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So I've been aware of these mods for awhile.  My wife and I have played for years and she misses the old A2 days where they had female characters.  So I wanted to add these to my server.  But what's the difference between Femal3_heads, Femal3_Uniforms, and IdentiZee?  The first two are on Steam and the last is not.  Which is preferred?  What's the difference?  I know the first two are co-dependent.  And how do I actually set them up on my server?  I added the two Femal3 mods to my server and although no errors on startup, when I edit my profile or create a new one, no female heads!  What am I missing?

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To be fair the uniforms aren't really needed. If you have the mods as required addons there should be options in the profile menu for the female heads. It's on a server I currently play on with my better half and it works without issue. So just make sure you're having it called as a server addon.

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7 minutes ago, bob_the_k said:

so -servermod instead of just -mod?   I'll give that a try.

 

That may fix your issue. However if you had it as an allowable mod, ie: bikey in the key folder anyone connecting to the server can use it. But anyone not using it will see default arma man face.

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Thanks - that  worked.    But if Female_Uniforms isn't necessary, what is it's purpose?  Without it, does it just place a Femal3 head on a Mal3 body?  And what is the ZeeIdentity Pack? Not that I can use it since it's not available on Steam that I could find.

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From what I understand it's to give a slightly different body shape. For a little more realism.

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eeeeeeugh, long sleep, sorry, working on the fix now, expect it soon! 

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also, expect a new body model soon! 😄

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Someone overslept a bit

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On 4/28/2019 at 11:48 PM, Hvymtal said:

Someone overslept a bit

just a little! 🤣

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so question, would you guys be at all opposed to me removing the older heads and having FEMAL3 just contain, Costa, Pavilchenko, McVay and Cohen?

sort of quality vs quantity

also: update on McVay, she's had some surgery 😛
nxoS8fN.png

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10 hours ago, zeealex said:

so question, would you guys be at all opposed to me removing the older heads and having FEMAL3 just contain, Costa, Pavilchenko, McVay and Cohen?

Well, could the old faces be scope=2 (hidden from Arsenal, etc) or keep a legacy version on armaholic, I´ve used you mod in so many missions which would be broken, and I´ll take some time to update all of them with FEMAL3 v3

 

Either way, variety sake I´d suggest to keep them, thou the quality may vary, the more the merrier lol =0

 

Great news indeed! Keep up the great work, Zee 😉

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7 hours ago, corporal_lib[br] said:

Well, could the old faces be scope=2 (hidden from Arsenal, etc) or keep a legacy version on armaholic, I´ve used you mod in so many missions which would be broken, and I´ll take some time to update all of them with FEMAL3 v3

 

Either way, variety sake I´d suggest to keep them, thou the quality may vary, the more the merrier lol =0

 

Great news indeed! Keep up the great work, Zee 😉


The configs could remain and just the models replaced with new ones either as placeholder for new ones or just as permanent backwards compatibility fix.
 

17 hours ago, zeealex said:

so question, would you guys be at all opposed to me removing the older heads and having FEMAL3 just contain, Costa, Pavilchenko, McVay and Cohen?

sort of quality vs quantity

also: update on McVay, she's had some surgery 😛
 


Looks brilliant! And Id say older heads can be removed to keep it consistent.

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Sooo excited that this has awoken!

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Vote for backwards compatibility for old missions, but do keep it or offer a new model in its place. 

 

Hate to break older missions.

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backwards compatibility will always be an option, after mission breaks it's kind of a needed thing for this :3

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