dave_beastttt 135 Posted February 10, 2020 On 10/15/2019 at 11:20 AM, dave_beastttt said: Getting this client error since CUP update yesterday 15:32:15 Error in expression < cba_optics_OpticBodyTexture; _ctrlBody ctrlSetPosition _bodyPosition; _ctrlBody> 15:32:15 Error position: <ctrlSetPosition _bodyPosition; _ctrlBody> 15:32:15 Error Type Number,Not a Number, expected Number 15:32:15 File x\cba\addons\optics\fnc_loadScriptedOptic.sqf..., line 70 This error still happening in 3.14.0.200207 Share this post Link to post Share on other sites
miasdad 94 Posted February 12, 2020 Why does CBA take so long to load at the start of missions?I have mods with features that I need at the start and depend on CBA. 1 Share this post Link to post Share on other sites
atomictim7 18 Posted February 12, 2020 @miasdad Did it ever occur to you that maybe some of those mods you're using only work due to CBA and are themselves what's so slow? 13:21:42 [773,195.237,0,"XEH: PreInit started. v3.12.2.190909"] 13:21:42 [CBA] (settings) INFO: Reading settings from settings file. 13:21:42 [CBA] (settings) INFO: Finished reading settings from settings file. 13:21:42 [773,195.398,0,"XEH: PreInit finished."] 0 seconds 13:21:42 [773,195.398,0,"XEH: PreInit finished."] 13:21:43 [775,196.027,0,"XEH: PostInit started. MISSIONINIT: missionName=tempMissionSP, missionVersion=53, worldName=VR, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 13:21:43 [775,196.028,0,"CBA_VERSIONING: cba=3.12.2.190909, "] 13:21:43 [775,196.029,0,"XEH: PostInit finished."] 1 second And this was tested on a laptop. It'll be the mods using CBA that are slow to load, not CBA itself. 1 1 Share this post Link to post Share on other sites
atomictim7 18 Posted February 12, 2020 @dave_beastttt You should post errors to github, this thread isn't monitored for reportshttps://github.com/CBATeam/CBA_A3/issues/new/choose Share this post Link to post Share on other sites
miasdad 94 Posted February 13, 2020 On 2/12/2020 at 11:25 AM, atomictim7 said: Did it ever occur to you that maybe some of those mods you're using only work due to CBA and are themselves what's so slow? Thanks for the heads up...unloading a few mods helped. Share this post Link to post Share on other sites
CBATeam 38 Posted April 7, 2020 CBA v3.15.0 Released CBA_A3 v3.15.0.200404 Adds the Item Context Menu Framework and some bug fixes. CHANGE LOG SUMMARY: ADDED: CBA_fnc_switchableAttachments function (#1294) commy2 ADDED: Return TARGET EXEC result back to executor UI (#1299) veteran29 ADDED: Item Context Menu Framework (#1303, #1314) commy2 ADDED: Support for Waypoints to CBA_fnc_getPos (#1305) jokoho48 ADDED: JAM magwells for SKS (#1308) 10Dozen FIXED: Script error in Settings menu (#1295, #1296) dpottavio mharis001 FIXED: Script error in Scripted optics (#1297, #1304) MGTDB SchmittAkaSmallfly commy2 FIXED: Passed arguments of loadout player event (#1300, #1301, #1312, #1313) 10Dozen PabstMirror FIXED: Per frame handler script not removed when deleting PFH object (#1306) PabstMirror FIXED: CBA_fnc_formatNumber shows minus sign when all digits are zeros (#1309) commy2 Change log for CBA v3.15.0 _________________________________________________________________________HOSTED AT THE FOLLOWING: GitHub - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit new bugs on GitHub. 3 2 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted April 8, 2020 After the last CBA update muzzle brakes on RHS weapons are broken. Where i can get previous CBA version where everything was fine? Share this post Link to post Share on other sites
Dedmen 2714 Posted April 9, 2020 8 hours ago, Disgusting_Man said: Where i can get previous CBA version where everything was fine? https://github.com/CBATeam/CBA_A3 I doubt that its CBA's fault, CBA cannot change proxy offsets, if I'm interpreting your screenshot correctly. 1 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted April 9, 2020 4 hours ago, Dedmen said: https://github.com/CBATeam/CBA_A3 I doubt that its CBA's fault, CBA cannot change proxy offsets, if I'm interpreting your screenshot correctly. I downloaded version 3.14 and there are not such problems with muzzle brakes and silencers from different mods. Share this post Link to post Share on other sites
Brenner650 5 Posted April 13, 2020 Hi, getting this in my rpt with Antistasi dedicated: Spoiler 9:06:16 [CBA] (xeh) INFO: [6884,123.792,0] PreInit started. v3.15.0.200404 9:06:16 [CBA] (settings) INFO: Reading settings from settings file. 9:06:17 [CBA] (settings) INFO: Finished reading settings from settings file. 9:06:17 [CBA] (settings) INFO: Mission Config: File [cba_settings.sqf] loaded successfully. 9:06:17 Error in expression <ring [10, 13, 9, 32] joinString ""; }; parseSimpleArray (["[", _string, "]"] jo> 9:06:17 Error position: <parseSimpleArray (["[", _string, "]"] jo> 9:06:17 Error Generic error in expression 9:06:17 File x\cba\addons\settings\fnc_parse.sqf..., line 30 9:06:17 Error in expression <ring [10, 13, 9, 32] joinString ""; }; parseSimpleArray (["[", _string, "]"] jo> 9:06:17 Error position: <parseSimpleArray (["[", _string, "]"] jo> 9:06:17 Error Generic error in expression 9:06:17 File x\cba\addons\settings\fnc_parse.sqf..., line 30 any clue how to fix it? EDIT: Removed cba_settings.sqf from mission file, and exported settings to userconfig/cba_settings.sqf and the error is gone Share this post Link to post Share on other sites
Ayblue 0 Posted April 14, 2020 Hello, i have some issues with CBA, when i install CBA on my life server, all of the accessory (except supressor) disapear from all of my shop in-Game. Share this post Link to post Share on other sites
doc. caliban 34 Posted April 16, 2020 Requesting help with adding and removing event handlers. When I add an EH in the debug console in the game like this, I get a return number in the console as expected: ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; Return window shows a number. If I add the _id = as per the official example, so that I can then use _id to remove the EH, the debug console shows no return number. _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; Return window shows nothing. Using hint to show the value of _id comes back blank. Because of this, I cannot remove the EH because the ID number is required. Note: If don't add _id = and use the returned number in the remove function, everything works. What am I doing incorrectly? Thanks! Share this post Link to post Share on other sites
druout1944 2 Posted April 16, 2020 CBA subscribed today and it is 100% preventing the game to launch if it is loaded; tried with another mod not dependent on CBA and the game launched fine. Error is: 0xC0000005 -STATUS_ACCESS_VIOLATION Exception code: C0000005 ACCESS_VIOLATION at AC57FA70 Version 1.98.146303 Fault time: 2020/04/16 13:37:40 Fault address: AC57FA70 00:AC57FA70 Unknown module Share this post Link to post Share on other sites
Freddo3000 74 Posted April 16, 2020 @doc. caliban 4 hours ago, doc. caliban said: _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; Try running _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; _id and see what it returns.@druout1944 try repairing CBA through the launcher. Share this post Link to post Share on other sites
pierremgi 4890 Posted April 17, 2020 13 hours ago, doc. caliban said: Requesting help with adding and removing event handlers. When I add an EH in the debug console in the game like this, I get a return number in the console as expected: ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; Return window shows a number. If I add the _id = as per the official example, so that I can then use _id to remove the EH, the debug console shows no return number. _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; Return window shows nothing. Using hint to show the value of _id comes back blank. Because of this, I cannot remove the EH because the ID number is required. Note: If don't add _id = and use the returned number in the remove function, everything works. What am I doing incorrectly? Thanks! First of all, CBA_fnc-addEventHandler is not an EH, just a code handler (this should be named: CBA_fnc_codeHandler). The whole EH comes with CBA_fnc_localEvent (or server event, or global event...) Note apart: I never use CBA, just because I missed the added value of this addon. I'm scripting with BIS commands/functions/sqf/EHs and that goes well enough. when you write: ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; the result is a number // fine when you write _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; // there is no result because of equality. It's a line of code returning nothing wherever you use it. when you need to remove this "half" EH, you must use: ["test", _id] call CBA_fnc_removeEventHandler; where _id is defined. From another (outer) scope/sqf use a global variable instead. 1 Share this post Link to post Share on other sites
Dedmen 2714 Posted April 17, 2020 14 hours ago, doc. caliban said: What am I doing incorrectly? You are trying to use a local variable like a global one, local variables are local only. 1 hour ago, pierremgi said: First of all, CBA_fnc-addEventHandler is not an EH Yes it is. Its a scripted eventhandler. Share this post Link to post Share on other sites
druout1944 2 Posted April 17, 2020 15 hours ago, Freddo3000 said: @doc. caliban @druout1944 try repairing CBA through the launcher. Ok, tried that; no effect. RHS mods and CUP mods which are not dependent on CBA work fine, but CBA itself still gives the error if loaded in the mods or by itself. Share this post Link to post Share on other sites
pierremgi 4890 Posted April 18, 2020 If I'm right, CUP units needs CBA, at least if downloaded via Steam. This is a dependency. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 20, 2020 On 4/18/2020 at 10:43 AM, pierremgi said: If I'm right, CUP units needs CBA, at least if downloaded via Steam. This is a dependency. You are right, CUP requires CBA for things like the joint rails support, magazines, optics, disposable launchers... Share this post Link to post Share on other sites
CBATeam 38 Posted April 22, 2020 CBA v3.15.1 Released CBA_A3 v3.15.1.200418 Minor improvements for Arma 3 version 1.98. CHANGE LOG SUMMARY: ADDED: Settings - Show raw values in tooltip for list settings (#1321) PabstMirror FIXED: XEH - Update configs for 1.98 (Old Man) (#1311) PabstMirror Change log for CBA v3.15.1 _________________________________________________________________________HOSTED AT THE FOLLOWING: GitHub - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit new bugs on GitHub. 3 2 Share this post Link to post Share on other sites
Marz1pan 0 Posted April 23, 2020 Hello! Have a question about Extended Event Handlers. One addon has this lines. class Extended_PostInit_EventHandlers { class rm_event_strt { init = "EXECVM 'rm_strt\strt.sqf'"; }; }; is it possible somehow to stop strt.sqf executing without editing it? Or even prevent it from starting/override with another file? Share this post Link to post Share on other sites
LSValmont 789 Posted April 24, 2020 I also have a question, where should I put this: [myCustomFunc.sqf, vCustom] call CBA_fnc_compileFunction; So that this is run on even eden editor placed units: ["CAManBase", "fired", {_this call vCustom;}] call CBA_fnc_addClassEventHandler; Thank you! Share this post Link to post Share on other sites
barreto.alexandre 0 Posted April 29, 2020 I'm having trouble running the APEX Mission : https://github.com/auQuiksilver/Apex-Framework , when adding CBA_A3 this error occurs : 2:46:40 [CBA] (xeh) INFO: [0,10.732,0] PreStart started. 2:46:40 [CBA] (settings) INFO: Userconfig: File [userconfig\cba_settings.sqf] not found or empty. 2:46:40 [CBA] (xeh) INFO: [0,10.898,0] PreStart finished. 2:46:40 [CBA] (xeh) INFO: [0,11.007,0] init function preProcessing disabled [recompile or filepatching enabled] Share this post Link to post Share on other sites
Dedmen 2714 Posted April 29, 2020 1 hour ago, barreto.alexandre said: when adding CBA_A3 this error occurs Where's the error? you didn't post any. All the messages you posted say "INFO", errors would say "ERROR". So if you have a CBA error please post that too. Share this post Link to post Share on other sites
barreto.alexandre 0 Posted April 29, 2020 I checked again the error occurs when I add @ CBA_A3 , keeps giving this message and does not load the mission, if you remove the @ CBA_A3 it works normally 2:55:48 Warning Message: No entry 'bin\config.bin/CfgPatches/apex_server.units'. Share this post Link to post Share on other sites