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CyDoNgr

Does BIS worry?

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Apart from few closed communities noone plays arma3 for the military sim stuff.

Games has no multiplayer modes when u buy it etc.

just a thought

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You haven't check stats no? Besides that there is a huge amount of players that are interested only in SP.

But concluding, why should BI worry if millions of millions of the game are being sold?

And the interest in the game is increasing ( check the contest ) and what people wrote in the entries social media sites... ( for example a lot of people say that the RHS Escalation entry is just enough for them to buy the game ).

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Not sure why this guy got reported.... Ok his spelling and grammar are clearly not very good but he isnt a troll... :confused:

Anyway, there are public MP servers for actual COOP.. also It does have MP modes, ZGM, and a few other zeus ones along with the few MP coop missions given.

Anyway as mistyronin said they are making money, and remember they are a company.

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I don't think "military sim stuff" could possibly work in public servers.

But having no multiplayer modes initially for people to play out of the box, now that's a problem. Fortunately, there's Zeus.

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I don't think "military sim stuff" could possibly work in public servers.

It can definitely work on public servers, look at games like PR, or the ArmA community pre-DayZ.

What ArmA needs, if BI wants to bring back public milsim gameplay, is a gamemode that does the following:

-Makes the objectives obvious

-Forces players into teamwork roles (So you cant be a sniperpilotatgunner)

-Is competitive (Because people tend to play the objective more often when they are trying to beat other humands)

-Doesn't require mods

-Runs really well

Make something like that, publicize it well enough (like what was done with Zeus), and players will come and hopefully work together on public servers.

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... so TacBF minus the mod dependency part? Also not sure how to "force teamwork roles" when the game allows battlefield-pickup of specific weapons instead of "whole kit" like Battlefield, other than a mission-specific script.

Admittedly I am one of those who thinks that the game could have stood to ship with something for official MP besides co-op versions of Showcases... even the basic FPS triumverate of FFA/TDM/Sector Control.

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I admit I play on the Military Simulation with my group of friends most, but we always play on public servers and find the "non-serious" gamers love it when we cook up some military logistics and a full briefing in I&A, you just gotta look around and find those public servers and boom. Best time ever.

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BI has always had a strong base and I don't think BI has worried since the first release well over a decade ago. They've never catered to the mainstream in any case... until now. Thus you've a greater number of "closed communities". You also have to remember, it doesn't take 100 full servers for a game to be fun. There are plenty of servers to get into, even if it means you've to log onto a units sight and hop on their teamspeak.

Typically you won't have to deal with shenanigans that are usually associated with public games. You'll also get to play with more focused & strategic individuals. Along with experiencing a wide array of additional content via mods and addons, in a meaningful way. ie; Not just previewing them in the editor. Also... it's not a marriage lol. Get in good with a few groups who fit your play style. My2C, Cheers.

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It can definitely work on public servers, look at games like PR, or the ArmA community pre-DayZ.

What ArmA needs, if BI wants to bring back public milsim gameplay, is a gamemode that does the following:

-Makes the objectives obvious

-Forces players into teamwork roles (So you cant be a sniperpilotatgunner)

-Is competitive (Because people tend to play the objective more often when they are trying to beat other humands)

-Doesn't require mods

-Runs really well

Make something like that, publicize it well enough (like what was done with Zeus), and players will come and hopefully work together on public servers.

I never actually played much public Arma 2, but I have a feeling that if CTI missions were reintroduced back into arma 3, there could be some serious potential. It's a simple yet fun gamemode, the organization sort of happens on its own, and the freedom to pick whatever weapons you want would appeal to many players who don't enjoy the strictness of milsim as much.

The only issue would be runs really well, I could see the the AI bogging down the server pretty fast for a widespread mission on Altis.

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this is where Xeno's Domination would play another major part. that is the perfect solution. you can have it set that role's are there for a purpose not just for fun. (i.e. only pilots can fly, engineer gets point for repairing vehicle's, medics get points for healing)in all my time in ArmA i experienced that these kind of game mode's like Domination or Evolution give's something to both the Solo player comunity aswel as the team op comunity

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this is where Xeno's Domination would play another major part. that is the perfect solution.

It does exist and it's called "Annex & Invade" on arma 3. It's Xeno's mission (nearly the same) with an other name.

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It does exist and it's called "Annex & Invade" on arma 3. It's Xeno's mission (nearly the same) with an other name.

COOP isn't a multiplayer mode........;)

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There are more 'big' COOP scenarios in development, don't worry. :)

CTI is fun but I feel it loses some simplicity and the barrier to entry is off-putting. Capturing Altis is also quite a mouthfu for 20-40 players!

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I guess I'll just put this back here:

... so TacBF minus the mod dependency part? Also not sure how to "force teamwork roles" when the game allows battlefield-pickup of specific weapons instead of "whole kit" like Battlefield, other than a mission-specific script.

I don't think you need "whole kit" pickups. There just needs to be less use of things like virtual ammobox. Admittedly, this isn't really up to BIS.

Admittedly I am one of those who thinks that the game could have stood to ship with something for official MP besides co-op versions of Showcases... even the basic FPS triumverate of FFA/TDM/Sector Control.

While I tend to agree with this, I also feel like it's almost irrelevant at this point. There are plenty of multiplayer gamemodes and missions that have been released and lots of servers hosting them. The only problem at this point is if someone wants to set up a listen server for his or her friends and doesn't know about downloading custom missions.

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One more thing... I noticed people saying there are only "a few closed communities". That can't possibly be true.

My country alone has, it's safe to say, 20+ of these communities. They vary in interests, but focus mainly on tactical gameplay in coordinated scenarios. I imagine that replicated throughout the world, and we have there quite a lot of people not mainly playing in public servers.

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Has BIS been worrying since CWC?

Well, I'm sure a little at cwc launch. =)

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One more thing... I noticed people saying there are only "a few closed communities". That can't possibly be true.

My country alone has, it's safe to say, 20+ of these communities. They vary in interests, but focus mainly on tactical gameplay in coordinated scenarios. I imagine that replicated throughout the world, and we have there quite a lot of people not mainly playing in public servers.

Do you mean to say that your country has 20+ closed communities? Because the important part is that they are closed, not that there aren't very many of them.

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