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Burnes Armories Tanks and Deployment Vehicles

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You work too quickly mate...

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You work too quickly mate...

haha lol with all the uni work ive had lately i thought this was slowly lol :p

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btw here is a video i posted a week ago showing the first stages of work on the LeClerc

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You know what would be cool? If there was some way to make the gun set itself as it reloaded and then drop down into the aim once its done, like the actual guns do.

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Any update on Leo2 or Challenger2? I'd love to see more detailed interiors...

soon, i've been tied up with american stuff lately and making things for me unit the 51st scottish brigade, like these wip vehicles:

man_Truck100000.jpg

man_Truck110000.jpg

IMG20001.jpg

Edited by Guest

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OMG great job man!!

thanks man :)

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Burnes

I'm 100% convinced that while you're 'swanning about' at uni you've got a team of

enslaved and talented modders locked in a cow shed somewhere producing all this stuff ...

One person can't do all this ... totally impossible ...

Nice work tho' ... my regards to the 'team', hope you treat them well.

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Burnes

I'm 100% convinced that while you're 'swanning about' at uni you've got a team of

enslaved and talented modders locked in a cow shed somewhere producing all this stuff ...

One person can't do all this ... totally impossible ...

Nice work tho' ... my regards to the 'team', hope you treat them well.

haha shhhh or i might have to free them. :p

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soon, i've been tied up with american stuff lately and making things for me unit the 51st scottish brigade, like these wip vehicles:

http://s9.postimg.org/9yxzhv0ij/man_Truck100000.jpg

http://s29.postimg.org/a0dmdlbcj/man_Truck110000.jpg

http://s10.postimg.org/5yv24l0f9/IMG20001.jpg

Blimey they look good, if i could bash out models like that i'd be working on 100's of addons at once too!

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IMG80001.png

IMG90001.png

IMG100001.png

IMG110001.png

IMG120001.png

IMG130001.png

Edited by Guest

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Loving the foxhound!!!

Sent from my KFTHWI using Tapatalk

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Loving the foxhound!!!

Oh, so that's what it is....:p

Only joking ... the 'Mozart of Modding' strikes again!

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Now dose the foxhound have weapons on it or is it a pure unarmed vehicle. Looks great by the way. :)

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Burnes

I'm 100% convinced that while you're 'swanning about' at uni you've got a team of

enslaved and talented modders locked in a cow shed somewhere producing all this stuff ...

One person can't do all this ... totally impossible ...

Nice work tho' ... my regards to the 'team', hope you treat them well.

+1

Your video on the Leclerc is great. I hope to see it soon, with our VAB and Aplion's NH90, the french community will at last have some toys :) Thank you Burnes !

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File is uploading now, should be done within the hour..

Known issues/unfinished areas:

Loader gun gas effect still comes from the coaxial. still looking into that one. bullets/lighting come from the correct point though

wheels and a few other places are unfinished

the interiors are still being remodeled so this version has an updated version of the old interiors. not great but will do for now.

has RAM support now but damage system is almost completely untested. I suspect it is probably too tough but as I'm planning on doing a complete damage rehaul on the challenger for the next update i will do the abrams at the same time.

The track link object on the turret is really unfinished but will be updated soon..

There is currently no animaition on the ammo belts when the loader and commanders gun fire,Im looking to learning to set that up so should be able to correct that soon.

I left an obsolete scroll option to 'enable interior light' which is un-needed as that script is run from the vehicles init script now. this will be corrected in the next update.

the untidy scroll menus in general will be tidied up for the next version with the introduction of dialogs

Edited by Guest

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Thank the gods.

Too bad Titan will have to wait two weeks to get it as we just did our modpack update yesterday.

Great work as always man.

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Thank the gods.

Too bad Titan will have to wait two weeks to get it as we just did our modpack update yesterday.

Great work as always man.

haha thanks man yeah i look forward to seeing Titan make use of these :D Paterson has been testing them out for the past week or so and i've made changes based on his recommendations so hopefully they will perform well for you guys

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Looks great. Aside from being a prodigious talent where 3D modelling is concerned you make pretty cool videos too.

Just one niggle (a pet peeve of mine), I won't go on and on about it (experience has taught me it's usually futile) but; Automatic Rearming at Ammo Trucks is a gameplay modification that should be applied to all vehicles (or all tanks, all planes, whatever) or none at all, not one-off classes. By all means, if such a function is desirable (I have no particular opinion) then create an addon that enables it across the board but just doing it for specific vehicles creates inconsistent behaviours and affects game balance, particularly for P-v-P.

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Looks great. Aside from being a prodigious talent where 3D modelling is concerned you make pretty cool videos too.

Just one niggle (a pet peeve of mine), I won't go on and on about it (experience has taught me it's usually futile) but; Automatic Rearming at Ammo Trucks is a gameplay modification that should be applied to all vehicles (or all tanks, all planes, whatever) or none at all, not one-off classes. By all means, if such a function is desirable (I have no particular opinion) then create an addon that enables it across the board but just doing it for specific vehicles creates inconsistent behaviours and affects game balance, particularly for P-v-P.

rearming tanks is very difficult if not impossible in some circumstances with the way arma rearms by default. I dont know why this is but we've had countless occasions where rearming was just impossible. Trust me this is the best way around it. EDIT - not to mention it takes fucking ages lol

link is up on the main page

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rearming tanks is very difficult if not impossible in some circumstances with the way arma rearms by default. I dont know why this is but we've had countless occasions where rearming was just impossible. Trust me this is the best way around it.

Sure, I'm not suggesting it's not a good thing to add just that if such a thing is going to be done (and from what you say it ought to be) it should be done as a separate addon that enables it for all vehicles of a class.

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