.kju 3244 Posted September 18, 2014 @ Sparfell_19 Thank you - for the AiA TDP one file is missing. Fixed the build script. You can get the file here for now: https://mega.co.nz/#!Ugh2CKZb!ALzXA4WAtsFxU2kAUrrCZ2uSikPmC8TUEZnYfpWEf78 This is why its always necessary to provide the rpt log file. :) Share this post Link to post Share on other sites
sparfell_19 188 Posted September 18, 2014 ;2777887']@ Sparfell_19 Thank you - for the AiA TDP one file is missing. Fixed the build script. You can get the file here for now: https://mega.co.nz/#!Ugh2CKZb!ALzXA4WAtsFxU2kAUrrCZ2uSikPmC8TUEZnYfpWEf78 This is why its always necessary to provide the rpt log file. :) Many thanks, it works. ;) Share this post Link to post Share on other sites
Alwarren 2767 Posted September 18, 2014 ;2777819']@ VariableIt is assigned and has fair number of votes: http://feedback.arma3.com/view.php?id=20427 BI didnt bother to look into it yet it seems though. Needs more public pressure it seems. Which, with all due respect towards BIS, I find a capital annoyance. If they could at least look into and maybe explain what happens, people could find workarounds for the issue. The same with the ponds. I can only stress again how important custom user content should be for Arma, and how these issues seem to be completely ignored by BIS. I sometimes have a hard time understanding this. Share this post Link to post Share on other sites
KeyCat 131 Posted September 18, 2014 So, on the apartments, they are 100 percent enterable every floor both sides for ALL of them, the 2 the 4 and the 8 story are fully opened, and grenades work fine off the BACK porches... the front porches on the 2 floor do not currently work, I will fix that eventually. The windows allow bullets to pass through but DO NOT allow grenades to pass through. I also MIGHT fix that. Thanks for clarifying Cifor, looking forward to see the invisible wall gone when done! /KC Share this post Link to post Share on other sites
seba1976 98 Posted September 18, 2014 I'd like to share that Qom Province is working too. Thanks! Share this post Link to post Share on other sites
miketim 20 Posted September 19, 2014 its "assigned".. not like that means anything anymore though. :/ I wish we could somehow fix that whole like, infinte land (outsid of border generation) crashes the engine, it would probably fix 60% of maps that CTD in a3.... I would assume that BI has to fix that, the only way it can be changed is overwriting configs but that means it has to be a depdency etc and you guys cant really do that.. :( Share this post Link to post Share on other sites
.kju 3244 Posted September 19, 2014 (edited) @ Alwarren I suggest you and everyone else to direct your feedback (also) to the A3 feedback tracker (tickets) and the thread Fabiano made: Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3 @ seba1976 Thanks for the info! @ MikeTim Infinite terrain is disable in AiA - also for community made terrains. But still it should get fixed finally. ---------- Post added at 09:15 AM ---------- Previous post was at 07:46 AM ---------- Sorry low on time - hopefully I have messed up nothing. Ingame test looked alright. Otherwise hotfix for the hotfix on Sunday. :eek: Download the Full or Lite version and overwrite the existing data. 2014_09_19 Hotfix ============ Added: A3 style grass to Chernarus thanks to Fabio Chavez. Fixed: A1 appartment building is flying. Fixed: Arma 1 Red and white bar gate is rotated 90°. More details at: https://dev.withsix.com/versions/1642 AiA_TP_2014_09_19_Hotfix.7z 435.7 MB https://mega.co.nz/#!Z4ATxaaa!NKmkKJjSJGVSn3J8H2vHCWg4pJBSAHVnk8G7F_hz6wY File: AiA_TP_2014_09_19_Hotfix.7z CRC-32: 310346cc MD4: 9872593c046f7072d7d832088b30de69 MD5: 23a921bc67311ac527355147fb178cc6 SHA-1: 17b1ae2c07e863dcaac11b9d13518bdfdcf1961a AiA_TP_Lite_2014_09_19_Hotfix.7z 109.7 MB https://mega.co.nz/#!1kYCxZgC!vDpUFVuL0Yyxuyhj1qy2dCAXIdVU8SHJ_yUCcFyLi9s File: AiA_TP_Lite_2014_09_19_Hotfix.7z CRC-32: 3f68f14d MD4: cb6f36127f34e8a3ca50cafd79bb6b00 MD5: 175169863ee8fb72d64d358e921889fa SHA-1: 57d058d24b6e7a3feaaf9aed7ef130ac648d575c Edited September 20, 2014 by .kju [PvPscene] Share this post Link to post Share on other sites
Alwarren 2767 Posted September 19, 2014 ;2778417']@ Alwarren I suggest you and everyone else to direct your feedback (also) to the A3 feedback tracker (tickets) and the thread Fabiano made: Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3 Done and done. Not that I am very hopeful it will make a difference... Share this post Link to post Share on other sites
haleks 8212 Posted September 19, 2014 Is there no other way to download the update than mega? I never managed to download anything on that thing... :/ Share this post Link to post Share on other sites
tortuosit 486 Posted September 19, 2014 Is there no other way to download the update than mega? I never managed to download anything on that thing... :/ Strange! I was always happy if stuff is on mega, because it works fine. Share this post Link to post Share on other sites
seba1976 98 Posted September 19, 2014 (edited) Strange! I was always happy if stuff is on mega, because it works fine. It depends mostly of your country and Internet connection. Also, I believe resume is not possible, so if anything goes wrong for a couple minutes, it's starting again for you. It's better than the rest though. But yeah, a torrent would be ideal. Edit: It's coming incredibly fast on my end . Edited September 19, 2014 by seba1976 Share this post Link to post Share on other sites
tortuosit 486 Posted September 19, 2014 I was under the impression zippyshare is also reliable and fast. Share this post Link to post Share on other sites
haleks 8212 Posted September 19, 2014 (edited) I'll keep trying then... :( It wouldn't be a problem if it was possible, as seba1976 mentionned, to resume a failed download. On a personnal note I usually use mediafire to host files - some people say it's not super fast, but I find it to be reliable (and free). EDIT : Finally managed to download the update! :D Edited September 19, 2014 by Pepe Hal Share this post Link to post Share on other sites
seba1976 98 Posted September 19, 2014 Oh thank you guys. Chernarus never looked so good! Pic #1 Pic #2 Pic #3 Pic #4 BTW I personally like the mid range textures, but they look better or worst depending on light conditions, so yeah, it's gonna have to be a compromise. It's for the designer to decide. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 20, 2014 Oh thank you guys. Chernarus never looked so good! Ack that. It'd great if this grass could be added to other islands that suit it (Utes, for example). Although I ack that changing user-made islands might be a touchy subject, it's nothing a little permission wouldn't fix. Imagine Moschyni, Podagorsk, Celle 2, Zernovo et al with the new grass. Och! Share this post Link to post Share on other sites
haleks 8212 Posted September 20, 2014 To me it looks even better than Chernarus plus from dayz SA! :p Share this post Link to post Share on other sites
.kju 3244 Posted September 20, 2014 @ Pepe Hal Try a different browser please. mediafire is 10 GB max - AiA SA, AiA lite, AiA TP, AiA ATP lite and AiA TDP are ~ 35 GB. I already provide mega, torrent, PWS and integrate the mirrors by ramius86 and Rockhount. Anyone else is free to provide more mirrors - but no one is (so far?). @ tortuosit Ref zippyshare - according to their page: > Up to 200MB per File @ CameronMcDonald Technically easily doable. However it might go against the artistic design of the author. So unlikely to be provided as default by AiA. --- Updated the hotfix changelog: The mid range textures revert is actually not part of it. Will be done in the next patch. However likely an improved version will return at some point. Share this post Link to post Share on other sites
KeyCat 131 Posted September 20, 2014 (edited) Any chance to get a BitTorrent going for the latest update? Ohh... and thanks for the update kju and the rest of the AiA team! /KC Edited September 20, 2014 by KeyCat Share this post Link to post Share on other sites
miketim 20 Posted September 20, 2014 Can someone PM kecharles and sonsalt6 and send them link tomget it on play with six please, I would do it but I'm on an iPad Share this post Link to post Share on other sites
.kju 3244 Posted September 20, 2014 The hotfix is now available on Play withSix. Also update the links on mega as AiA TP was not meant to include AiA_Characters.pbo. Please remove AiA_Characters.pbo if you have already downloaded it. Share this post Link to post Share on other sites
deniodan 15 Posted September 20, 2014 .kju I only have this file: "AiA_TP_Characters2_Dummy.pbo" Is that one to remove? Share this post Link to post Share on other sites
.kju 3244 Posted September 20, 2014 @ deniodan That must remain. Share this post Link to post Share on other sites
miketim 20 Posted September 20, 2014 What does the hotfix do? Are you talking about the one that makes the buildings not float and other fixes? Or has there been another one? Share this post Link to post Share on other sites
pansyfaust 69 Posted September 20, 2014 Submitted some more data to the AiA TP project, namely: Lighthouses, stoplights, building strobe lights and improved A2 lamps. The next version will be a lot brighter I guess. :rolleyes: Share this post Link to post Share on other sites