leet 24 Posted May 28, 2015 Any plans with modern/special weaponry? I haven't seen an ОTs-23/33 or APS anywhere for Arma. The AK-12 series are also being issued by now in theory, but I'm not sure what timescale the mod is aimed to represent and how much work that would be. :p APS ain't that special. It will be added. Share this post Link to post Share on other sites
GieNkoV 30 Posted May 28, 2015 (edited) I wanted to ask, if you will work towards making VTN ACE3 compatible? Especially medical system and vehicle damage framework they are making (which is gonna be awsum btw)? Oh and missile guidance they made already :). Edited May 28, 2015 by gienkov Share this post Link to post Share on other sites
leet 24 Posted May 28, 2015 I wanted to ask, if you will work towards making VTN ACE3 compatible? Especially medical system and vehicle damage framework they are making (which is gonna be awsum btw)? Oh and missile guidance they made already :). We have our own medical system, armor/damage/penetration/FCS. If it wasn't implemented yet(except medicine) that doesn't mean we don't have them. Share this post Link to post Share on other sites
harakhti 10 Posted May 28, 2015 (edited) You can just remove the offending .PBO-s and have a rather good cross-compatibility. I've been using VTN for units and weapons only for a while now. On an unrelated note... If barrel attachments are ever planned for the PM or APS, that would be a practical one. Edited May 29, 2015 by Harakhti Share this post Link to post Share on other sites
nickobus 16 Posted May 31, 2015 You can just remove the offending .PBO-s and have a rather good cross-compatibility. I've been using VTN for units and weapons only for a while now.On an unrelated note... http://gunsru.ru/images/pistol/OTs_35.jpg If barrel attachments are ever planned for the PM or APS, that would be a practical one. What do you mean by removing offending PBO-s? Isn't the mod just 1 singular PBO? Share this post Link to post Share on other sites
Przemro 18 Posted May 31, 2015 small mods have 1 pbo, but most of big mods have more like VTN Share this post Link to post Share on other sites
harakhti 10 Posted June 1, 2015 (edited) What do you mean by removing offending PBO-s? Isn't the mod just 1 singular PBO? The mod has everything separated for full modularity, you can move for example the wounding system into a different, unloaded folder. Same goes for any other configuration, ie. removing the inventory system for using VTN vests with third-party weapons and/or to disable magazine sorting by pouches. To disable (almost) all provided functionality, move: vtn_core_init (TC assets, ie. logo/scripts) vtn_core_inventory (Inventory sorting) vtn_core_replace (Vanilla asset replacer?) vtn_core_ui (N/A, including breaks cross-compatibility with some mods) vtn_core_ui_hud (N/A, same reason) vtn_wounds (Injury system) Don't know of anything else that changes things, I have a wall of mods and it everything works with everything (aside of the notorious ASDG/AK issue, ironically the subsonic weapons work). The compatible guns are awesome, though. First time I saw weapon-integrated safety and working leaf sights, my head blew up. Edited June 1, 2015 by Harakhti Share this post Link to post Share on other sites
DAP 619 Posted June 1, 2015 UPDATE VERSION 0.4.1 BUILD 875 CHANGELOG: Error #82: Injuring system overloads the server Error #166: Signal cartridges Error #183: AKM GP25 iron sight Error #184: AKMS bipods compatibility Error #185: Saiga bipods compatibility Error #186: AKM iron sight Error #187: AK105 bipods compatibility Error #191: VSS and AS muzzle light Error #192: PB muzzle light Error #196: 6B34 view lod Error #198: PB sound New: Aimpoint Micro T-1 reflex sight Added: Gorka-S various camouflages Added: HMMWV and MK23 MTVR Improved: AKM, AK104, AK105 bipods compatibility Improved: Hand gun sounds Improved: Super sonic sounds Fixed: Ammo crates ZEUS compatibility Fixed: Fara-PV mobile radar ZEUS compatibility Fixed: Insurgents stringtables Fixed: Fara-PV functions Fixed: AT launchers crashes Fixed: M16/M4 magazines Fixed: M249 SAW model Fixed: Insurgent model shadow lods Arma3Sync autoconfig: ftp://wogames.info/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig Share this post Link to post Share on other sites
Guest Posted June 2, 2015 Updated version frontpaged on the Armaholic homepage. VeteranMod demo v0.4.1 build 875 Share this post Link to post Share on other sites
killjoyau73 359 Posted June 2, 2015 (edited) Great job so far guys. Any SP/Co-op missions using VTN floating around? Also more info on the mod would be good, such as what kind of changes to the AI does it make? And i noticed things like only squad leaders having maps etc. Also the 'unit cards' don't have symbols for what type of unit they are... like Machine gunner or medic etc, is that something that hasn't been implemented yet? Edited June 2, 2015 by killjoyau73 Share this post Link to post Share on other sites
haleks 8212 Posted June 2, 2015 Any SP/Co-op missions using VTN floating around? Good question; I can't find any... If I had to guess I'd say the lack of infos & documentation about VTN doesn't help mission makers. Share this post Link to post Share on other sites
5harp5hot 11 Posted June 2, 2015 Hey there, any alternate downloads other than Armaholic? My download speed there has been abysmal lately. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 3, 2015 Great job so far guys. Any SP/Co-op missions using VTN floating around?Also more info on the mod would be good, such as what kind of changes to the AI does it make? And i noticed things like only squad leaders having maps etc. Also the 'unit cards' don't have symbols for what type of unit they are... like Machine gunner or medic etc, is that something that hasn't been implemented yet? There´s these two mission so far on steamworkshop http://steamcommunity.com/sharedfiles/filedetails/?id=334338263&searchtext=VTN and these use the VTN map Cossac Crimea http://steamcommunity.com/workshop/browse/?appid=107410&searchtext=Crimea&childpublishedfileid=0&browsesort=mostrecent§ion=readytouseitems That´s a pity cus SP/COOP maps help a mod to get more popular... cheers! Share this post Link to post Share on other sites
1986marek 18 Posted June 4, 2015 why, hen i export stuff from Virtual Arsenal AT launchers dont work...? They work fine in VA. Share this post Link to post Share on other sites
altis 12 Posted June 4, 2015 Hi, did this download include a terrain or is it just the units? Share this post Link to post Share on other sites
kecharles28 197 Posted June 5, 2015 Updated mod v0.4.1.875 available at withSIX. Download now by clicking: Hey VTN Team , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Hbody 10 Posted June 8, 2015 hi, at first its a very fine modification.. awesome guys :459: .. yesterday i test in editor and it looks fantastic.. some bugs i found ..in your M40 ammobox is no weapon but in A3 arsenal the M40 works fine ..i think theres some little bugs,too but i dont remember yet :D ...one day between and your awesome work blend it out. so far greetz H Share this post Link to post Share on other sites
phantomphan 54 Posted June 9, 2015 I just downloaded the mod and am having fun, but are there any vehicles outside of light cars? Thank you for any response! ~Phantom Share this post Link to post Share on other sites
srbknight 925 Posted June 16, 2015 I just downloaded the mod and am having fun, but are there any vehicles outside of light cars? Thank you for any response! ~Phantom i'm waiting for Russian vehicles i'm tired of americans there are 15 mods about humvee and only RHS have mods about Russ.. Share this post Link to post Share on other sites
srbknight 925 Posted June 16, 2015 i'm waiting for Russian vehicles i'm tired of americans there are 15 mods about humvee and only RHS have mods about Russ.. Please will someone answer what is happened with mig-29 ? Share this post Link to post Share on other sites
dak 833 Posted June 17, 2015 MP-443 Grach http://imhocloud.com/images/2015/06/06/666624534.jpg (860 kB) M136 AT-4 http://imhocloud.com/images/2015/06/18/136SKRINfa45e.jpg (1139 kB) Share this post Link to post Share on other sites
srbknight 925 Posted June 17, 2015 MP-443 Grachhttp://imhocloud.com/images/2015/06/06/666624534.jpg (860 kB) M136 AT-4 http://imhocloud.com/images/2015/06/18/136SKRINfa45e.jpg (1139 kB) tovarishci can someone answer please about Mig ? Share this post Link to post Share on other sites
Firefighter427 12 Posted June 18, 2015 where would i go to get keybindings for VTN? ive looked almost everywhere... Share this post Link to post Share on other sites
miketim 20 Posted June 19, 2015 Are you guys still going to port Beketov? I remember it being mentioned a while ago but nothing seem to have come of it. I believe there is a fix (of some sort) for ponds now, so that might be of interest. Share this post Link to post Share on other sites
Przemro 18 Posted June 19, 2015 where would i go to get keybindings for VTN? ive looked almost everywhere... What do you want do bind? As far as I know there is no new keys added, all options are under scroll menu - but I might be wrong. Share this post Link to post Share on other sites