m4rt14l 13 Posted September 4, 2014 I can't figure out how to get the support console up. I grab a laser des from the virtual ammobox, with battery, and I've tried every class and can't seem to get it to come up. Is there some special thing I'm missing? Also, how are you supposed to synch the uav terminal to the UGV or the other one as Asst commander, I can call them in from the laptops but can't figure out where to synch the terminal. Please help! I will release the new version on next week and the combat support module has synch to the alive tablet, regarding the UAVs UGVs only the asst commander can execute the action to deploy the UAV but every player with an BLUFOR uav monitor can connect and use the UAVs. Thanks. Share this post Link to post Share on other sites
Mourningstar 10 Posted September 4, 2014 Sweet, makes sense now. Thank you! Share this post Link to post Share on other sites
masterantony 12 Posted September 7, 2014 I will release the new version on next week and the combat support module has synch to the alive tablet, regarding the UAVs UGVs only the asst commander can execute the action to deploy the UAV but every player with an BLUFOR uav monitor can connect and use the UAVs.Thanks. Ok, what are the FEATURES of new version? Share this post Link to post Share on other sites
alexgardien5 6 Posted September 12, 2014 Is it normal that after the 3 operations there is no other mission generating ? Thanks. Share this post Link to post Share on other sites
m4rt14l 13 Posted September 12, 2014 Is it normal that after the 3 operations there is no other mission generating ? Thanks. Nope, is not normal, and I will review, Thanks. Share this post Link to post Share on other sites
alexgardien5 6 Posted September 12, 2014 Nope, is not normal, and I will review, Thanks. Cool thanks ! Your mission is very fun :) Share this post Link to post Share on other sites
m4rt14l 13 Posted September 16, 2014 Is it normal that after the 3 operations there is no other mission generating ? Thanks. I had a fail in this latest version, as alexgardien5 says, is not generating more random tasks after the three first, to fix this uncomment the last line of code in makeAirOps.sqf, makeClearOps.sqf and makeSupportOps.sqf. Sorry and thanks. Share this post Link to post Share on other sites
jandrews 116 Posted September 17, 2014 I had a fail in this latest version,as alexgardien5 says, is not generating more random tasks after the three first, to fix this uncomment the last line of code in makeAirOps.sqf, makeClearOps.sqf and makeSupportOps.sqf. Sorry and thanks. Is this what you mean?? delete "" off these last lines in sqf's? nul = [] execVM scripts\missionAir.sqf; nul = [] execVM scripts\missionClear.sqf; nul = [] execVM scripts\missionSupport.sqf; Share this post Link to post Share on other sites
m4rt14l 13 Posted September 24, 2014 Hi all, I made a new versión, the most important change is that I added COMBAT SPACE ENHANCEMENT because I think this addon is more than appropriate for this co-op, as you could see the new features own the addon are fantastic, as minor changes, MHQ now have Virtual AmmoBox Function, Added Virtual Arsenal, Removed =BTC= Revive, New addon requirements and download at header of this thread Hope enjoy it and thanks. Share this post Link to post Share on other sites
yxman 90 Posted September 25, 2014 Thanks for new version, addon-free (alive/cba/a3mp) version coming? Share this post Link to post Share on other sites
m4rt14l 13 Posted September 25, 2014 Thanks for new version, addon-free (alive/cba/a3mp) version coming? Both are the same version v1.5, only changes the addon requirement, at the momment will be no more updates for NATOFOR - TAKISTAN I want to make some ports to Chernarus, Altis and make a "Carrier Ops" version in Sahrani. Greetings. Share this post Link to post Share on other sites
m4rt14l 13 Posted September 30, 2014 In the next days, I will be releasing a new version with the amazing ALiVE 0.8 features. Share this post Link to post Share on other sites
SavageCDN 231 Posted September 30, 2014 Great mission... the ALiVE CQB bug has supposedly been fixed so you can set spawns to SERVER or JIP CLIENT (before it would only work if set on SERVER). Share this post Link to post Share on other sites
MrHuachuca 10 Posted September 30, 2014 This seems really fun but my only concern would be no modded vehicles in it? :( It would be cool to see MRAPs or Humvee's and Abrams and Bradleys, or A10's and C130's. etc. Share this post Link to post Share on other sites
alexsegen 17 Posted October 1, 2014 Any ideas how can I improve fps performance? Share this post Link to post Share on other sites
m4rt14l 13 Posted October 3, 2014 Great mission... the ALiVE CQB bug has supposedly been fixed so you can set spawns to SERVER or JIP CLIENT (before it would only work if set on SERVER). Thanks, yes that is, certainly now all ALiVE Modules Works too fine, also personally I think have done a great job with ALiVE 0.8.0. This seems really fun but my only concern would be no modded vehicles in it? :( It would be cool to see MRAPs or Humvee's and Abrams and Bradleys, or A10's and C130's. etc. Hi Tristen2NT, I certainly think it's a matter of taste others will not feel the same, from my point of view, I consider that a game has to have the addons it needs neither more nor less. Any ideas how can I improve fps performance? Hi AlexSegen, yes I'm working on it, specifically how the random tasks will run in the next versión gives a stable performance around a 42 fps. Greetings and thaks to all. Share this post Link to post Share on other sites
sarakgaming 15 Posted October 7, 2014 Hello ! This is a very good mission ! When Update come for alive 0.8 ? Share this post Link to post Share on other sites
m4rt14l 13 Posted October 7, 2014 Hello ! This is a very good mission ! When Update come for alive 0.8 ? Very soon, tomorrow. Share this post Link to post Share on other sites
m4rt14l 13 Posted October 7, 2014 Hi all, I just finished the latest update of NATOFOR to v1.6, onwards only update ALiVE + CSE Version. The upgrade includes 0.8 version of ALiVE and 0.6 version of CSE and rest of addons to the latest version. As improvements adds only one but I think it is important, now Random Tasks are executed by a dialogue on HQ placement, you can choose between different kinds of tasks, and improved server performance is notable and remains stable at around 48 - 40 FPS to keep it so I recommend not run more than three tasks at once. Greetings and thanks. Share this post Link to post Share on other sites
masterantony 12 Posted October 8, 2014 (edited) Hi all,I just finished the latest update of NATOFOR to v1.6, onwards only update ALiVE + CSE Version. The upgrade includes 0.8 version of ALiVE and 0.6 version of CSE and rest of addons to the latest version. As improvements adds only one but I think it is important, now Random Tasks are executed by a dialogue on HQ placement, you can choose between different kinds of tasks, and improved server performance is notable and remains stable at around 48 - 40 FPS to keep it so I recommend not run more than three tasks at once. Greetings and thanks. Hi Martial. GREAT WORK. But it is time to replace some old mod for the best. Replace Task Force Radio with ORIGINAL MOD ( ACRE 2 ). Replace MK18 Pack [bETA] and RH M4/M16 pack with ( NATO SF and Russian Spetsnaz Weapons ) also because mk18 and RH M4/M16 are abandoned and old. Please, because over to me many people can not play because they have these best mod or make a unique version that does not require those mod dated and old. Because all servers use the version not FREE. Edited October 8, 2014 by MasterAntony Share this post Link to post Share on other sites
caico1983 10 Posted October 8, 2014 I agree with MasterAntony about NATO SF and Russian Spetsnaz Weapons. But about radios, my community uses Task Force Radio because it is far more reliable and, nowadays, far more polished than ACRE 2. Share this post Link to post Share on other sites
m4rt14l 13 Posted October 8, 2014 Hi Martial.GREAT WORK. But it is time to replace some old mod for the best. Replace Task Force Radio with ORIGINAL MOD ( ACRE 2 ). Replace MK18 Pack [bETA] and RH M4/M16 pack with ( NATO SF and Russian Spetsnaz Weapons ) also because mk18 and RH M4/M16 are abandoned and old. Please, because over to me many people can not play because they have these best mod or make a unique version that does not require those mod dated and old. Because all servers use the version not FREE. Hi MasterAntony, I understand that you may like more other addons, regard to MK18 Pack and RH M4/M16 are abandoned or outdated I do not agree Robert Hammer RH M4 / M16 Pack last update July/15/2014 Massi Nato SF Weapons last update August/10/2014 aarvardkb MK 18 Pack last update September/05/2014 looks like the last update is quite close between all, otherwise I think NATO SF Weapons is a great addon and I have used and will use in other missions. ACRE regarding my clan also uses TFAR. finally, I'm sorry but does not apply the changes you ask me, I can not spend much time editing missions as I would like, and I want to do other co-op missions. Greetings and thanks. Share this post Link to post Share on other sites
masterantony 12 Posted October 8, 2014 (edited) Hi MasterAntony,I understand that you may like more other addons, regard to MK18 Pack and RH M4/M16 are abandoned or outdated I do not agree Robert Hammer RH M4 / M16 Pack last update July/15/2014 Massi Nato SF Weapons last update August/10/2014 aarvardkb MK 18 Pack last update September/05/2014 looks like the last update is quite close between all, otherwise I think NATO SF Weapons is a great addon and I have used and will use in other missions. ACRE regarding my clan also uses TFAR. finally, I'm sorry but does not apply the changes you ask me, I can not spend much time editing missions as I would like, and I want to do other co-op missions. Greetings and thanks. Robert Hammer RH M4 / M16 Pack last update 11/09/2013 aarvardkb MK 18 Pack last update 14/07/2013 Release a fix only for work with audio of 1.24 of arma 3 don't means development mod. And with Nato SF weapons you don't have only m4/m16 and mk18 but also more weapons. And people who have this MOD that contains all a lot, it must be forced to download the MOD and deactivate his, because obviously they are in conflict. I can understand for TFAR but not for weapons. And how i see also caico1983 is all right with me. Edited October 9, 2014 by MasterAntony Share this post Link to post Share on other sites
alexgardien5 6 Posted October 9, 2014 Robert Hammer RH M4 / M16 Pack last update 11/09/2013 aarvardkb MK 18 Pack last update 14/07/2013 Release a fix only for work with audio of 1.24 of arma 3 don't means development mod. And with Nato SF weapons you don't have only m4/m16 and mk18 but also more weapons. And people who have this MOD that contains all a lot, it must be forced to download the MOD and deactivate his, because obviously they are in conflict. I can understand for TFR but not for weapons. And how i see also caico1983 is all roght with me. Why not edit the mission yourself and add the mods you want ? :) Share this post Link to post Share on other sites
masterantony 12 Posted October 9, 2014 Why not edit the mission yourself and add the mods you want ? :) It is not an addition, but it is a simple replacement, that's all. It would be better that he does so because everyone is downloading the mod correct to play in this mission and not have to make exception only for my server. Share this post Link to post Share on other sites