SouthernSmoke 10 Posted July 11, 2015 Sounds like a secondary symptom - I'd conclude the underlying condition is more a case of being challenge-averse. What one man calls a legitimate challenge, another sees as a ridiculous concept so silly that's its beyond consideration. When I slow jog for 10 seconds and my rifle then violently jerks around like im having a seizure, its hard to suspend disbelief and pretend to embody a trained soldier or even a grown man holding a gun without the crippling disadvantage of two broken arms. Enjoying the infantry experience at all becomes difficult with such an intelligence insulting mechanic that seriously impedes even making what should be relatively easy shots. That's my opinion anyway. So strongly do I hold it that I miss out on awesome (sounding) things like shooting from vehicles and this map just so this absurdity cant be forced upon me again. Maybe one day I'll build up the nerve to take my chances on an update, or better yet find a way to return my game to its current state should an update ruin the enjoyment, but for now the risk is too great. I cant fathom having to suffer through that nonsense again. Share this post Link to post Share on other sites
serjames 357 Posted July 11, 2015 Mate, there are lots of mods that directly fix sway... ACE3 being one of them. I too hate the vanilla mechanics, but they're not forced on you if you stay abreast of the mods that fix em... Share this post Link to post Share on other sites
cyprus 16 Posted August 13, 2015 The first RC for CUP terrains just came out, and has fixes for all vegetation from the previous games. That would make this map completely fine for co-op. When I ran Arma 3 with CUP Terrains instead of AiA, there's a small error when starting Arma 3 that says "Addon CST_Orshanets requires addon AiA_Plants_Data". I hope that isn't too difficult of a fix because this map is really good, and coupled with the fixes from CUP Terrains it can make for some very fun co-op fights. Share this post Link to post Share on other sites
Shelestov 270 Posted August 13, 2015 The first RC for CUP terrains just came out, and has fixes for all vegetation from the previous games. That would make this map completely fine for co-op. When I ran Arma 3 with CUP Terrains instead of AiA, there's a small error when starting Arma 3 that says "Addon CST_Orshanets requires addon AiA_Plants_Data". I hope that isn't too difficult of a fix because this map is really good, and coupled with the fixes from CUP Terrains it can make for some very fun co-op fights. Already tried CUP's /ca and it looks like fully compatible with AIA to me, but atm CUP's walls and fences are not upgraded (wrong destruction animation), i hope it will be fixed. BTW, just made better script for destroying wires with corresponding poles. Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted September 10, 2015 I'm really enjoying this map, thanks! I do have one question though, of course depending on if the next version is soon or not, but could you possibly release a small hotfix for the AiA error on startup? It's a minor annoyance, but an annoyance nonetheless. Share this post Link to post Share on other sites
Shelestov 270 Posted September 14, 2015 Ulpoaded latest build to workshop. There is no difference with previous version in terms of locations, but some fixes and not so obvious stuff. We're alive, sorry for slow progress. http://steamcommunity.com/sharedfiles/filedetails/?id=431380279&searchtext= 2 Share this post Link to post Share on other sites
froggyluv 2136 Posted September 15, 2015 This map is insanely awesome just loving the feel of real, lived in environment with dense backyards and country roads. Sure I read a comment here about this being better for PvP due to clutter but its actually very entertaining against AI using the Greenfist O' View Meter -the clutter view is indeed vastly improved. Kudos to BI AI team. Good luck with the ongoing project. 1 Share this post Link to post Share on other sites
Stagler 39 Posted September 16, 2015 This map is insanely awesome just loving the feel of real, lived in environment with dense backyards and country roads. Sure I read a comment here about this being better for PvP due to clutter but its actually very entertaining against AI using the Greenfist O' View Meter -the clutter view is indeed vastly improved. Kudos to BI AI team. Good luck with the ongoing project. Its not that its better or not for PvP. If the objects are not configured or built right the AI can see through them. Im sure CUP will fix this over time though, I don't know if shelestov uses any of his own custom vegetation in the map or pulls from CUP and the base game. Share this post Link to post Share on other sites
Guest Posted September 16, 2015 New version frontpaged on the Armaholic homepage. Orshanets (Ukraine) v0.1.01 All in Arma Terrain Pack (AiA TP) Share this post Link to post Share on other sites
Andy Pipkin 77 Posted September 26, 2015 A very beautifull map, thanks for this! :) Share this post Link to post Share on other sites
sqb-sma 66 Posted November 15, 2015 Still alive out there Sheletsov?Don't want to see this beautiful project go to waste :( Share this post Link to post Share on other sites
Shelestov 270 Posted November 15, 2015 Still alive out there Sheletsov? Alive, You can be sure -- i'll finish this or die trying. 10 Share this post Link to post Share on other sites
TECAK 73 Posted November 23, 2015 Alive, You can be sure -- i'll finish this or die trying. Coming soon update? Share this post Link to post Share on other sites
Shelestov 270 Posted November 23, 2015 Coming soon update? Not so soon, unfortunately Share this post Link to post Share on other sites
Vectif 380 Posted December 6, 2015 Could you tell us the classnames of all the buildings used in the Map? Also if they have "positions" available? Share this post Link to post Share on other sites
Shelestov 270 Posted December 8, 2015 Could you tell us the classnames of all the buildings used in the Map? Also if they have "positions" available? Can't tell really, sorry. They are mostly AIA/CUP depending on what You use. Share this post Link to post Share on other sites
Sanya 97 Posted December 19, 2015 Please do potholes on the sandy roads. In reality, the sandy roads are wavy. https://goo.gl/maps/pExFKgV7oF22 Share this post Link to post Share on other sites
maquez 141 Posted December 19, 2015 Hi to your information, having your map in arma 3 root not enabled makes it impossible for other players to join hosted multiplayer missions. had to remove and delete your map folder from arma 3 root to get multiplayer working again. king regards maquez [Q-Net] Share this post Link to post Share on other sites
Shelestov 270 Posted December 19, 2015 Please do potholes on the sandy roads. In reality, the sandy roads are wavy. https://goo.gl/maps/pExFKgV7oF22 I'll see what i can do. Hi to your information, having your map in arma 3 root not enabled makes it impossible for other players to join hosted multiplayer missions. had to remove and delete your map folder from arma 3 root to get multiplayer working again. king regards maquez [Q-Net] Thank You. Share this post Link to post Share on other sites
giorgygr 61 Posted December 19, 2015 Hi to your information, having your map in arma 3 root not enabled makes it impossible for other players to join hosted multiplayer missions. had to remove and delete your map folder from arma 3 root to get multiplayer working again. king regards maquez [Q-Net] I can't imagine how is this even possible. Only possibility i can think is when a mission maker created a mission targeted for *Vanilla crowd (in example)..and during that time (by mistake) he was also running Orshanets also-while he was on editor -so he created a "dependency-by-mistake" On the other hand..server was running the *new mission (with hidden dependency) while Orshanets addon was active/running on server parameters..while STILL the mission was created (in example ) for *Vanilla. If i m wrong ..please feel free to correct me. Share this post Link to post Share on other sites
maquez 141 Posted December 19, 2015 it did happen with every mission we used for test, even with vanilla arma3 missions from BI we disabled also all addons ... vanilla arma3 and it did still happen we both installed several times arma3 new... but still, every time he tried to join my hosted multiplayer game he spawned out in the nowhere of a sea my friend and I spent days and nearly lost our nerves to get rid of this damn error then one evening testing again, we got both rid of all addons in arma3 root ... and you know what.....it worked :P since then I installed all addons back apart of this map and this error did not come back so my question @giorgyr is, what tells you this?... let me see when you registered, ah I see 2008... you should know it better arma can generate freaking strange errors/behaviors if something is bad or incorrect configured from a addon usually I know what I do and do not quick and without further investigation from my side start complain about every bullshit error toward developers of addons for information toward the addon developer ... - my friend had not installed the map only me the host - I do use A3synch, the map was in the list of the launcher but not enabled Share this post Link to post Share on other sites
3ZUB 10 Posted December 21, 2015 Excellent work. So long I waited for this district. Also I hope that work on Orshanets is continued. Share this post Link to post Share on other sites
kecharles28 197 Posted February 18, 2016 Updated mod v0.1.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 21, 2016 Armaholic mirror updated. Orshanets (Ukraine) v0.1.02 Community Upgrade Project - Terrains Complete Share this post Link to post Share on other sites
tortuosit 486 Posted June 29, 2016 Hi, the sky currently is dark after Apex (devbuild) updates... any change on this? Share this post Link to post Share on other sites