theevancat 277 Posted May 28, 2014 Tybo:Hello, I actually did some research and MP variants are really no different than those used by other MOS's in the force. As for the M134 Variant, I certainly could do a shielded variant. As for floating, that is a feature!! Not a bug I swear..... Well I mean.. I can fix that if yuo want hahaha Cheers I thought that all the armor was so heavy it even broke the axles. Did not know that it could float. Share this post Link to post Share on other sites
devilslayersbane 28 Posted May 28, 2014 Also, can you replace the 6.5mm gatling gun with the actual m134 7.62 miniguns? I absolutely love this mod, it's much better than an arma 2 port. And could you possibly think about replacing the glass textures? It's very annoying to not be able to see due to the sun reflecting off of every single bump in the glass. Share this post Link to post Share on other sites
papanowel 120 Posted May 28, 2014 Lovely mod! One quick question, are you going to include some MATVs? Share this post Link to post Share on other sites
Spitze-dk 10 Posted May 29, 2014 I would love to use this on my clan server. But i can´t find the BIkey:( Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted May 29, 2014 hey RichardsD could think about doing some of Stryker Variants Share this post Link to post Share on other sites
Killerbrandoman 10 Posted May 29, 2014 Hello I just wanted to say thank you for releasing this mod it is in very good quality. I was wondering if you are going to make other variants such as the mini-gun with the guarding like the m2 variants do or even the avenger system? Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted May 29, 2014 Thanks to all you guys that made this vehicle pack possible. Really enjoying it. Lots of questions but Im going to save them for a later time. Share this post Link to post Share on other sites
Richards.D 761 Posted May 30, 2014 Killerbrandoman: Hello. In this pack I have no plans for other models as this focuses only on the latest generation FK5 Uparmored vehicles. I may do other HMMWV packs however which focus on different era's and have different variants in the future. NZX: Thank you for your kind words! Based upon your awesome work for Arma 2, that is certainly very welcomed. If you have any questions don't hesitate to shoot me a PM. Cheers Richards Share this post Link to post Share on other sites
n_icomach 312 Posted May 30, 2014 (edited) Congratulation on the release! Ive been enjoying this mod and so has my group, however I do have one question. The minigun with sight on it does look a bit odd with the color being such a contrast compared to the gun. Is there any plans for touching that up? Edited May 31, 2014 by N_Icomach Spelling Share this post Link to post Share on other sites
nohalfmeasures 1 Posted June 1, 2014 (edited) Hope this comes to WithSix soon, Great work BTW. EDIT: NVM Didnt See it on PWS cause I'm blind clearly Edited June 1, 2014 by NoHalfMeasures I derped Share this post Link to post Share on other sites
terox 316 Posted June 1, 2014 (edited) Where's the Bikey m8, its not in the Armaholic download? It could also do with a readme, just a list of classnames for the vehicles, weapons, mags etc Edited June 1, 2014 by Terox Share this post Link to post Share on other sites
Richards.D 761 Posted June 1, 2014 Oh, I'll put the Bikey in, and I can certainly include a readme. Richards Share this post Link to post Share on other sites
Soldat20 0 Posted June 1, 2014 So are these supposed to be amphibious?http://cloud-4.steampowered.com/ugc/3264294907087672861/BB5AFEA175A41463FA1201A3D47CDA5DF61EF1EF/ Here you go its real life counterpart!! http://upload.wikimedia.org/wikipedia/commons/c/c9/US_Navy_111114-N-KA046-188_A_Marine_from_the_22nd_Marine_Expeditionary_Unit_(MEU)_drives_a_Humvee_to_shore.jpg Share this post Link to post Share on other sites
terox 316 Posted June 1, 2014 Oh, I'll put the Bikey in, and I can certainly include a readme.Richards Thankyou :) Share this post Link to post Share on other sites
phronk 898 Posted June 3, 2014 Any chance on adding more head-turn room to be able to look behind yourself when on the .50? At the moment, gunners can only look as far as left and right, but cannot check their back left or back right. Share this post Link to post Share on other sites
warlord554 2065 Posted June 3, 2014 So are these supposed to be amphibious?http://cloud-4.steampowered.com/ugc/3264294907087672861/BB5AFEA175A41463FA1201A3D47CDA5DF61EF1EF/ It's not floating, its driving in shallow water. You can equip various HMMWV models with "fording" kits, allowing them to submerge so far while still running. This can be seen via the snorkel intake tube upfront, and the angled exhaust stack in the rear Share this post Link to post Share on other sites
clawhammer 10 Posted June 3, 2014 Hello! We tested your pack yesterday. We had big problems with the windows. If the sun goes deep it is nearly impossible to see something because the sun reflects in the windows :-( Additionally the clipping is too heavy, if you go 5~8m away you see a completly differen jeep ? Oo But this pack has big potential! i like the variantions! Pls keep up your work! :-) Share this post Link to post Share on other sites
Richards.D 761 Posted June 3, 2014 I shall look into the window problem and perhaps switch it out with a better texture. I'm also doing better range LODs so that viewed at a distance is more visually pleasing. Share this post Link to post Share on other sites
terox 316 Posted June 3, 2014 Oh, I'll put the Bikey in, and I can certainly include a readme.Richards Hello mate, I am unable to run this addon on our server until there is a .Bikey made available, could you either send it me in a PM or link it for download please Share this post Link to post Share on other sites
nkey 35 Posted June 4, 2014 Hello. Could you please add support for TFAR with few properties -https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/Addon-API#vehicles (tf_hasLRradio_api) Share this post Link to post Share on other sites
Richards.D 761 Posted June 4, 2014 Hello: @Terox: Sorry for the delay, here is both the Key for the vehicle and my Public key. https://mega.co.nz/#!kEQCXSaT!jwX7fRSDpaEuc8ycnAhJhtY8dgQKSmVrVVzXEXXGPtU I won't put this in the PBO just yet, once I do the next patch I'll include them. @Nkey: Hello, I absolutely can add support. One question, if I add these entries, will they have no effect if you do not run TFAR? Cheers Richards Share this post Link to post Share on other sites
nkey 35 Posted June 5, 2014 Hello:@Nkey: Hello, I absolutely can add support. One question, if I add these entries, will they have no effect if you do not run TFAR? Cheers Richards Nope, they are used only by TFAR. Share this post Link to post Share on other sites
kennyleif 20 Posted June 5, 2014 Did a test last night with this mod. Some players noticed that you couldnt hear gunfire outside the vehicle. Share this post Link to post Share on other sites
Richards.D 761 Posted June 5, 2014 (edited) Alright, going to release a patch here which addresses a few concerns. I fixed the geometry, you can now cross obstacles properly. Added Task Force Radio support. Fixed ranged LOD pop issues, should be a bit less obvious now. Also fixes the window issue. New Link: https://mega.co.nz/#!8M4QDQCB!MTOHnNLkcAT0Qd2Ay2JEfDBbmEhIPqnz2bJ3gU-SIbw Edited June 5, 2014 by RichardsD Share this post Link to post Share on other sites
sonsalt6 105 Posted June 6, 2014 New update v0.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites