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core_pfieldgroups_3
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Getting this Spammed in Chat when using this mission; !!!! WARNING ONEACHFRAME POSSIBLY REASSIGNED !!!! IT APPEARS THAT A ADDON OR MISSION HAS POSSIBLY FAILED TO CORRECTLY USE THE BIS STACKED EVENT HANDLER FUNCTIONS FOR ONEACHFRAME! using the 1.45alpha version of the mission. EDIT: So I found out it seems to be caused when using the ACRE2 Mod, Its actually ACRE2 Spamming this for incorrect use of something or other.
- 861 replies
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- insurgency
- coop
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Everything does not always go to plan even after 10minutes of planning XD
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Murder by: No-Half-Measures DESCRIPTION Murder is a Multi-Player Gamemode in which a single player is selected from a group in which to be the Murderer and another is selected as a Armed bystander and the remaining players are mear bystanders. The Murderers role is to Kill all players without being figured out. The Armed bystanders job is to figure out who the murderer is and kill them trying to avoid killing a innocent bystander. Bystanders have no real role how ever they can help the Armed Bystander out or they can cower in a corner to save their own life. If the Armed Bystander is killed another Bystander can pickup the gun and essentially become the new Armed Bystander. â–º DOWNLOAD (Steam): http://steamcommunity.com/sharedfiles/filedetails/?id=244575477 â–º DOWNLOAD (PWS): http://play.withsix.com/Arma-3/missions/ofbejx2iNEayI9xcBmC5KQ/Murder-Altis â–º Armaholic mirror: http://www.armaholic.com/page.php?id=27219 â–º Make Arma Not War: http://makearmanotwar.com/entry/iZdGEYmsUC#.VE-5whZ9bao
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[RPG | 4-10] Murder
nohalfmeasures posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - MULTIPLAYER GAME MODE
Murder by: No-Half-Measures DESCRIPTION Murder is a Multi-Player Gamemode in which a single player is selected from a group in which to be the Murderer and another is selected as a Armed bystander and the remaining players are mear bystanders. The Murderers role is to Kill all players without being figured out. The Armed bystanders job is to figure out who the murderer is and kill them trying to avoid killing a innocent bystander. Bystanders have no real role how ever they can help the Armed Bystander out or they can cower in a corner to save their own life. If the Armed Bystander is killed another Bystander can pickup the gun and essentially become the new Armed Bystander. â–º DOWNLOAD (Steam): http://steamcommunity.com/sharedfiles/filedetails/?id=244575477 â–º DOWNLOAD (PWS): http://play.withsix.com/Arma-3/missions/ofbejx2iNEayI9xcBmC5KQ/Murder-Altis Please vote me in the Arma 3 Make Arma Not War contest: http://makearmanotwar.com/entry/iZdGEYmsUC#.VE-5whZ9bao -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
nohalfmeasures replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey AllInArmaTP guys just though you should see this ticket as your Terrain pack causes crashes from time to time and more commonly on Sahrani. The ticket: http://feedback.arma3.com/view.php?id=20427&nbn=6 Edit: noticed you guys actually made the ticket and even mentioned it my bad xD -
A10 Mod! @2NT_A10 Thread
nohalfmeasures replied to MrHuachuca's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Apparently avoiding the proof is what your doing soo... Care to share what these 'more features' are? because you haven't listed them. Edit: wrote this before seeing Stilman's post. To add I don't see anything at a quick glance that is new in this mod looking threw the files. -
A10 Mod! @2NT_A10 Thread
nohalfmeasures replied to MrHuachuca's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The $PREFIX$ file is not related to the service menu neither is the identical credits.txt, Also I looked into the config.bin aka the config.cpp and there are many indications in there that this is not your work. class CfgPatches { class sti_A10 { units = {"STI_A10A"}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"A3_Air_F"}; }; }; So how do you mod if you don't know how to program? Yup I referenced both mods when when looking into this myself too and can vouch for the above image. -
A10 Mod! @2NT_A10 Thread
nohalfmeasures replied to MrHuachuca's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you read had my above post, he's hardly released anything as its a direct rip of someone else's work with minor modifications to try and cover it up. -
A10 Mod! @2NT_A10 Thread
nohalfmeasures replied to MrHuachuca's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2NT_a10\scripts\A10A_Ejection.sqf ////modified by Stiltman for the A-10 2NT_a10\scripts\FX\A10_FX_ejection.sqf //script to simulate ejection FX //created by John_Spartan credits.txt Main Credits ------------------- John Spartan & Saul Myke Chortles Tobe Mattan SSG-Clan RKSL Studios Bohemia Interactive some textures lordjarhead_ca.paa stiltman.paa $PREFIX$ sti_a10 This seems to me just a direct rip of Stiltman's 'STI A-10A' with some modification to make it seem like its not. -
[WIP] Arma 3 Madness Mod Pack | "Biggest and Most Intense Mod Pack In Arma History"
nohalfmeasures replied to MrHuachuca's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hmm... I find this hard to believe; I'm not sure for a 13yr old whom has had little education in programming if any at all could physically do all this alone which is what I'm assuming since there doesn't seem to be any credit as to regards for other people helping and you claim you have already done allot of the listed features. Not being rude but to me it seems like your a 13yr old with a great imagination and looking for people to help you bring these ideas you have had to fruition. -
Takistan Insurgency [Dev Thread]
nohalfmeasures replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yesterday Me and TTF played this and Intel wasn't spawning and the Caches were all in the sw corner of the map.- 605 replies
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- takistan
- insurgency
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Up Armored HMMWV Modification - Release
nohalfmeasures replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hope this comes to WithSix soon, Great work BTW. EDIT: NVM Didnt See it on PWS cause I'm blind clearly -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
nohalfmeasures replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting the same issue on a dedicated server. The ZEUS access key doesn't respond and if you try and access ZEUS via the MCC button it causes you to have a black screen that only logging can fix. We run the following mods; @cba_a3 @bcombat @task_force_radio @a3mp @a3mp_ap @caf_ag @nato_russian_sf_weapons @rh_pistol_a3 @rh_pdw_a3 @rh_m4_a3 @mas_usa_devg @fallujah1_2 @mcc_sandbox_a3 @hlcmods_core @hlcmods_ak @asdg_jr