phronk 898 Posted January 28, 2015 Sometimes changing the direction of modded ships when they spawn breaks them. If leaving the azimuth at 0 doesn't fix it, it may just be a PhysX issue from the newest ArmA 3 update. Share this post Link to post Share on other sites
shurix 10 Posted January 28, 2015 Thanks for your reply. Setting azimut to 0 did not help. Wouldn't latest PhysX update in Arma 3 break LCAC in Editor as well? Share this post Link to post Share on other sites
Fal Soram 10 Posted January 28, 2015 What happens if you place it using Zeus or MCC? I have never seen it do that. Share this post Link to post Share on other sites
Guest Posted January 28, 2015 Hmmm I'll look into that problem guys I have some time coming up now that i can dedicate to getting the current lot of updates and releases done so I'll see if i can find the source of the problem :) Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted January 29, 2015 Thanks for all the work. The titan guys keep sending me tied up pvts with the note. "For Burnes. He'll know what to do." Share this post Link to post Share on other sites
i wub pugs 15 Posted January 30, 2015 (edited) Any chance of getting the Chally to take some splash damage on the tracks from IED or artillery in the next update? I'm gonna be using it in a counter-insurgency against CUP equipped insurgents (Boko Haram) and its simply impossible to kill. I've hit like 20 IEDs with it and eaten dozens of RPGs and nothing happens usually. Edit: And actually I don't want it to be killed. I'm looking for mission kill. No reason the Chally should be knocked out completely by a bunch of insurgents, but a mission kill would be nice. Please tell me HMS Bulwark and the LCVP MK5 are on the way.:bounce3: Edited January 30, 2015 by I WUB PUGS Share this post Link to post Share on other sites
l4z0rr0b0tz 46 Posted January 31, 2015 Sorry if this question has already been asked but is there any way in the Burnes Mk10 lander to script a vehicle to be inside of the Mk10 when it spawns? I wanted to do a landing type mission that starts at the carrier. I couldn't find any scripting documentation for that particular vehicle. If there is any I'd love to see it. Thanks, Lazor Share this post Link to post Share on other sites
Alexander James 10 Posted January 31, 2015 I'm loving the MK10 Landing craft Burnes! However a MK5 would be truly beautiful! https://c1.staticflickr.com/9/8322/7943949700_b02de350c4_z.jpg Share this post Link to post Share on other sites
Guest Posted February 1, 2015 (edited) Just so you guys know the Abrams update is on its way soon. taking longer than expected due to other life commitments but here is a picture of the woodland camo textures WIP. http://i.imgur.com/LltrGEY.jpg?1 (183 kB) ---------- Post added at 15:43 ---------- Previous post was at 15:32 ---------- Any chance of getting the Chally to take some splash damage on the tracks from IED or artillery in the next update? I'm gonna be using it in a counter-insurgency against CUP equipped insurgents (Boko Haram) and its simply impossible to kill. I've hit like 20 IEDs with it and eaten dozens of RPGs and nothing happens usually.Edit: And actually I don't want it to be killed. I'm looking for mission kill. No reason the Chally should be knocked out completely by a bunch of insurgents, but a mission kill would be nice. Please tell me HMS Bulwark and the LCVP MK5 are on the way.:bounce3: Yeah the challenger hitpoints are being massively reduced in the next version. As already stated i was testing it with RAM enabled meaning the hitpoints were a non factor and are therefore very much in need of rebalancing. Edited February 1, 2015 by Guest Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted February 1, 2015 Burnes! New on the dev branch! Added: Allow Firing From Vehicles in turned out position in turrets and for copilots. Holy shit! Share this post Link to post Share on other sites
Guest Posted February 1, 2015 Burnes! New on the dev branch!Added: Allow Firing From Vehicles in turned out position in turrets and for copilots. Holy shit! what? wow ok this changes everything.. thanks for letting me know man that is going to be amazing :D Share this post Link to post Share on other sites
flippy_rage 23 Posted February 1, 2015 (edited) Are You going to add even more details to interior models in Your vehicles? Is it possible, or engine limitations will not allow to do that? I hope that all Your studies stuff goes as You've planed. GL on that ;) Edited February 1, 2015 by Flippy_rage Share this post Link to post Share on other sites
oksman 37 Posted February 1, 2015 Will the AAV get the Firing from Vehicle support including more than 1 position for it? Looks badass! Must have for future marine campaigns :) Thanks for the awesome vehicles! Share this post Link to post Share on other sites
Guest Posted February 1, 2015 Are You going to add even more details to interior models in Your vehicles? Is it possible, or engine limitations will not allow to do that?I hope that all Your studies stuff goes as You've planed. GL on that ;) Yes, infact one of the big delays with the Abrams is remodeling and retexturing the interiors. Sadly time and money are the limiting factors though in how much and how quickly i can get them finished lol. but rest assured I will continue to get as much as is within my ability out of the interiors to provide an immersive experience :) ---------- Post added at 23:17 ---------- Previous post was at 23:16 ---------- Will the AAV get the Firing from Vehicle support including more than 1 position for it? Looks badass! Must have for future marine campaigns :) Thanks for the awesome vehicles! yes especially now that bohemia have very awesomely added support for turned out positions ffv. that will make implementing these kind of ideas so much easier. I do doff my cap to them in gratitude :D Share this post Link to post Share on other sites
mr.g-c 6 Posted February 2, 2015 TANK INTERIORS!!! What happend in the short time i was away... Thanks a lot for your work. Share this post Link to post Share on other sites
Guest Posted February 4, 2015 (edited) some more wrk on the Bulwark. vry early progress on the well deck with some MK10's thrown in to give an idea of the scale. all textures here are placeholders atm. Edited February 4, 2015 by Guest Share this post Link to post Share on other sites
andy1 71 Posted February 4, 2015 Very beautiful, I was wondering just the other day how this was progressing. Share this post Link to post Share on other sites
avfc 10 Posted February 9, 2015 Anyway to use the challenger without AGM? Share this post Link to post Share on other sites
Fal Soram 10 Posted February 9, 2015 Not without AGM_Core, no. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted February 11, 2015 Is there any way to have the AI drop the ramp? Share this post Link to post Share on other sites
chilaxe 1 Posted February 17, 2015 Anyone else experience the challenger driving slightly to the right? Share this post Link to post Share on other sites
serjames 357 Posted February 18, 2015 yes - steer slightly to the left Btw Chilaxe we're working on some RTR uniforms if you didn't already have kit of your own. Should be part of the 3CB Unit pack shortly - Gav is working on textures now I believe SJ Share this post Link to post Share on other sites
Guest Posted February 23, 2015 pre release demo. almost ready for public consumption. not perfect and the new interiors wont be done in time so ive made an updated version of theo ld ones for now but the exteriors are much better. Share this post Link to post Share on other sites
phronk 898 Posted February 23, 2015 Very cool. Can't wait to make some new Abrams missions. ;) Share this post Link to post Share on other sites