XTRIXTRIX 10 Posted November 23, 2014 (edited) Congratulations on update v02 Leight.The mod add`s a great deal to scenario/mission maker`s arsenal :).The only thing that i can suggest would make the mod better is to replace the weapons (AKs) with `Toadie's SmallArms and Animations` mod if you are able to and Toadie gives you permission (I hope he does :p).Anyway thanks for an amazing mod :). Also first post :cool: Edited November 23, 2014 by XTRIXTRIX Share this post Link to post Share on other sites
FOX Dome 1 Posted November 23, 2014 (edited) EDIT: nvm.... i found my mistake .... now everything works Keep up your good work! Edited November 23, 2014 by rAMMY Share this post Link to post Share on other sites
D-DayDawson 10 Posted November 23, 2014 (edited) Hey! Thanks for the update. But I seem to still be getting this message "Error updating 'bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/' by 'lop_c_veh_mi8\config.cpp/CfgWeapons/LOP_57mmLauncher/Burst/', base 'Burst' ErrorMessage: bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: Cannot find base class 'Burst'' Any ideas? this is the mod list on startup mod=@CBA_A3;@ALiVE;@AllInArmaStandalone;@Imrali-v1;@Koplic;@Bornholm;@CAF;@RDS_AG_Comp;@RHSAFRF;@RHSUSF;@ascz_a2_map_fixes;@Wake;@RDS_Civ;@Leights_OPFOR;@ExtraEditor;@sfp_islands;@SMD_A3;@Panthera;@RQ-11_RAVEN_AB_A3; Thanks for any help. OH.... And still no ALiVE.... :( Edited November 23, 2014 by D-DayDawson Share this post Link to post Share on other sites
Guest Posted November 23, 2014 Release frontpaged on the Armaholic homepage. Leights OPFOR Pack v0.2RHS Escalation ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted November 23, 2014 Updated mod 0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 23, 2014 D-DayDawson said: Nice Mod... But I was getting an error on start up'0:38:51 Error updating 'bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/' by 'lop_c_veh_mi8\config.cpp/CfgWeapons/LOP_57mmLauncher/Burst/', base 'Burst' ErrorMessage: bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: Cannot find base class 'Burst'' I deleted all files for the MI8 and the game loads fine. Also do you have a list of Names for ALiVE? Thanks Still get this error in 0.2 ---------- Post added at 23:53 ---------- Previous post was at 23:26 ---------- ch27 said: Yes, I have tried using LOP_Faction_ChDKZ and LOP_Faction_ISIS in the ALiVE CQB module and they do not work. I tried this with normal mil / civ placement and it doesn't work either Share this post Link to post Share on other sites
dhr 10 Posted November 24, 2014 Great Mod Thanks. I am enjoying it a lot. I only have one issue...I have lost some Empty, Single Player mission, Armored vehicles. I say some because the Russian and American tanks are still in, but Canadian Leopard C2 is gone. The default Slammers, Kuma Mora, Scorcher, etc..are gone. They are still available in the Bluefor/Opfor option with crews, but I cannot put an "Empty" one on the map. I have the required Escalation installed Share this post Link to post Share on other sites
leight 4 Posted November 24, 2014 AccuracyThruVolume, for me everyrhing is working fine... class LOP_57mmLauncher : Missiles_DAR { magazines[] = {"LOP_192Rnd_57mm","LOP_128Rnd_57mm","LOP_64Rnd_57mm"}; modes[] = {Far_AI, Burst}; displayName = "57mm Rockets"; class Far_AI : Far_AI { displayName = "57mm Rockets"; }; class Burst : Burst { displayName = "57mm Rockets (Burst)"; burst = 2; }; }; Share this post Link to post Share on other sites
mike@uk 0 Posted November 24, 2014 I think the 57mm problem might be to do with AllinArmA compatibility, as I also get the error when using allinArmA. Share this post Link to post Share on other sites
bullsh 22 Posted November 24, 2014 Ultranationalists are a great addition. Everything working fine here. Only thing missing for the Ukrainian conflict now is the Ukrainian army. Share this post Link to post Share on other sites
subroc 4 Posted November 24, 2014 (edited) I can´t get this addon to work with ALiVE, iv´e tried all the factions, they all spawn opf_f units. A strange thing iv´e found dePBO:ing the addon is that faction names differs between the cfgvehicles and the cfggroups Edit: changed the faction names in the pbo so the cfgvehicle and cfggroups factions are the same, no difference Edited November 24, 2014 by subroc edit1 Share this post Link to post Share on other sites
General Kong 148 Posted November 24, 2014 (edited) Hey Leight, I was wondering for the next version, if you could give the Ultranationalists a "Recruit" unit that has the AKSU and has light armor and randomized Headgear? And can you add a BTR60 and T72 aswell? And finally, will you consider adding a Independant Corporate PMC Faction?, these are the guys that I think would be what they would look like :http://postimg.org/gallery/2aixruua2/df3c26e2/, The would use Technicals, Humvees and Black Hawks Edited November 26, 2014 by GeneralKong Share this post Link to post Share on other sites
accuracythruvolume 547 Posted November 25, 2014 Mike@Uk said: I think the 57mm problem might be to do with AllinArmA compatibility, as I also get the error when using allinArmA. This does indeed seem to be the case. It worked as soon as I disabled AiA, good catch Mike! Now this mod just needs to play nice with ALiVE and I with love it long time. Good work OP, just needs a little tweakin'. Share this post Link to post Share on other sites
jinougaf 11 Posted November 26, 2014 Hey,Leight,do you have any plan to add Irak Army and police to this mod? Share this post Link to post Share on other sites
5harp5hot 11 Posted November 26, 2014 ALiVE isn't working on my end either, starting up the mission will say "There are no profiles assigned for this OPCOM", meaning that it hasn't recognized your faction as a usable faction. I hope you can find out why we are having so much trouble with ALiVE, as this has to be on the top 3 OPFOR and Indfor addon on my list! :) Share this post Link to post Share on other sites
Fadi 22 Posted November 26, 2014 (edited) The units look great, thanks. The Ultranationalist Units have the exact kind of look I've been trying to find. Also it's not working with ALiVE also because the groups aren't following the standardization for groups: http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation An example: class CfgGroups { class Indep { class LOP_Faction_AA { name = "Afghan Army&Police"; class [b]LOP_AA_T72_Groups[/b] { class LOP_AA_T72BB_Platoon { Swapping "LOP_AA_T72_Groups" to "Armored" and it should work. In the meantime if anyone wants to get it to work there's always mapping the units yourself on a per mission basis: http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings Would it be possible also to add some groups in trucks? Edited November 26, 2014 by Fadi Share this post Link to post Share on other sites
5harp5hot 11 Posted November 26, 2014 Fadi said: The units look great, thanks. The Ultranationalist Units have the exact kind of look I've been trying to find.Also it's not working with ALiVE also because the groups aren't following the standardization for groups: http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation An example: class CfgGroups { class Indep { class LOP_Faction_AA { name = "Afghan Army&Police"; class [b]LOP_AA_T72_Groups[/b] { class LOP_AA_T72BB_Platoon { Swapping "LOP_AA_T72_Groups" to "Armored" and it should work. May I ask what exactly you did to get to this config? I'd like to do your first option, which is to modify the mod altogether, right now I've depbo'd lop_c_men_groups.pbo, and I think I'm on the right track, but if you could elaborate more on how you did it and what to do, it would be much appreciated! Share this post Link to post Share on other sites
Fadi 22 Posted November 26, 2014 5harp5hot said: May I ask what exactly you did to get to this config? I'd like to do your first option, which is to modify the mod altogether, right now I've depbo'd lop_c_men_groups.pbo, and I think I'm on the right track, but if you could elaborate more on how you did it and what to do, it would be much appreciated! Can't say I'd be keen on helping with that without Leight's permission, it's up to him if he wants to make the configs ALiVE compatible or not. In the meantime faction mapping works just fine. Share this post Link to post Share on other sites
singleton 22 Posted November 27, 2014 Please make ALiVE Compatibility Leight. It's a simple config reconfiguration and you have handfuls of guys expressing desire for your addon to play nice with ALiVE. Share this post Link to post Share on other sites
m4rt14l 13 Posted November 27, 2014 Singleton said: Please make ALiVE Compatibility Leight. It's a simple config reconfiguration and you have handfuls of guys expressing desire for your addon to play nice with ALiVE. Totally agree!!! Fantastic work, provides units for a great conflict variety. Share this post Link to post Share on other sites
jinougaf 11 Posted November 27, 2014 Please someone answer me,is that the AKMS in ISIS soldiers hands the same with the NATO SF and Russian Spetsnaz Weapons by massi?Is that means that RHS itself are using the massi's AKMs in their mod? Share this post Link to post Share on other sites
m4rt14l 13 Posted November 27, 2014 JinougaF said: Please someone answer me,is that the AKMS in ISIS soldiers hands the same with the NATO SF and Russian Spetsnaz Weapons by massi?Is that means that RHS itself are using the massi's AKMs in their mod? RHS uses his own weapons. Share this post Link to post Share on other sites
jinougaf 11 Posted November 27, 2014 M4RT14L said: RHS uses his own weapons. So that means these AKMs in ISIS soldiers hand are not from the RHS mod,ther are from the Leights OPFOR Pack itself?And the AKMs in Leights OPFOR Pack are the same with massi's mod? Share this post Link to post Share on other sites
leight 4 Posted November 27, 2014 I released hotfix for ALIVE support, but I didn't check this because I don't know how to use this ALIVE :P. I modeled to other addon configs and it must work! So write to me guys if it's working. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted November 27, 2014 I must say, this is the exact thing I was looking for for some of my missions. Very useful! Thanks! Just a quick recommendation if you happen to plan on continuing factions, perhaps a fascist/neo-nazi faction on independent or blufor to fight the ChDKZ and ultra-nationalists? Maybe more western weapons and equipment to symbolize NATO support, like the Azov terrorists in Ukraine. Share this post Link to post Share on other sites