Victruso 179 Posted April 26, 2018 I figured out where the AK mags are coming from. Checked their website for a compat file between RHS, ACE, and CUP, and it turns out they were supposed to have future guns such as custom aks and even an F2000(Vanilla doesn't do it justice). I'll probably check back next year to see if there's anything new though. Share this post Link to post Share on other sites
amon11 8 Posted May 11, 2018 hi I found https://mods.ahoyworld.net/enhanced.php sma mod update 18-Nov-2017 and there have sma_weapons and sma_vanilla_ammo updated ????? Share this post Link to post Share on other sites
Victruso 179 Posted May 11, 2018 4 hours ago, amon11 said: hi I found https://mods.ahoyworld.net/enhanced.php sma mod update 18-Nov-2017 and there have sma_weapons and sma_vanilla_ammo updated ????? They probably don't have it "updated" in the sense that you're thinking of. It's just another set of files with a different date of uploading/modification. Share this post Link to post Share on other sites
D Beevers 0 Posted May 30, 2018 Hello SMA, I am part of a development team for a new exile server, we are trying to do everything by the book so that we can have the best exile server! We noticed several communities that are monetized but not using mods that allow Monetization I found your mod and I am intrigued. I noticed on your Armaholic page and the Bohemia Interactive page you have this: License / Disclaimer: Do not edit or redistribute without explicit permission and NO commercial gain made by either renting, leasing or selling of this package. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author. I am contacting you in hopes that you will allow us to use your mod on our server! Any and all monies are spent on server and related upkeep effectively rendering us as a nonprofit. We just want to make sure we diligently cover all steps prior to requesting full monetization status. I appreciate any and all feedback that can be given! Share this post Link to post Share on other sites
Victruso 179 Posted May 31, 2018 10 hours ago, D Beevers said: -snip- If you've checked through the topic, you'dve noticed there's not a lot going on with the dev team. SMA either isn't here or they're not saying anything. 1 Share this post Link to post Share on other sites
Bayern_Maik 9 Posted September 7, 2018 Are retextures allowed? Share this post Link to post Share on other sites
dedoz 10 Posted September 9, 2018 I noticed that the SMA mode site is not supported. Really such a good mod was abandoned? Share this post Link to post Share on other sites
Maj Ray 9 Posted September 9, 2018 11 minutes ago, dedoz said: I noticed that the SMA mode site is not supported. Really such a good mod was abandoned? Appears that way, yes. It hasn't been updated since 2016. It has no official RHS/ACE ballistics compatibility. And it lacks magazineWells support, which is starting to become a thing. It's looking grim for SMA support. 2 Share this post Link to post Share on other sites
jarrad96 1940 Posted September 9, 2018 Yeah, there are a bunch of magazine compatibility mods around that work well for NIA/ RHS ect magazine support and JSRS soundmod support but I don't think there is anything official for SMA anymore. Share this post Link to post Share on other sites
Nichols 243 Posted October 16, 2018 On 9/9/2018 at 5:28 PM, jarrad96 said: Yeah, there are a bunch of magazine compatibility mods around that work well for NIA/ RHS ect magazine support and JSRS soundmod support but I don't think there is anything official for SMA anymore. Which is a damn shame since they were my favorite weapon mod; primarily because of the optics that they had available which were spot on probably some of the best around quality wise. Might be time to consider retiring it from the mudpack after one last mission. Plus @blazenchamber hasn't been on the forums here since back in March I believe. Share this post Link to post Share on other sites
Nichols 243 Posted October 16, 2018 On 9/9/2018 at 12:32 PM, Maj Ray said: Appears that way, yes. It hasn't been updated since 2016. It has no official RHS/ACE ballistics compatibility. And it lacks magazineWells support, which is starting to become a thing. It's looking grim for SMA support. It shouldn't be that hard to build an SMA magazine compat file to handle all the updated items should it? Share this post Link to post Share on other sites
CrazyCorky 463 Posted October 16, 2018 32 minutes ago, Nichols said: It shouldn't be that hard to build an SMA magazine compat file to handle all the updated items should it? Difficult no. Tedious yes. As you need weapon class names and the magazine class names to do it. 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted October 16, 2018 I've been working on one myself, for cross compat between NIA and SMA magazines- the PMAG's, Lancers and such do not visually change because that's a SMA limitation, right now it's about half to 1/3rd done, but once it's complete I can put it up, unofficially, here if it's OK? 1 Share this post Link to post Share on other sites
Robalo 465 Posted October 16, 2018 2 hours ago, jarrad96 said: I've been working on one myself, for cross compat between NIA and SMA magazines- the PMAG's, Lancers and such do not visually change because that's a SMA limitation, right now it's about half to 1/3rd done, but once it's complete I can put it up, unofficially, here if it's OK? Hopefully you're considering using JAM classes while you're at it ;) Tedious AF: https://pastebin.com/HSeQZfNS <-- feel free to grab any useful bits or the whole thing 1 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted October 18, 2018 Go for it- SMA - NIA Ammo Patch https://steamcommunity.com/sharedfiles/filedetails/?id=1541682259 Some notes- I removed the X-15 drums from the weapon list because I could not get the JAM support working, and while I fudged it cause the SMA guns already have STANAG and P/EMAG visual versions I decided not to support drums. All other NIA magazines functionally work, including STANAGS, EMAGS, PMAGS, HK Heavy STANAGS, Lancer Mags, as well as the new IR Dim and other Tracer mixed loads for ammunition. SMA magazines are still supported as back-up/ to prevent issues with scenarios or units (cough) that used SMA ammo in the rifles. SMA 7.62 rifles can feed NIA FAL ammo, just in case, as there is no real SCAR / HK417/ AR-10 type rifle that would make more sense, it's mostly just for emergency use. 1 2 Share this post Link to post Share on other sites
Nichols 243 Posted October 19, 2018 15 hours ago, jarrad96 said: Go for it- SMA - NIA Ammo Patch https://steamcommunity.com/sharedfiles/filedetails/?id=1541682259 Thanks for the work there @jarrad96 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted November 16, 2018 Is there any mod that allows you to use SMA weapon attachments such as supressors on RHS weapons? Share this post Link to post Share on other sites
Robalo 465 Posted November 16, 2018 Just now, Disgusting_Man said: Is there any mod that allows you to use SMA weapon attachments such as supressors on RHS weapons? Wouldn't be too hard to make one just for that purpose: https://pastebin.com/2jda9txH 3 1 Share this post Link to post Share on other sites
reconteam 19 Posted November 28, 2018 Great addon by any standard but I've noticed a few issues here and there, should I list them here or is there somewhere on your website I haven't found where problems can be reported? Share this post Link to post Share on other sites
jacobs 165 Posted November 28, 2018 8 hours ago, reconteam said: Great addon by any standard but I've noticed a few issues here and there, should I list them here or is there somewhere on your website I haven't found where problems can be reported? Probably development has ceased. It's been a long while without any activity from the team. You got what you have. I still think this is one of the best weapons mod. 1 1 Share this post Link to post Share on other sites
Nichols 243 Posted December 10, 2018 I just went to check the SMAproject.com website looking for a specific classname that isn't showing up right and it appears that the site is gone for good. Getting a redirect to a generic page for nothing but alternative names. Share this post Link to post Share on other sites
Nichols 243 Posted December 10, 2018 On 11/27/2018 at 10:25 PM, reconteam said: Great addon by any standard but I've noticed a few issues here and there, should I list them here or is there somewhere on your website I haven't found where problems can be reported? I would suggest posting them here for posterity sake in case someone can tries to revive the mod at some point. It appears that development ceased and the site is now gone....Maybe a new iteration of it since it might be difficult to get permission to continue the work. Share this post Link to post Share on other sites
flibble666 11 Posted December 12, 2018 I managed to extract the class names via waybackmachine Here you go https://pastebin.com/5HstytXP 1 Share this post Link to post Share on other sites
Nichols 243 Posted January 23, 2019 Yeah too bad the 6.8 SPC ammo needs to be reworked on this one. There is no way a BTHP projectile is going to penetrate high level body armor at 600-800 meters as compared to an FMJ projectile. However the BTHP ammo they have configed is amazing and basically downs almost everything in one shot as compared to FMJ ammo in the ACR rifles. Share this post Link to post Share on other sites
Spartan0536 189 Posted January 28, 2019 On 1/23/2019 at 1:05 AM, Nichols said: Yeah too bad the 6.8 SPC ammo needs to be reworked on this one. There is no way a BTHP projectile is going to penetrate high level body armor at 600-800 meters as compared to an FMJ projectile. However the BTHP ammo they have configed is amazing and basically downs almost everything in one shot as compared to FMJ ammo in the ACR rifles. Regarding the BTHP in 6.8SPC, it was using one of my earlier ways of calculating ballistics in ArmA and has sense with NIArms been tweaked to reflect more realistic parameters. As for body armor penetration, there is no such thing in ArmA unfortunately, body armor in ArmA III only mitigates damage based on the level of protection it provides, simply put it works like this... 6.8 SPC BTHP bullet = 12 damage Center Mass kit to incapacitate = 6 damage Target body armor level IV = -50% damage Shot hit target center mass = 6 damage = target incapacitated. this is not exactly how it works but it's close enough to give you the gist. This makes for an interesting anomaly where hollow point bullets do more damage than AP even when wearing body armor. Quite honestly as the base game sits the only useful purpose of AP rounds is to go through barriers and POTENTIALLY light armored vehicles to hit occupants inside albeit with reduced impact force. When I started looking into this paradox I figured out why BI's values are "all over the place" they were making general purpose rounds that do everything equally well because of how they simulate personal protection and barrier performance. I have considered going down that same route but what I came to conclude by popular vote was that people wanted options in their loadout even if that meant that body armor would make things less realistic than they might be. 4 Share this post Link to post Share on other sites