasional help of a team with JTAC,

-Destroy Artillery
-Attack convoy
-Bomb Depot
-Combat Air Patrol

COMBAT OPERATIONS
to complete these will have to involve all players,

-Area Clear
-Kill Officers
-Find Evidences
-Search and Destroy caches
-Find and Destroy Comms
-Area Clear (Insurgent Variant)
-Destroy Mobile AA
-Find & Capture Insurgent Leader

SUPPORT OPERATIONS

-IED Clear
-Road Repair
-Deploy HQ
-Deliver Supplies
-Repair Vehicle
-Medevac
-Recover UAV Intel
-Pilot CSAR

 

CIVILIAN INTERACTION MODULE by SpyderBlack723

 

Now you can interact with civilians in a complex and inmersive way, you can question these in search of IED´s, hostiles or enemy placements, in addition of register or arrest them, honestly it's the best plus for the ALiVE living environment.

ZEUS

Commander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to MHQ. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script.

AI RECRUITMENT

Team leaders can recruit AI´s, thanks to Bon_Inf* for his amazing Bon_AI_recruitment script.

New BIS Revive function (Only for vanilla version)

Virtual Arsenal

author and acknowledgments

By M4RT14L I appreciate your work,

Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned,
To the ALiVE Team by this amazing tool,

To SpyderBlack for his fantastic Civilian Interaction Module among many other works,
To ACE3 Dev Team,
Leight for his Opfor Pack,
Red Hammer Studios,
Nashable for nash_zeus_mhq,
kju for All In ArmA Terrain pack,
Larrow for LAR-fnc_removetasks,
Valixx and Kylania for his work scripting Random Objectives,
This fantastic community that no cease to work to improve ArmA III.

*Last Update v2.6*

 

-Fixed spamming error on RPT.

 

 

Requirements

 

*For All versions

AiA TP By kju.
ALiVE By ALiVE Dev Team.
CBA_A3 By The CBA Team.
Leight's Opfor Pack By Leights.
RHS: Escalation By Red Hammer Studios.
Task Force Radio By TFAR Dev Team.

*For ACE3 version

ACE3 By ACE3 Dev Team.
Commander´s Tablet By Riouken.

Download from ArmaHolic ALiVE =[TAKISTAN - NATOFOR]= v2.6 (ACE3 - Vanilla)

I hope you enjoy it, greetings and thanks.

Edited by m4rt14l
Update

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We did a short run yesterday and it's looking very good. nice job :)

We couldn't get the medevac mission to work, we had no option to move the casualties or load them into a vehicle or such. How do you do that?

Also a friendly request, could you translate the roles into english?

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Looking great, some meaningful tasks is exactly what's needed with AlivE. Looking forward to try it out.

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^^ What he said, or at least have it that if those addons are NOT available in the config it will still play.

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First, thank you all for playing it,

Hi Watarimono,

To complete the medevac operation, the two wounded have an addAction getting them to join your group and be able to give orders to embark on vehicles etc.

apologies, it was a mistake forget translate the roles to English, will update a new version soon, and I will make sure that everything is properly translated, plus add and improve some tasks.

I think it's also a good idea to create a version without addons.

Kremator is an honor greet him, Battlezone is a splendid work, that would be great to créate for ArmA III:)

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I think it's also a good idea to create a version without addons.

Thank you very much. May be VAS is able to dynamically presents you all the weapons in your loaded addons.

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I have made ​​some changes and corrections, I update the first post.

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I still have the TFR and mk18 addon requirements. What did you change ?

EDIT: sorry, just noticed the updated part of the first post. I guess I'll have to wait a little bit more :)

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I still have the TFR and mk18 addon requirements. What did you change ?

EDIT: sorry, just noticed the updated part of the first post. I guess I'll have to wait a little bit more :)

The version without addons is almost ready, incidentally have to correct some bugs I've seen in testing and I've been able to correct.

thanks:D

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Looks good anxious to try out the add-on free version :)

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I have made ​​some changes, and added to the download package version with addons and addon-free:)

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I have made ​​some changes, and added to the download package version with addons and addon-free:)

Thank you so much !! I know what mission I'll play after work ! ;)

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I will test this today but my mates tell me there is a problem that the friendly units shooting on them on the respawn without a reason.

Anyone know this problem ?

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I will test this today but my mates tell me there is a problem that the friendly units shooting on them on the respawn without a reason.

Anyone know this problem ?

Most likely is that has spawn an enemy convoy, does not happen often but sometimes even they can spawn inside the base.

Anyway I'll check, and thanks for feedback:):thumb:

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Thanks for this great mission, I love it.

I tested this mission yesterday and it did not have any issues right now.

BTW, Could you add the script like skip time?

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Thanks for this great mission, I love it.

I tested this mission yesterday and it did not have any issues right now.

BTW, Could you add the script like skip time?

Hi insan115 Thanks for your words,

The commander slot can be used as Game Master with ZEUS, and it can advance or delay the time besides the weather.

Regards.

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When I tried to read the version 1.3 mission, my server received this error 'Destroy waypoint not linked to a target: Near target acquisition is slow and may even select friendly unit."

Do you have any idea about it?

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Need more info, what's task happen this?

It happens at mission loading. After I chose a Role Assignment, it will load the mission and stopped.

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Ok, I will check and repair soon,

Thanks for feedback:)

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Very well playing mission, Great FPS's. Question, if I have a Destroy Armor or Convoy and I do it with a Plane the mission never completes? Why would that be? Mission is being played on Dedi-Server.

Update: Also noticed no trigger for Gate at FOB.

Edited by vengeance1

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Very well playing mission, Great FPS's. Question, if I have a Destroy Armor or Convoy and I do it with a Plane the mission never completes? Why would that be? Mission is being played on Dedi-Server.

Update: Also noticed no trigger for Gate at FOB.

Hi Vengeance,

All tasks can be completed in any way, I mean when the objective is to destroy a cache if you are able to give to by plane, the task is completed, regardless of the kind of task, the intent with the "Air Operations", is there some specific tasks that can be completed from a plane or gunship.

The barriers of the FOB are not linked to triggers, it is a matter of performance, to save triggers that are executed repeatedly.

Thanks for your words and regards:)

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