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Worthy85

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About Worthy85

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  1. Ah that's a shame, though I suppose ARMA always has struggled a little with collision/clipping. Still all the more reason to better implement inertia and sway mechanics to simulate the difficulty of using such heavy weapons in CQC/FIBUA type situations.
  2. I'd also like to see the inertia turned up on heavier/longer weapons, MMGs and heavy calibre snipers ect. Currently the difference in manoeuvrability between say an MXC to an M320 is negligible. Also didn't ARMA 3 have weapon collision once upon a time too, or did I just imagine that?
  3. Worthy85

    RHS Escalation (AFRF and USAF)

    Awesome stuff again fellas, thanks for all the time and effort you guys put into this! The only bugs I've found so far are the Desert AA Specialist (rhsusf_army_ucp_aa) forgot to bring his Stinger, also, when turned out, the driver of the M113 is pretty high up and his hands are above the cupola so it looks like he's using "the force" to steer.
  4. The ability to rotate your compass while on the map, in order to use proper map reading on harder difficulties. A "marching" speed somewhere between the slow walk and slow run we have now. Much like walking without a weapon is now, except with your weapon in your hands and not in a backpack.
  5. Loving the Chally very well done and I'm really looking forward to seeing your Titan AVLB (used to be an armoured farmer). One thing I noticed though was your intention to create a Centurion ARV, which would be a little out of date compared with the rest of your vehicles as the British Army hasn't used them since the 80s. You might want to consider creating a CRARRV (Challenger Armoured Repair and Recovery Vehicle) instead, or even a Trojan AVRE (Armoured Vehicle Royal Engineers). http://www.military-today.com/engineering/crarrv.htm http://www.military-today.com/engineering/trojan.htm
  6. Firstly, awesome mod, I'm currently creating a Russian Federation occupation of takistan with the players fighting a guerrilla war against them and this mod made things much easier. However I'm also being invaded by pirates when attempting to have ALiVE place Independent Middle East Tribesmen. The CQB module places the correct units but Mil Objective Civ Objective and Custom Objective modules always throw down pirates, also creating my own staticData.sqf had no effect. Cheers for the mod and hope this helps!
  7. Worthy85

    RHS Escalation (AFRF and USAF)

    Very impressive, you guys clearly put a lot of effort into this and I'm looking forward to seeing this mod develop. Only thing I've noticed bug wise (other than what's already been posted) is that the tracks on all the M1s move in the wrong direction, the wheels and the rest of the running gear turn the right way but the tracks "moonwalk". Now, off to support this mod on MANW!
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