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Brawler

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  1. Brawler

    HETMAN - Artificial Leader

    no error in your code, you are missing 2 commands. Add this: RydHQ_MAtt = true; RydHQB_MAtt = true;
  2. Hi Shay I love the gaia system:-) But to have more usability i would love to see the following in mcc: - Gaia system can be in modular form, use markers to define zones, and options to either sync units/groups or all editor placed units. - Add a stratigic position module so gaia will send units to the modules position to attack/defend. - Add supprts options in the editor it self and choose who will be the commander in the editor. - Add options to deny players to use mcc while in mission. (If the first option is implemented ofcourse). Thanks for your work on your mod and enjoy your time with the little one:-)
  3. Brawler

    Spyder Addons

    I don't have the issue. are you in first person or third person? The module is synced to the middle table
  4. Brawler

    RHS Escalation (AFRF and USAF)

    Thanks a lot for the new update, A LOT of new toys to play with :) Take a well deserved Christmas holliday! Merry Christmas
  5. SPUDSpyderblack has create a script for alive, you will find it on the alive forums under topic "recruit ai". Im on mye Phone noe so i cant provide a link to github. It vert easy to set up, and it works both on client and dedicated server.
  6. Brawler

    JSRS3: DragonFyre

    I can test on my server tonight:-)
  7. http://www.armaholic.com/page.php?id=28604
  8. ok, try to increase the taor on blufor_1, and create a new taor for oppfor_1 so that is covering the rest of the map. And also make some space between the taors. And make sure the taors are either rectangle or elipse, and do not turn them.
  9. I use asr ai, works pretty well, actually its terrifying some times! One time i ended up in a heavy firefight in negades on altis and we took some casualties, me and ai mates pushed forward and suddenly we took fire from both flanks, and before i could react i was back on respawn! lol They also call for help in a certain radius, 500m is default, so if you stay in one spot for to long, you suddenly have a living hell in no time! combine this with the ai comander from alive, you can look forward to some insane and epic fights!
  10. How to setup a local dedicated server for ALiVE Step 1: Download TADST from Armaholic, and unzip the content to desktop. Copy TADST.ext to your arma 3 directory. Ex: C:\Program Files (x86)\Steam\steamapps\common\Arma 3. Make a new shortcut on TADST.exe and but it on your desktop. Step 2: Click on windows icon and then search for all programs, type: ¨run¨ and then the run application will open. Type cmd in the text field, then it will open a DOS interface. Type inn ipconfig/all and press enter. You will se alot off ip adresses. Take note of the following ip adresses: IP adress Networkmask. Standard Gateway DNS Server DNS Server alternative Step 3: Right click on your nettwork ikon to buttom right on your desktop, and click on network and sharingcenter. Then you click change setting for network cards. Locate your active network card and right click and select properties. Then you will see a menu, locate Internett protocoll 4 TCP/IPv4, select that, and click on properties. Selct manual configuration on both Ip adresses and DNS adresses. Type in the values you took note off in step 2. click on OK, USE and OK. Its important that yout PC is on a Static IP, se step 4. Step 4: Open a internett explorer, type in the Standard Gateway adress you took note on step 2, press enter. Then you shoud se the login interface to your router, if you dont know your login details, its normaly: username: admin, password: is your default key, labeled under you router. locate the settings for port forwarding, normaly it shown under network security, depending of your router. You must allow port 2302-2305 to be open, in most cases you must also define and IP adress for a server or a divice, ie your dedicated server for arma 3. Step 5: Click on this link: http://www.whatsmyip.org/, take note on the ip adress displaying. This is your external ip adress, witch you must use in War Room. Step 6: Go to: http://alivemod.com/user/login and create an account, create a new group and click on create a server. Follow the server setup instructions. IT IS IMPORTANT THAT YOU UPDATE @Aliveserver and ALiVE.cfg after each update on alive! Step 7: Open TADST, follow guide on armaholic on how to setup TADST. The only thing that is not noted on the guide is the value on Steam port, the correct value is 2305 not 8766. Select a ALiVE mission, (try one of the official missions from ALiVE, you find them in @AliVE, Demo, MP. Copy the ALiVE_Insurgency_Redux.Altis.pbo or the mission of your choice and paste it to MPmissions in Arma3 directory.) And you need to run the exact same mods as your client but include @aliveserver aswell. Click LOUNCH Remember to shut down Steam client, the Steam client must always be shut down before you starting your dedicated server! Step 8: Start Steam client again and start arma3. Go to multiplayer and click on filters, type in your name on your server, it might take some time before it shows up! When it shows up join your server and start to play! When you want to save your mission: open chat and type login yourpassword defined in TADST, click on Server Save and Exit. Login in to War Room and and check that the stats is showing up and everything look ok. If it is, then cudos to youJ
  11. If you are trying to start a mission from a local dedicated server from your pc, it will crash if you havent open port 2302-2305 in your router, if you haven't you probably can not join your server either. The reason why is the data module is placed in the mission, and it tries to connect to alive database, if those port are not open, connection will be blocked in the firewall on the router, and the game crash to desktop. You should also check your server settings on war room, but this should not crash the game.
  12. I finaly has upgraded my pc, so i can run alive on local dedi, connected to war room and it works like a charm, a big thanks to alive dev team for this! Donation is inbound!
  13. Thanks Spyder. I just create a second trigger to assign task to player when close to objective. Then i put your code in a second trigger, and set it to repeat, so that when player is close, the IED schould spawn. When all IED is disarmed the second trigger will trigger it as complete. In theory this schould work as i want. I give it a try tonight, and report here with result.
  14. Thanks, i tried: ((count ([getposATL thisTrigger, 500] call ALIVE_fnc_getNearIED)) > 0); but this didn't work. im a complete noob when it comes to scripts tough.
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