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Leights OPFOR Pack

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Just go in the add on folder and delete anything with mi8 and you're good to go.

The AddOns folder in the Leights_OPFOR folder? If so I've tried that and still doesn't work :(

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Hi Leight, would you consider creating a HLC weapons config for these guys? I reckon that would be cool. :)

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The AddOns folder in the Leights_OPFOR folder? If so I've tried that and still doesn't work :(

It's a conflict with AiA standalone. Use the AiA TP or go back into the directory and delete more mi8 pbos, you missed something.

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I get an error about HitGlass1 when having this mod loaded and placing a heli (a normal RHS one). See here: http://i.imgur.com/Rz0xjK5.png

Repro steps:

Go into editor, load a map. Place a player unit and an empty heli (I tried UH60M). Click on preview. Wait for the error message.

Only mods loaded are RHS Escalation and Leight's OPFOR Pack. I don't get the error when having only RHS Escalation loaded.

---------- Post added at 23:17 ---------- Previous post was at 23:01 ----------

Ok, found it. In lop_c_veh_mi8.pbo, config.cpp, class CfgVehicles you have to replace

class Helicopter : Air {
class HitPoints;	// External class reference
};

with

class Helicopter : Air {
class HitPoints	// External class reference
{
	class HitGlass1;
	class HitGlass2;
	class HitGlass3;
	class HitGlass4;
	class HitGlass5;
	class HitGlass6;
	class HitHull;
	class HitEngine;
	class HitAvionics;
};	
};

Edited by TheConen

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The error with Hitglass is from RHS.

I think your right but without this mod enabled the runs fine. Since then this kid has been turned off :(

---------- Post added at 14:39 ---------- Previous post was at 14:38 ----------

I think your right but without this mod enabled the runs fine. Since then this kid has been turned off :(

Ok sorry hate typing I the phone. What I meant was rhs

---------- Post added at 14:43 ---------- Previous post was at 14:39 ----------

Ok let's try this one last time....

What I was saying was RHS runs fine without this mod enabled. So since then I've left it off and have had no problems

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I second the request for an HLC AK config, it would be very cool. Probably the only downside of this mod was that I expected to see RHS' AKs at least, which has mags compatible with HLC's AKs through a mod (since these are usually the AKs my clan is using).

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Second thing I noticed: the Leight's OPFOR Pack overwrites the "Aircraft" section in editor, meaning RHS vehicles (A10 and SU25) are not displayed, but Mi8 from Leight's OPFOR pack which is actually a helicopter.

Leight, are you still reading here and plan to continue development of this mod or did you abandon it?

Edited by TheConen

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I doubt he has abandoned the mod it is a great addition to ARMA 3 and the errors we are getting should not take long to iron out.

It is holiday season also so he may just be buisy ATM. :)

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Im working on HLC config, please be patient :)

Edited by Leight

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Awesome Leight! I love your pack and I use it basically every day! Can't wait for HLC.

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Leight,

Your pack still overwrites the Empty -> Aircraft field in the 2d editor preventing all other units from RHS from showing up. So you can not place any empty RHS Aircraft. (A10 and the SU25.) :)

Edited by Raytesh

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Hey Leight, nice to see you back :).

To prevent to overwrite the Aircraft section, in lop_main, config.cpp, you can replace

class CfgVehicleClasses {class MEN_W {	displayName = "Men";};			class MEN_ARMCIV {	displayName = "Men (armed-civ)";};		class MEN_B {	displayName = "Men (black)";};	class MEN_POLICE {	displayName = "Men (police)";};	class MEN_MIL {	displayName = "Men (militia)";};class VEH_Aircraft {	displayName = "Aircraft";};class VEH_Armored {	displayName = "Armored";};class VEH_Support {	displayName = "Support";};class VEH_Wheeled {	displayName = "Wheeled";};	class VEH_Static {	displayName = "Static";};	};

with

class CfgVehicleClasses {class MEN_W {	displayName = "Men (LOP)";};			class MEN_ARMCIV {	displayName = "Men (armed-civ) (LOP)";};		class MEN_B {	displayName = "Men (black) (LOP)";};	class MEN_POLICE {	displayName = "Men (police) (LOP)";};	class MEN_MIL {	displayName = "Men (militia) (LOP)";};class VEH_Aircraft {	displayName = "Aircraft (LOP)";};class VEH_Armored {	displayName = "Armored (LOP)";};class VEH_Support {	displayName = "Support (LOP)";};class VEH_Wheeled {	displayName = "Wheeled (LOP)";};	class VEH_Static {	displayName = "Static (LOP)";};	};

I also would suggest changing the classnames for the vehicle groups by adding the prefix LOP_ to them to prevent compatibility issues - this however would mean to have to change the vehicle class for every unit again. CfgVehicleClasses would look like this:

class CfgVehicleClasses {class LOP_MEN_W {	displayName = "Men (LOP)";};			class LOP_MEN_ARMCIV {	displayName = "Men (armed-civ) (LOP)";};		class LOP_MEN_B {	displayName = "Men (black) (LOP)";};	class LOP_MEN_POLICE {	displayName = "Men (police) (LOP)";};	class LOP_MEN_MIL {	displayName = "Men (militia) (LOP)";};class LOP_VEH_Aircraft {	displayName = "Aircraft (LOP)";};class LOP_VEH_Armored {	displayName = "Armored (LOP)";};class LOP_VEH_Support {	displayName = "Support (LOP)";};class LOP_VEH_Wheeled {	displayName = "Wheeled (LOP)";};	class LOP_VEH_Static {	displayName = "Static (LOP)";};	};

The same applies for CfgFactionClasses in lop_main - adding distinct prefixes to classnames is generally a good idea to prevent compatibility issues in ArmA, like you did with LOP_Insignia_BMC or lop_african_names.

This way, you don't overwrite anything and you have distinct categories for your mod's units, so mission makers can easily identify that these are the units from your mod and not from some other mod which probably has similar names for his units. If you go the way with the prefixes, I highly recommend to do it consequently - meaning adding a prefix to nearly everything that could cause comptability issues (ALiVE classnames for example).

By the way: love that you added african units, now there's something for nearly every region.... :)

Edited by TheConen

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Another thing: with the newest RHS update the classname for the M1A1HC changed from rhsusf_m1a1hc_d to rhsusf_m1a1fep_d. As some classes in your mod inherit from rhsusf_m1a1hc_d, it now throws an error an starup - you have to change these classes to inherit from rhsusf_m1a1fep_d.

Edited by TheConen

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Will there be any more factions that will be added to this great mod?

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Bullsh, I'm wondering about iraq army now and arab civilians but i have problem with porting from A2 and im trying to resolve it.

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Release frontpaged on the Armaholic homepage.

news_download_a3_3.png

Leights OPFOR Pack v0.3

required_addons.png

RHS Escalation

Only required when you use the OPFOR HLC Config:

HLC AK Pack

HLC-Core

ASDG Joint Rails

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Very good, I can't wait to see more! All your factions were really high quality so far

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