EricJ 759 Posted March 31, 2016 Just the one in the Samples. The thing is that it's not so much an error since I take a working one, and it still jams up, but I'll see what the issue is as it may be something else. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 31, 2016 Missing autocenter = 0 property from the geometry LOD? That's usually what the problem is if bones are rotating around what seems like some arbitrary axis away from the model, instead of the ones defined in the memory LOD 2 Share this post Link to post Share on other sites
EricJ 759 Posted March 31, 2016 That'd probably help if I like, had one in the first place... Lol I'll add that and see if that fixes it... Share this post Link to post Share on other sites
EricJ 759 Posted March 31, 2016 And.... I'm an idiot, thanks da12thmonkey, doh! 2 Share this post Link to post Share on other sites
EricJ 759 Posted June 9, 2016 Does this bug include no files in the P: Drive (even though Windoze says there are), or no files are showing in the P: Drive, even though they're not hidden? Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 9, 2016 Does this bug include no files in the P: Drive (even though Windoze says there are), or no files are showing in the P: Drive, even though they're not hidden? I'm afraid there's some missing context here, could you offer some details? Share this post Link to post Share on other sites
EricJ 759 Posted June 10, 2016 Well, I mount the P: Drive as normal (bottom right command) and after the P drive is mounted Windows shows that there are files there, but when I go to the drive, there isn't anything displayed. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 10, 2016 Well, I mount the P: Drive as normal (bottom right command) and after the P drive is mounted Windows shows that there are files there, but when I go to the drive, there isn't anything displayed. You mean in 'My Computer'? Because mine does that too as it reflects the space/usage of the drive where your P:\ drive is linked to (in my case my 'G:\Buldozer' folder). The fact your P:\ drive is empty means its linking to the new default location (i.e. where you don't have any files yet). 1 Share this post Link to post Share on other sites
EricJ 759 Posted June 11, 2016 Lol thanks, I've been out of the mix for a bit man, thanks. Share this post Link to post Share on other sites
RoF 240 Posted June 11, 2016 Is there any chance of the roads bug ever being fixed in Terrain Builder? The one where when you move the shape for a road and it bugs and flies miles off the map. Then you have to delete it or reload. It really slows down your map making, if you have to save every time you want to move a bit of road. then it bugs and you have to close your project, then reload. Share this post Link to post Share on other sites
EricJ 759 Posted June 12, 2016 Okay I'm retarded. Do I put my files in the "Arma 3 Projects" or where do I put this stuff? I tried packing and Addon Builder doesn't want to pack now even though I point it towards the My Documents folder? Share this post Link to post Share on other sites
Jackal326 1181 Posted June 12, 2016 Okay I'm retarded. Do I put my files in the "Arma 3 Projects" or where do I put this stuff? I tried packing and Addon Builder doesn't want to pack now even though I point it towards the My Documents folder? My guess would be you'd put the files in whatever folder your P:\ drive is linked to: Share this post Link to post Share on other sites
EricJ 759 Posted June 12, 2016 Okay... got it sorted... sometimes simple operations shouldn't be so difficult... Share this post Link to post Share on other sites
EricJ 759 Posted June 13, 2016 I'm getting a Bad file 71 error when packing P3ds now. This is both Development and Stable Tools (tried both, same issue), or is it the lack of path to the Poseidon Tools that causes this? Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 13, 2016 What version of the game are you using? Could you provide a RPT from the game? Share this post Link to post Share on other sites
EricJ 759 Posted June 13, 2016 I'm on 1.60.136470 Main Branch, and will PM the .rpt files. Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 14, 2016 Poseidon Tools is not at fault, it's just a third party config/script editor. But I may have missed the point, from where do you this error? (I initially thought it was with the game but turns out it's not the case) Share this post Link to post Share on other sites
IndeedPete 1038 Posted June 14, 2016 I know, it is way too early to ask that question, but is it planned to pursue the same approach as with the DLCs with regards to official texture templates as part of the Samples? In order to make re-texturing of (encrypted) expansion content a possibility for modders? Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 14, 2016 Indeed, it's a bit early. I will share some more information as soon as I can ;) Share this post Link to post Share on other sites
EricJ 759 Posted June 14, 2016 Poseidon Tools is not at fault, it's just a third party config/script editor. But I may have missed the point, from where do you this error? (I initially thought it was with the game but turns out it's not the case) I just pack the PBOs, I assume that I put my mods (source files) in the Arma 3 Projects folder and then point Addon Builder to there and pack. Share this post Link to post Share on other sites
IndeedPete 1038 Posted June 14, 2016 Indeed, it's a bit early. I will share some more information as soon as I can ;) Yeah, that's what I expected.^^ Nontheless, even the plain textures (ideally plus NOHQs and ASs) would be sufficient to create simple re-textures based on the expansion models. Share this post Link to post Share on other sites
EricJ 759 Posted June 25, 2016 Okay still getting that Bad Version 71 with my packed P3ds: - Running development tools - Running Main Branch Arma 3 game - Source files are in the Arma 3 Projects folder - Seems to be mirrored in the P: drive when mounted. When I pack I point Addon Builder to the P: drive and pack there. Or is there something in my steps that I am screwing up by accident? Share this post Link to post Share on other sites
Jackal326 1181 Posted June 25, 2016 - Running development tools - Running Main Branch Arma 3 game Wasn't Binarize updated? Doubt the DEV tools will work with STABLE branch... Share this post Link to post Share on other sites
EricJ 759 Posted June 25, 2016 Ive been using Dev with Stable for a couple years now, and this is the first time it's gone screwy. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 25, 2016 Its probably the first time Binarize has been updated to use a "new" type of P3D (type 71) out of sync with the stable branch support for the new type...Either way, you'll need to either run dev branch of the game or revert to stable branch of the tools most likely, unless Tom et al can provide a solution Share this post Link to post Share on other sites