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blazenchamber

(SMA) Specialist Military Arms

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Thanks for the heads up on that information there @Spartan0536. Once I started reading your post I remembered a thread here in the forums from a while back that I think you commented on or started that detailed some pieces and parts of this as well. I wish BI had done a little better with their base ammunition configs but I guess they are limited by the engine itself to some degree. Which brings up a question for me of what it would be like for the Enfusion engine being used in the DayZ game? BUT that takes us down a terrible rabbit hole....best to stay on target so to speak.

Also wondering if anyone has had contact with @blazenchamber about possibly taking over the upkeep and future movement forward of the SMA pack? I know Toadie does great work and in fact I am particularly fond of the upcoming Nightforce optic in that pack...wink, wink.

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Just got into contact with the SMA team. 

 

Because of the amount of people involved in making SMA in the first place, not enough are still around/active/able to keep working on it and the team split. I was able to get into contact with a few of them including BlazenChambeR himself, who has since quit A3, and essentially the permissions from all the people involved would not be able to be obtained means that the mod will never continue mainline work, nor be able to be donated/used by any other mod teams, no matter how reputable.

 

He gave permission for maintenance, config patches and other such support, but not anything involving modifying/taking SMA files themselves, and SMA is for all intents and purposes halted/cancelled. 

 

As of April 2019, if you want to keep SMA more compatible with other mods into the future, optional configs include the following-

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1650158104

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1541682259

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1620184241

 

Moderators may be contacted by Blazenchamber about this thread, not sure yet, but if not assume it's halted/cancelled.  

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Hey @jarrad96,

 

will SMA get updated after the Contact release?

 

 

Quote

The weapon attachment arrays were updated, so mods may initially not be fully compatible yet. Please allow their creators some time to iterate as well.

 

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I know the mod is dead, but did anyone solve the optics magnifier problem?
I really want to use this mods and its optics look awesome, but useless since they don´t work properly.

I read this: 

Quote

By default, the keybinding is LEFT CTRL + NUMPAD / OR LEFT SHIFT + NUMPAD /
To change this, go to configure > controls > configure addons > Addon: MRT Accessory Functions > and you can change it there.

But there is no "MRT Accesory Functions" in controls option.

Could you please help me?

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21 minutes ago, Karmacode696 said:

I know the mod is dead, but did anyone solve the optics magnifier problem?
I really want to use this mods and its optics look awesome, but useless since they don´t work properly.

I read this: 

But there is no "MRT Accesory Functions" in controls option.

Could you please help me?

This is now implemented into CBA. Just run CBA with it and the optics will work as intended.

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10 minutes ago, CrazyCorky said:

This is now implemented into CBA. Just run CBA with it and the optics will work as intended.

Thanks for the answer.
I do. I have both mods, but the error remains.

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I use RHS+CUPWeapons+SMA and have the same problem with magnifiers. Didn't noticed when it started. Maybe after last Arma or CBA update... Any solutions?

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On 3/20/2020 at 5:30 PM, Karmacode696 said:

I know the mod is dead, but did anyone solve the optics magnifier problem?
I really want to use this mods and its optics look awesome, but useless since they don´t work properly.

I read this: 

But there is no "MRT Accesory Functions" in controls option.

Could you please help me?

I don't know why but my CBA keybinds changed after last CBA update. Just try Ctrl and "-" on numpad. It works fine for me with all mods.

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