Uro 220 Posted November 20, 2017 @Tom_48_97 I just posted up in the Feedback tracker regarding Windows 10 'Fall Creators Update' issues with Object Builder's viewports. FB link - https://feedback.bistudio.com/T127168 Video of issue: Are you aware of this issue and if so is there an incoming fix for it? Share this post Link to post Share on other sites
.kju 3244 Posted December 1, 2017 @Tom_48_97 a little reminder once you have recovered from the 1.78 and TacOps release efforts, please try to get the commented configs available again (and latest state preferably) Share this post Link to post Share on other sites
.kju 3244 Posted January 4, 2018 @Tom_48_97 It was suggested to ask you about the script to create the simpleObject class definitions - can you please share it with the community. Thank you! Share this post Link to post Share on other sites
Uro 220 Posted February 22, 2018 @Tom_48_97 is it possible to have the test_house_01_F model in the samples updated with https://community.bistudio.com/wiki/Geometric_Occluders so we have a working example to go along with the wiki article? Edit: also opening up any internal diag.exe tool functions for GO's would be useful to us too, thanks :) Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 10, 2018 Whenever Tanks DLC samples are released, please include the jungle camo (not green hex) in the Angara's template! It'd be so useful for people wanting to retexture it because that type of camo is really hard to make in something like photoshop. 1 Share this post Link to post Share on other sites
.kju 3244 Posted April 6, 2018 @Tom_48_97 please dont forget about the commented configs in binarize\bin Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 6, 2018 I haven't forgotten ;) 1 Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 25, 2018 On 4/6/2018 at 12:58 PM, .kju said: @Tom_48_97 please dont forget about the commented configs in binarize\bin The configs have released as part of the samples (Addons\Core), today. It may contain wrong values (updated by the game configs) and outdated comment. 1 Share this post Link to post Share on other sites
RoF 240 Posted April 25, 2018 Just tried x64 version and pbo project throws up this error </prebinarised> MakePbo x64UnicodeVersion 1.97, Dll 6.60 "rof_isles_of_cumbrae" ***Warning*** unknown mapinfotype 41 The remainder of the file has not been read No Error(s) Share this post Link to post Share on other sites
.kju 3244 Posted April 25, 2018 @Tom_48_97 thank you! and dont worry - the community appreciates rather more info even imperfect than none 1 Share this post Link to post Share on other sites
mikero 79 Posted April 25, 2018 >***Warning*** unknown mapinfotype 41 this is one of three new icon types for the 2d map generated by binarise from information in the config.cpp. Ie not from a p3d's geolod map=. minforestSquares, minRockSquares, minTownSquares the 1st two have always existed but a new icon is generated in addition to the originals. Naturally, and of course, the free version of Mikero's dos tools have no idea what they are. However, that code is future proofed in so far as detecting these unknown values are warnings, not errors. I have no plans to release a new set of free tools until a showstopper happens. Share this post Link to post Share on other sites
ArmanIII 304 Posted May 1, 2018 Thanks for binarize x64, tried and working very well. Additionally, it fixed my problem with "Extruding hills and valleys" 1 Share this post Link to post Share on other sites
Uro 220 Posted May 3, 2018 @Tom_48_97 is there any progress update on the Object Viewer viewports issue mentioned previously? This issue has been with us since November-ish last year and is pretty frustrating to work with, any progress updates on it even if seemingly minimal would be great thanks Reposting FB tracker link for ease: https://feedback.bistudio.com/T127168 1 Share this post Link to post Share on other sites
fingolfin 1972 Posted August 2, 2018 On 10.3.2018 at 6:59 PM, Night515 said: Whenever Tanks DLC samples are released, please include the jungle camo (not green hex) in the Angara's template! It'd be so useful for people wanting to retexture it because that type of camo is really hard to make in something like photoshop. Tank DLC samples would be very much appreciated! 1 Share this post Link to post Share on other sites
EricJ 759 Posted June 12, 2019 Is it possible to have the Dynamic Magazines setup on the Sample MX? I read the tutorial but I need a hands on approach to getting the Dynamic magazines to work properly on my gats. I figure since it's becoming more prevalent maybe do that so we can fumble with it please> Share this post Link to post Share on other sites
kamiljancek 1 Posted April 23, 2021 On 7/15/2014 at 4:28 PM, DnA said: How are you configuring the campaign? You've mentioned \Arma 3\Campaigns, which I assume means your campaign is not a traditional add-on, but a campaign PBO. If you can try to set it up as an add-on with CfgPatches and CfgMissions, it should work on Workshop and be listed as campaign (it's how the official campaigns work). The other type of PBO might get supported later via Gekon and his team :) Share this post Link to post Share on other sites