singleton 22 Posted November 5, 2014 Could you maybe explain what is wrong? I used ARJay script for compatibility testing and everything seem to work fine there. Structure is same as in that wiki link 12:32:14 ----------- Faction Compatibility ----------- 12:32:14 Checking compatibility for faction: caf_ag_eeur_r 12:32:14 12:32:14 ----------- CfgFactionClass ----------- 12:32:14 12:32:14 Checking faction is found in CfgFactionClasses 12:32:14 faction found in CfgFactionClasses. Display: East Europe - Rebels Side: East 12:32:14 12:32:14 ----------- CfgGroups ----------- 12:32:14 12:32:14 Checking faction has a direct relationship to CfgGroups entry 12:32:14 faction found in CfgGroups >> East >> caf_ag_eeur_r 12:32:14 12:32:14 Checking standardised naming convention for CfgGroup categories 12:32:14 CfgGroups category: Infantry is a standard group category 12:32:14 CfgGroups category: Motorized is a standard group category 12:32:14 CfgGroups category: Mechanized is a standard group category 12:32:14 12:32:14 Checking individual CfgGroups entries for the faction 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/10_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/8_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/6_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/4_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Motorized/Technicals_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Motorized/Technicals2_EEUR_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp1_squad 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp1p_squad 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp2_squad 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp2gue_squad 12:32:16 12:32:16 12:32:16 ----------------------------------------------------------------------------------------------------------- 12:32:16 12:32:16 12:32:16 ----------- Faction Compatibility ----------- 12:32:16 Checking compatibility for faction: caf_ag_eeur_ri 12:32:16 12:32:16 ----------- CfgFactionClass ----------- 12:32:16 12:32:16 Checking faction is found in CfgFactionClasses 12:32:16 faction found in CfgFactionClasses. Display: East Europe - Rebels Side: Indep 12:32:16 12:32:16 ----------- CfgGroups ----------- 12:32:16 12:32:16 Checking faction has a direct relationship to CfgGroups entry 12:32:16 faction found in CfgGroups >> Indep >> caf_ag_eeur_ri 12:32:16 12:32:16 Checking standardised naming convention for CfgGroup categories 12:32:16 CfgGroups category: Infantry is a standard group category 12:32:16 CfgGroups category: Motorized is a standard group category 12:32:16 CfgGroups category: Mechanized is a standard group category 12:32:16 12:32:16 Checking individual CfgGroups entries for the faction 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/10_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/8_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/6_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/4_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Motorized/Technicals_eeur_RI 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Motorized/Technicals2_afr_p 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp1_squad 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp1p_squad 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp2_squad 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp2gue_squad @ Devil Dogs SF - I was thinking to create model & reload anim replacement for those a2 ported weapons as they are not best looking but I'm not sure how well attachments are going to work with it. Hey buddy, I can't explain why I am getting the results that I am. I assume it is due to the file structure. You can have a test for yourself, but using the caf_ag_eurri faction (at work now so don't remember the exact name - but the independent EER faction) spawns the iranian army. Can you give it a try and see if you yield the same results? Share this post Link to post Share on other sites
raspu86 92 Posted November 5, 2014 Hey Reyhard, thanks for this addon. I'm having some troubles with it tough. No matter what Independent faction I set as enemy in ALIVE all of them are African pirates. Share this post Link to post Share on other sites
Worthy85 10 Posted November 11, 2014 Firstly, awesome mod, I'm currently creating a Russian Federation occupation of takistan with the players fighting a guerrilla war against them and this mod made things much easier. However I'm also being invaded by pirates when attempting to have ALiVE place Independent Middle East Tribesmen. The CQB module places the correct units but Mil Objective Civ Objective and Custom Objective modules always throw down pirates, also creating my own staticData.sqf had no effect. Cheers for the mod and hope this helps! Share this post Link to post Share on other sites
TheConen 78 Posted November 15, 2014 Does this mod add dependencies to the mission.sqm or does it just replace the CAF AG configs and the CAF AG dependency remains as the only dependency in mission.sqm? Share this post Link to post Share on other sites
sentence0219 10 Posted November 16, 2014 hi, great job:) Will they use IFVs, APCs and TANKs like RDS tank compatibility? Share this post Link to post Share on other sites
bhaz 0 Posted November 16, 2014 (edited) Could it be that all three factions are using the same class names for their groups? caf_ag_afr_pi >> Infantry >> [10_men_EUR_I, 4_men_EUR_I, 6_men_EUR_I, 8_men_EUR_I] caf_ag_eeur_RI >> Infantry >> [10_men_EUR_I, 4_men_EUR_I, 6_men_EUR_I, 8_men_EUR_I] caf_ag_me_ti >> Infantry >> [10_men_EUR_I, 4_men_EUR_I, 6_men_EUR_I, 8_men_EUR_I] A couple of the motorized groups also share a name with the african pirate technicals in all three factions (Technicals2_afr_p) edit: Actually Technicals2_afr_p is a group class from aggressors opfor units. Edited November 16, 2014 by bhaz Share this post Link to post Share on other sites
Przemro 18 Posted November 16, 2014 Maybe a bit diffrent topic, but alos conected. Do you plan to update your static weapons, I can t see some of them (west side weapons) in ZEUS also i can t find backpacks (mean tripod etc.) to add, would be nice to have caf ag support units with hmg or mortar and whats more it would fit nice in RHS units - have you think about adding optional pbo that would add static weapons teams to RHS? I gues it will be added at some point, but meanwhile it could be usefull. Share this post Link to post Share on other sites
EddiePrice 16 Posted November 18, 2014 Great addon but can someone please confirm if I still need to run the CAF Aggressors Audio Fix (@CAF_AG_AudioPatch) with this config patch as well? Share this post Link to post Share on other sites
gmjaken 10 Posted November 20, 2014 is it really escalation that is needed or is the russian forces thingy enough? Same question. Share this post Link to post Share on other sites
Roman6Alpha 10 Posted November 20, 2014 Same question. I just used the Russian Forces pack and it worked, other than the Pirates and Armor issues that have already been brought up. Share this post Link to post Share on other sites
Tsark 12 Posted November 23, 2014 Hello, Since apparently RHS is officially working with HLC now, i' m upping the idea of using the HLC weapons instead of the Arma2 ports, that look really dated. I' ve been using HLC weapons along with ALIVE in a few missions and have no issues to report on my end, even with the cqb module. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 28, 2014 Cut solved! Share this post Link to post Share on other sites
samyg 3 Posted January 5, 2015 I'm not sure, but I believe with RHS v.0.3.5, the weapons this config brings to CAF are now broken. By broken, I mean the skins for the AKM, AKS, etc are being overwritten by the RHS AK-74m skin. Basically, the AKM this config brings looks like the AK-74m but shoots and sounds like an AKM. Share this post Link to post Share on other sites
reyhard 2082 Posted January 5, 2015 ah, yes. I forget to release update for it as we changed in RHS handling of those weapons. I'm leaving home now so probably tomorrow update should be somewhere on web :) Share this post Link to post Share on other sites
LDU30 5 Posted January 6, 2015 I'm not sure, but I believe with RHS v.0.3.5, the weapons this config brings to CAF are now broken. By broken, I mean the skins for the AKM, AKS, etc are being overwritten by the RHS AK-74m skin. Basically, the AKM this config brings looks like the AK-74m but shoots and sounds like an AKM. +1 now agressors have modern weapons of RHS Russian units.Please fix it. Share this post Link to post Share on other sites
reyhard 2082 Posted January 12, 2015 RDS CAF Aggressors Compatibility patch 1.2 - Download 1.2 *weapon hotfixes RDS Tank Extension Pack - Aggressors 1.4 - Download 1.4 *included cfg for static weapons *multiple faction hotfix ok, so here is small update, enjoy Share this post Link to post Share on other sites
Guest Posted January 12, 2015 Release frontpaged on the Armaholic homepage. RDS CAF Aggressors Compatibility patch v1.2CAF AggressorsRHS: Escalation ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Release frontpaged on the Armaholic homepage. RDS Tank Extension Pack - Aggressors v1.4RDS Static Weapons PackRDS CAF Aggressors Compatibility patchRDS Tank PackCAF Aggressors ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Jackal326 1181 Posted January 12, 2015 Links seem to be backwards (Tank pack link goes to Aggressor pack patch and vice-versa). Share this post Link to post Share on other sites
GieNkoV 30 Posted January 13, 2015 (edited) Getting this error since this update: http://i.imgur.com/2MjVIzS.jpg (209 kB) I can confirm I don't get it with previous version. Edited January 13, 2015 by gienkov Share this post Link to post Share on other sites
flatbear 19 Posted January 17, 2015 Excellent, I like caf agressor units but often their weapons dont have sounds Share this post Link to post Share on other sites
eduardcomando 127 Posted March 16, 2015 a question, I'm doing anything bad ? but why in Alive only spawn the infantry and technicals and not the tanks? Share this post Link to post Share on other sites
John Kozak 14 Posted May 2, 2015 a question, I'm doing anything bad ? but why in Alive only spawn the infantry and technicals and not the tanks? Same problem here. It seems there are no groups defined for CAF Aggressiors factions anymore, and AlivE works off groups. Share this post Link to post Share on other sites
sarakgaming 15 Posted May 3, 2015 (edited) Hello, Sorry post delete. error of my fault. Thx for the good mod ! Edited May 3, 2015 by Sarakgaming Share this post Link to post Share on other sites
maldrantus 1 Posted July 6, 2015 Is there any hope of this being updated so that caf_ag_me_ti doesn't spawn units that look like African rebels? Share this post Link to post Share on other sites